V1.4.4 Patch Notes | Predecessor
V1.4.4 Patch Notes
Everything you need to know about V1.4.4!
2025年3月23日
Summary
Introduction
Greetings Champions!
You might be a little surprised to see another set of patch notes so soon, but with V1.4 being such a major update that touched on many aspects of the game, it’s only fair we follow it swiftly with a balancing pass to address community feedback and reign in some of the more egregious outliers.
While the usual, larger 1.4.X balance patch is still on the way, we’ve decided to release some changes early. We’ve been closely monitoring the impact of the recent changes to ensure the game remains fair, fun, and functioning as intended, and the updates listed below address the most pressing things identified since V1.4’s release.
Without further ado, let’s jump in!
Overview of Changes
- Death Timers increased between Levels 3-14.
- Minions tweaked to make Last-Hitting more consistent.
- General reductions in Hero and Item Sustain.
- Various Outlier Heroes adjusted.
- General Hero and Item balance
- And more!
Gameplay Balance Changes
Death Timers:
Lower Death Timers in the early game have resulted in the feeling of an inability to cleanly convert a won fight into Objectives such as Fangtooth or Tower Damage. While we continue to monitor and adjust Death Timers moving forward, for now they have seen a moderate increase pre-20m to allow for more breathing room between fights.
- Base Death Timers at Level 1-18 increased from 6/9/10/11/12/14/17/20/23/26/29/32/35/37/39/40/41/42 to 6/9/12/14/16/18/20/22/25/28/31/34/37/38/39/40/41/42.
Jungle:
Fangtooth:
The increase to Death Timers may further contribute to this feeling, so a small increase to Fangtooth’s durability is being given to provide for more reaction time by teams looking to contest.
- Fangtooth Physical Armor increased from 25 to 30.
Mini Prime:
A reduction to the Bonus Armors it offers is being levied to ensure that contesting and fighting a Mini-buffed Hero is not as steep of a challenge to overcome.
- Mini Prime Buff Bonus Armors decreased from 20% to 10.
Minions:
Melee and Ranged Heroes are seeing a small increase in their Health, and a small reduction in the damage they deal to each other.
Melee Minion:
- Health increased from 650 (+40/50 per Level) to 650 (+46/58 per Level).
- Minion Damage Modifier decreased from 95% to 90%.
Ranged Minion:
- Health increased from 380 (+25 per Level) to 380 (+29 per Level).
- Minion Damage Modifier decreased from 115% to 110%.
Hero Balance Changes
While Argus’ damage potential is meaningful, his restricted Mana economy can be too difficult to manage, especially in the early game.
Dread Nova [Secondary]:
Cooldown decreased from 17 to 16.Particle Shredder [Alternate]:
Cost decreased from 14/16/18/20/22 to 10/12/14/16/18.
Boris’ arrival to the battlefield has left many Heroes cowering in fear before his might.
- Tesseract Device
[Passive]:
Canister Healing decreased from 1 (+0.35 per Level) to 0.8 (+0.3 per Level).
Canister Healing Bonus Physical Power Scaling decreased from 4% to 3.5%.
Core Healing decreased from 3 (+0.75 per Level) to 2.5 (+0.7 per Level).
Core Healing Scaling decreased from 12% to 10%.
Core Healing Minion and Monster Modifier decreased from 30% to 20%.
Countess is another Hero receiving adjustments.
- General:
Physical Armor Growth decreased from 4.2 to 3.9. - Blood Tithe
[Passive]:
Percent Health Damage decreased from 8% to 6%. - Shadow Slip
[Primary]:
Cooldown decreased from 20/18.5/17/14.5/13 to 19/17.5/16/14.5/13.
With the reduced distance of Forward Crunch's dash, Crunch has struggled to feel as relevant.
- Cross Crunch
[Passive]:
Total Physical Power Scaling increased from 20% to 25%. - Right Crunch
[Secondary]:
Cooldown decreased from 12/11/10/9/8 to 11.5/10.5/9.5/8.5/7.5
The general durability changes of v1.4 have left Assassins such as Feng Mao struggling.
- General:
Attack Speed increased from 100 to 105. - Hamstring
[Secondary]:
Bonus Physical Power Scaling increased from 28% to 32%.
Gideon's ability to keep himself safe while having great lane-bully tools.
- General:
Attack Speed decreased from 135% to 130%. - Cosmic Rift
[Primary]:
Magical Power Scaling decreased from 90% to 85%.
With other Heroes being adjusted around him, Greystone is receiving adjustments.
- General:
Health decreased from 765 to 750.
Some quick adjustments to Grim help reinforce his Magical Build variant in the Mid-lane.
- Pulsefire
[Passive]:
Magical Power Scaling increased from 15% to 22%.
Grux’s ability to dominate the battlefield is receiving adjustments.
- General:
Physical Armor decreased from 38 to 35.
Howiter’s Slow Grenades currently output damage comparable to a direct hit from his R2000 Missile.
- Slow Grenades
[Alternate]:
Subsequent hit damage decreased from 10/20/30/40/50 to 10/18/26/34/42.
Iggy's Flame Turrets are receiving a durability reduction.
- Flame Turret
[Primary]:
Health decreased from 120 (+20 per Level) to 100 (+18 per Level).
Like Feng Mao, Kallari’s damage potential struggles.
- General:
Attack Speed Growth increased from 2 to 2.5.
Khaimera can still struggle despite his reliance on Overlord or Sky Splitter.
- Unleash
[Primary]:
Cleave increased from 75% to 100%.
Morigesh is receiving healing shifts and improved uptime.
- Swarm
[Secondary]:
Minion Healing increased from 20% to 25%.
Mourn is receiving some small changes to his Basic Attacks.
- General:
Attack Speed increased from 105 to 110.
Murdock had a movement speed issue that has now been resolved.
- General:
Movement Speed increased from 615 to 670.
Muriel’s general Shielding capabilities are being reduced.
- Consecrated Ground
[Secondary]:
Shield decreased from 90/130/170/210/250 to 80/120/160/200/240.
Rampage's combination of damage and durability is too high.
- General:
Attack Speed decreased from 125 to 120.
Riktor is another Hero gaining some baseline Attack Speed.
- General:
Attack Speed increased from 100 to 110.
Serath struggles to dish out enough damage and survive many engagements.
- General:
Health Growth increased from 122 to 125.
Sevarog is seeing a reduction in his Passive Omnivamp.
- Reaper Of Souls
[Passive]:
Omnivamp decreased from 15% to 10%.
Sparrow’s Inner Fight is receiving some general damage increases.
- Inner Fire
[Ultimate]:
Total Physical Power Scaling increased from 75% to 80%.
Given his durability, Steel currently outputs too much damage.
- Shield Bash
[Alternate]:
Damage decreased from 60/105/150/195/240 to 60/100/140/180/220.
Terra’s ability to maintain pressure has seen adjustments.
- General:
Attack Speed increased from 110 to 115.
The Fey is also receiving adjustments.
- Bramble Patch:
Damage decreased from 100/140/180/220/260 to 100/135/170/205/240.
Zarus is receiving adjustments aimed at granting better dueling capabilities.
- Deflect
[Primary]:
Cooldown decreased from 22/20.5/19/17.5/16 to 20/18.5/17/15.5/14.
Item Balance Changes
Miscellaneous:
- Gold on Hero Kill increased from 30 to 40.
Crests:
- Cooldown decreased from 20 to 15.
- Condemn Damage per stack decreased from 8 to 6.
Carry:
- Chrono Strikes Cooldown Reduction increased from 12% to 15%.
Assassin:
- Demonic Shield Bonus Damage increased from 30% to 35%.
Fighter:
- Magical Armor increased from 30 to 35.
Mage:
- Event Horizon Shield Bonus Damage increased from 30% to 35%.
Support:
- Cost decreased from 2500 to 2450.
- Ability Haste increased from 10 to 12.
As mentioned, this mini-patch focuses solely on the most pressing issues. You can expect a broader set of changes in our regular 1.4.X balancing patch, currently planned to arrive on April 8th.
We hope the adjustments in this update make for a smoother and more enjoyable experience. Your feedback played a key role in shaping this patch, so please don’t hesitate to share your thoughts after giving it a try!
See you soon, Champions,
Rei (Game Designer), Omeda_Zuzu (Community Experience Manager) & Kari (Community Lead)