V1.9.2 Patch Notes | Predecessor
V1.9.2 Patch Notes
Everything you need to know about V1.9.2!
2025年10月29日
Summary
Hello Champions!
V1.9.2 has big shoes to fill. V1.9 was a major update that changed a lot - mostly for the better, based on your feedback. Thank you! For the parts that didn’t land as well, this patch aims to address them. Let’s take a look!
In V1.9.2, you can look forward to:
- New skins to expand our Halloween collection
- Balance changes
- Bug fixes
Let’s dive in!
Store News
New Skins
Kitty Witch Phase [Epic]
Join us - tonight, we fly!
Oculon Gideon [Epic]
A rather chilling rendition of Gideon, should he be infected by a mysterious deep space parasite.
Oculon Mourn [Epic]
If you’re trying to hide… there are many eyes that could still be seeing you.
New Bundles
Kitty Witch Phase
- Kitty Witch Phase [Skin]
- Scarlet Kitty Witch Phase [Skin Variant]
- Caught [Overhead Emote]
- How Could You [Overhead Emote]
- Kitty Witch Phase [Banner]
- Kitty Witch Phase [Icon]
- Phase [Hero]
Oculon Bundle
- Oculon Gideon [Skin]
- Voidborn Oculon Gideon [Skin Variant]
- Cursed Oculon Gideon [Skin Variant]
- Oculon Mourn [Skin]
- Rotted Oculon Mourn [Skin Variant]
- Cursed Oculon Mourn [Skin Variant]
- Gideon [Hero]
- Mourn [Hero]
Coming Soon: V1.11 - Health & Stability - Submissions
The Health & Stability Patch (V1.11) - arriving 13 January - is our first dedicated “health” update, focused on addressing the issues that most impact your game experience. We’ve heard your feedback: some things need attention before we push further. We have a dev-side shortlist, but we also want your input. Submit your suggestions in our Discord’s dedicated forum channel - perfect chance to join if you haven’t already. Please read a dedicated blog for more info.
Wolf's Bane Event Ending Soon
If you’re reading this on 31 October (and if so - happy Halloween!), our Wolf’s Bane event is still live for a few more hours. You’ve still got time to survive or infect as many survivors as possible!
Balance Changes
General Context
- We’re still monitoring the general balance ecosystem as the dust continues to settle on the V1.9 changes.
- This pass includes smaller changes aimed at ironing out some outliers and smoothing out some rough edges.
Systems
Kill XP
We’re adjusting the Experience rewarded for kills between levels 9-16 to be slightly higher.
- Kill XP at Levels 1-18 changed from 30/60/100/145/180/250/300/355/400/450/490/530/570/610/650/750/875/1050 to 30/60/100/145/180/250/300/355/420/470/520/570/600/640/690/770/875/1050
Kill Comeback XP
Similar to Kill XP, we’re adjusting the amount of Kill Comeback XP players receive when they are -3 Levels on their opponent.
- XP Modifier at -4/-3/-2/-1/0/1/2/3/4 Hero Level Difference changed from -80%/-65%/-45%/-25%/0%/+10%/+25%/+40%/+70% to -80%/-65%/-45%/-25%/0%/+10%/+25%/+45%/+70%.
Minions
Melee
Melee and Range Minions are receiving slight increase to the damage they deal to Enemy Minions.
- Minion Damage Modifier increased from 90% to 95%.
Ranged
- Minion Damage Modifier increased from 115% to 120%.
Siege
- T1/T2 Tower Damage Modifier decreased from 120% to 100%
Heroes
Akeron is one of the outliers that is slightly overperforming since the last balance update.
Hellfire [Primary]: Damage decreased from 15/29/43/57/71 to 15/28/41/54/67. Web Lash [Secondary]: Web Shot Range increased from 1500u to 1575u. Crushing Maw [Alternate]: Cooldown increased from 8/7.5/7/6.5/6 to 8.5/8/7.5/7/6.5.
Argus’ strength in the early game has become more relevant.
- Health decreased from 715 to 705.
- Mana decreased from 540 to 500.
Aurora is receiving a small bump in uptime and potency to Boreal Sweep.
Boreal Sweep [Alternate]: Cooldown changed from 11/10.25/9.5/8.75/8 to 11.5/10.5/9.5/8.5/7.5.
Bayle is receiving a range of changes, both in balance and quality of life.
Swift Strikes [Augment]: 3rd Hit Damage Modifier decreased from -20% to -25%.
Countess is receiving a few shifts to her strength.
Shadow Strike [Augment]: Shadow Slip Cooldown Reduction increased from 5% to 6%.
Drongo has emerged as one of the more successful Carries.
Rad Rounds [Secondary]: Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.
Feng Mao has been met with a significant damage loss.
Hamstring [Secondary]: Damage increased from 40/55/70/85/100 to 40/58/76/94/112.
Greystone is receiving a small bump down in early-game durability.
- Health Regen decreased from 2 to 1.7.
Kallari is receiving a reduction in Health and Physical Armor Growth.
Executioner’s Mandate [Augment]: Takedown Cooldown Reduction decreased from 50% to 45%.
Khaimera is receiving drops in early-game durability.
- Health decreased from 720 to 710.
Murdock’s general damage potential relative to other Carries is currently on the low-end.
- Physical Power Growth increased from 3.4 to 3.8.
Muriel is receiving adjustments to her Mana resources.
Alacrity [Alternate]: Mana Cost decreased from 65 to 50.
Renna is seeing a cut to the uptime on her Abyssal Rift.
Abyssal Rift [Ultimate]: Cooldown increased from 130/110/90 to 130/115/100.
Revenant is granted some of his lost speed back.
Hellfire Rounds [Alternate]: Movement Speed increased from 20% to 25%.
Serath’s strength has become more pronounced.
Heaven’s Fury [Primary]: Damage decreased from 40/65/90/115/140 to 40/60/80/100/120.
Sevarog’s general consistency in lane is being targeted.
- Health Regen decreased from 2 to 1.7.
Skylar’s Atomised Artillery Augment is receiving a damage increase.
Atomised Artillery [Augment]: Damage per Blast increased from 50% to 60%.
The Fey’s Harvest Nettles is receiving a speed increase.
Harvest Nettles [Secondary]: Projectile Speed increased by 25%.
Twinblast is being granted slightly more Mana efficiency.
- Mana increased from 310 to 335.
Wraith is receiving a higher payoff with extra strength back into his abilities.
Peekaboo! [Primary]: Damage increased from 40/50/60/70/80 to 40/55/70/85/100.
Wukong is receiving more general uptime to his abilities.
Prosperous Path [Augment]: Missing Health Healing increased from 2% to 2.5%.
Zinx is receiving meaningful improvements to her agency.
- Mana increased from 300 to 320.
Items
Carry
Spectra currently provides too little value relative to other Carry options.
- Ability Haste increased from 12 to 15.
Fighter
Aegis is providing too great of a mix in damage and durability.
- Agawar’s Protection Low Health Armors decreased from 25% to 20%.
Mage
Timewarp can stand to lose some of its Mana Regeneration.
- Base Mana Regen decreased from 175% to 125%.
Support:
Frosted Lure can deal a high amount of damage.
- Damage Max Health Scaling decreased from 5% to 4%.
ARAM Balance
ARAM is receiving a small set of balance changes.
Death Timers: Death Timers at Levels 11-18 increased by 2s.
Towers:
- Physical Armor Penetration increased from 50% to 75%.