# V1.12.6 Patch Notes
Everything you need to know about V1.12.6!

2026年3月18日

##### Summary
Hello Champions!

Fancy seeing you so soon! It’s time for another balancing patch with quite a bit of substance!

We’re excited to introduce further balancing changes, bug fixes, and some fancy new skins!

Without further ado, let’s jump in!

## Store News
#### Renegade Fey [Epic]
Fey might be an unlikely ally in the dark streets of Axion Prime, but she’s here for you nonetheless.

#### Sylvanis Wraith [Epic]
Don’t leave your window open! He might fly in.

#### Sylvanis Iggy & Scorch [Epic]
They come ready for a Hero’s journey through the darkest forest.

#### Sylvanis Aurora [Rare]
All bow before the forest queen.

### Bundles
#### Renegade Fey Bundle
- Renegade Fey [Skin]
- Overclocked Renegade Fey [Skin Variant]
- Arc Renegade Fey [Skin Variant]
- Thermal Renegade Fey [Skin Variant]
- Voltage Renegade Fey [Skin Variant]
- Spray [Overhead Emote]
- Renegade Fey [Banner]
- Renegade Fey [Profile Icon]
- The Fey [Hero]

#### Sylvanis Wraith Bundle
- Sylvanis Wraith [Skin]
- Nightshade Sylvanis Wraith [Skin Variant]
- Bluebell Sylvanis Wraith [Skin Variant]
- Poppy Sylvanis Wraith [Skin Variant]
- Orchid Sylvanis Wraith [Skin Variant]
- Marigold Sylvanis Wraith [Skin Variant]
- Blossom Sylvanis Wraith [Skin Variant]
- I Spy [Overhead Emote]
- Sylvanis Wraith [Banner]
- Sylvanis Wraith [Icon]
- Wraith [Hero]

#### Nightshade Sylvanis Bundle
- Sylvanis Wraith [Skin]
- Sylvanis Aurora [Skin]
- Sylvanis Iggy & Scorch [Skin]
- Nightshade Sylvanis Wraith [Skin Variant]
- Nightshade Sylvanis Aurora [Skin Variant]
- Nightshade Sylvanis Iggy & Scorch [Skin Variant]
- I spy [Overhead Emote]
- Sylvanis Wraith [Profile Icon]
- Sylvanis Aurora [Profile Icon]
- Sylvanis Iggy [Profile Icon]
- Sylvanis Scorch [Profile Icon]
- Sylvanis Wraith [Banner]
- Sylvanis Aurora [Banner]
- Sylvanis Iggy & Scorch [Banner]
- Wraith [Hero]
- Aurora [Hero]
- Iggy & Scorch [Hero]

### Special Offer
The All Heroes Pack is currently 17% off in the Steam Spring Sale! Now’s the perfect time to grab it for yourself or gift it to a friend who is still completing their Hero roster in Predecessor.

## Free Skin: Superstar Shadow Ops N3ON!
N3ON’s Renegades won the stand-off a few weeks ago, so as promised, starting on March 24th, the Superstar Shadow Ops N3ON skin will be available free for everyone for one week only! Remember to grab it from the Store!

## Daybreak V3
It feels like it was just yesterday when we first told you that we’re working on a new map - and now we’re already on V3!

Here are the latest updates that you’ll see in V3:

- Teleporters have been reworked, and their positions on the map have been changed to allow for easier access.
- Jump pads have been adjusted to take you further into the lane - until the Tier 2 tower in that lane is destroyed.
- Offlane has been reworked: the lane is now longer, and access points have been adjusted.
- Additional Bush types have been added to help junglers or roamers sneak closer to certain areas without being revealed.
- Peeking side spots from duo lane have been removed.
- Midlane has been reworked with adjusted access points.

Thanks again for your feedback - we’re excited to see how these changes improve your experience!

## PCC Spring Open Qualifiers
Don’t forget to tune in to the Spring Open Qualifier on our [Twitch channel](https://www.twitch.tv/predecessorgame) this weekend for the Semi-Finals and Finals, streaming Saturday at 2 PM UTC/ 10 AM EDT and Sunday at 2 PM UTC/ 10 AM EDT.

Tune in to unlock Twitch Drops (special ones for the occassion) and for a chance to win some Platinum - we'll be giving away 1000 Platinum after every match!

## World Shift: Frostfall Update
As some of you may know, we disabled Frostfall in the last update. We want to let you know that this World Shift will remain disabled after March 24th, at least for the time being.

### Balance Changes
## Heroes

_A quick bump to Akeron’s Trapdoor Demon Augment to bring it into closer parity with his other options, as currently it can feel underwhelming._
> **Trapdoor Demon [Augment]:**
> 
> - Health Regeneration increased from 0.5% to 1.5%.
> - Hunger Gain increased from 5 to 8.

_Argus is once again receiving some adjustments to lower his overall threat and Mana efficiency when using his Mana Catalyst Augment._
> **Mana Catalyst [Augment]:**  - Mana Restore from Heroes decreased from 12% to 10%.
> **Dread Nova [Primary]:**  - Magical Power Scaling decreased from 55% to 50%.
> - Stun Duration decreased from 1/1.1/1.2/1.3/1.4 to 1/1.05/1.1/1.15/1.2.
> **Ether Crystal [Secondary]:**  - Magical Power Scaling decreased from 20% to 18%.
> **Particle Shredder [Alternate]:**  - Damage decreased from 15/23/31/39/46 to 13/20/27/34/41.

_Aurora’s burst damage potential when paired with her general lockdown capabilities continues to leave her feeling rather oppressive._
> **General:** - Physical Armor Growth decreased from 4.4 to 4.2.
> **Hoarfrost [Secondary]:** - Magical Power Scaling decreased from 55% to 50%.
> **Cryoseism [Ultimate]:** - Secondary Damage decreased from 70/105/140 to 60/90/120.
> - Secondary Damage Magical Power Scaling decreased from 25% to 20%.

_Alongside a large Bugfix to his Swift Strikes Augment that was causing it to deal far less damage than intended._
> **Swift Strikes [Augment]:** -[Bugfix] Fixed an issue where Swift Strikes was causing Bayle’s Third Strike to deal 25% less damage than intended.
> **Cursed Edge [Primary]:** - Bonus Physical Power Scaling increased from 70% to 75%.
> - Cooldown decreased from 18/16.5/15/13.5/12 to 16.5/15/13.5/12/10.5.
> - Casting Camera Adjusted to be closer.

_Crunch Ultimate functionality is being reverted to how it was pre-v1.12 in this balance pass._
> **General:** - Health Growth increased from 110 to 113.
> - Cross Crunch [Passive]: -Total Physical Power Scaling increased from 20% to 25%.
> - Left Crunch [Primary]: - Cleave increased from 50% to 60%.
> - Empowered Damage Total Physical Power Scaling increased from 120%/125%/130%/135%/140% to 120%/126%/132%/138%/144%.
> - Empowered Damage Magical Power Scaling increased from 75% to 80%.
> - Cooldown increased from 9/8/7/6/5 to 9.5/8.5/7.5/6.5/5.5.
> - Forward Crunch [Alternate]: - Damage decreased from 60/90/120/150/180 to 60/85/110/135/160.
> - Cooldown increased from 16/15/14/13/12 to 17/16.5/16/15.5/15.
> - Re-Crunch [Ultimate]: - Activation Effect has been reverted to pre-v1.12 functionality.

_Dekker has struggled to find her footing since v1.12._
> **General:** - Movement Speed increased from 665 to 670.
> - Stasis Bomb [Alternate]: - Magical Power Scaling increased from 40% to 45%.
> - Minimum Stun Duration increased from 0.8s to 0.9s.
> - Max Stun Duration increased from 1.5s to 1.6s.
> - [QoL] Cast SFX better synced with Cast Time for increased feedback.
> - Ion Strike [Ultimate]: - Damage increased from 180/290/400 to 190/300/410.
> - Damage Radius increased from 465 to 485.
> - Stun Radius increased from 200 to 225.

_The last round of changes to Feng Mao helped bump him back into the power range of the most common Junglers._
> **Ichorous Glaive [Augment]:** - Missing Health Healing On-Kill increased from 3.5% to 4%.
> **General:** - Health Regeneration increased from 1.8 to 2.2.
> - Cleave Damage increased from 20% to 25%.

_Gadget is currently falling behind the premier mage picks._
> **General:** - Physical Power increased from 56 to 58.
> - FDA [Passive]: - Stacks from Ability hit increased from 4 to 5.
> - Sticky Mine [Primary]: - Magical Power Scaling increased from 60% to 65%.
> - Enhanced Mine Magical Power Scaling increased from 90% to 95%.

_Gideon continues to thrive, with his versatile toolkit and the general durability._
> **General:** - Health Growth decreased from 117 to 112.
> - Physical Armor Growth decreased from 4.4 to 4.1.
> - Attack Speed decreased from 130 to 125.
> - Cosmic Power [Passive]: - Magical Power Scaling decreased from 25% to 20%.

_Greystone has quietly been finding more and more success._
> **General:** - Physical Armor decreased from 36 to 34.
> - Lightbringer [Basic Attack]: - Bonus Physical Power Scaling decreased from 90% to 85%.

_Grux’s general early game threat continues to leave him feeling a tad overwhelming._
> **General:** - Physical Armor decreased from 32 to 30.
> - Bloodlust [Passive]: - Bleed Damage decreased from 11 (+1 per Level) to 8 (+1 per Level).
> - Smash ‘n Grab [Primary]: - Mana Cost increased from 60/55/50/45/40 to 65/60/55/50/45.
> - Stampede [Secondary]: - Cooldown decreased from 22/20.5/19/17.5/16 to 20/19/18/17/16.

_Iggy’s general strength is not too far off the mark._
> **General:** - Health Growth increased from 106 to 109.
> - Attack Speed Growth increased from 1.1 to 1.5.

_Kallari’s damage output and Crippling Dagger uptime continue to allow her to overwhelm her opponents._
> **Shadow Dance [Secondary]:** - Death Mark Damage Multiplier decreased from 2.25x to 2x.
> - Crippling Dagger [Alternate]: - Bonus Physical Power Scaling decreased from 90% to 85%.

_Khaimera continues to show dominance in the Jungle Role._
> **Lane Lurker [Augment]:** - [Bugfix] No longer heals 10% more than intended after Level 11.
> - General: - Health Growth decreased from 116 to 111.

_Kira is receiving some general adjustments aimed at reducing her mid/late-game burst._
> **Nevermore [Passive]:** - Current Health Damage decreased from 8% to 7%.
> - Dusk [Primary]: - Mana Cost decreased from 60 to 50.

_Kwang currently exists in a bit of a strange space._
> **General:** - Mana Regen increased from 1.2 to 1.45.

_Despite taking a swing at him last pass, Maco continues to run rampant through games._
> **General:** - Mana Regen Growth decreased from 0.15 to 0.12.
> - Mana Growth decreased from 45 to 42.

_The last round of hits to Morigesh were largely successful in bringing down her power level._
> **General:** - Physical Armor Growth decreased from 4.4 to 4.2.

_For this pass, we’re taking a larger swing at Mourn’s Nightstalker Augment._
> **General:** - Health Growth decreased from 113 to 110.

_While the previous round of healing and quality of life adjustments to Narbash helped him find greater parity in the Support role._
> **General** - Physical Power increased from 55 to 58.

_N3on’s last round of changes were quite successful at reducing the competitive-skew to her general strength._
> **L.I.N.X [Primary]:** - Magical Power Scaling decreased from 50% to 47.5%.
> - Return Damage Magical Power Scaling decreased from 50% to 47.5%.

_Rampage continues to reign as the king of the Jungle._
> **The Rumbling [Augment]:** - Self Slow Duration increased from 0.5s to 0.8s.
> **General:** - Health Growth decreased from 109 to 106.

_With the changes to Renna’s Abyssal Rift cast time in v1.12._
> **Abyssal Rift [Ultimate]:** - Damage decreased from 62/90/118 to 60/82/104.

_Revenant currently struggles to hold his ground against other Carries._
> **General:** - Physical Power Growth increased from 3.4 to 3.8.

_Riktor is another Support that is currently struggling to compete._
> **General:** - Attack Speed Growth increased from 1.1 to 1.3.

_Shinbi’s ability to sit back and farm from safety continues to be a pain point._
> **General:** - Physical Armor decreased from 34 to 32.

_Terra is receiving a mix of changes at once again._
> **Iron Will [Augment]:** - Damage Reduction decreased from 35%/40%/45%/50%/55% to 30%/33%/36%/39%/42%.

_Wukong continues to struggle to find his place within the ecosystem._
> **Cloudwalker [Spirit - Primary]:** - Movement Speed increased from 5%/6%/7%/8%/9%/10% to 6%/7%/8%/9%/10%/11%.

_Yin tends to reach critical mass in the later stages of a match._
> **Rising Storm [Passive]:** - Total Attack Speed per Stack reduced from 5%/6%/7%/8% to 5%/5.5%/6%/6.5%.

_Given his versatility, Zarus continues to output too much pressure on the battlefield._
> **Spear Of Nyr [Alternate]:** - Bonus Physical Power Scaling decreased from 120% to 115%.

_Zinx is receiving some improvements to her Healing and Utility capabilities._
> **Ricochet [Primary]:** - Stun Duration increased from 0.8s/0.85s/0.9s/0.95s/1s to 1s/1.05s/1.1s/1.15s/1.2s.

## Items
### Crests

_Abyssal Dart sees far less use than the other Rogue Crest alternatives._
> - Preyseeker Damage increased from 50 to 80.
> - Preyseeker Slow Duration increased from 0.5s to 1s.
> - Projectile Speed increased from 4000 to 5250.
> - Projectile Range increased from 2200 to 2350.

_Eviscerator’s damage is currently contributing to excess damage scenarios._
> - Rending Strikes Total Physical Power Scaling decreased from 12% to 10%.

_Florescence is receiving some slight quality of life changes._
> - Starshroom Initial Placement Bounce Radius increased from 90u to 110u.
> - Starshroom Lifetime increased from 120s to 150s.
> - Starshroom Lifetime after first Bounce increased from 10s to 12s.
> - Cooldown decreased from 75 to 65.

_Soulbearer is currently contributing to excess durability scenarios._
> - Anima Shield Max Mana Scaling decreased from 8% to 6%.
> - Anima Shield Magical Power Scaling decreased from 40% to 35%.

_Much like Abyssal dart, Void Gazer sees less use than its alternatives._
> - Eldritch Grasp Magical Power Scaling increased from 30% to 35%.
> - Eldritch Grasp Slow decreased from 40% to 35%.
> - Eldritch Grasp Slow Duration increased from 1.5s to 2s.
> - Projectile Speed increased from 4250 to 5250.
> - Cooldown decreased from 100 to 90.

### Carry

_Stormbreaker’s wave-clearing capabilities feel a little underwhelming when rushed._
> - Electric Momentum Damage increased from 55 to 70.

### Assassin

_Alternator tends to lag behind the strength of other Assassin options._
> - Physical Power increased from 40 to 45.

> - Physical Power increased from 40 to 45.

_Penumbra is receiving a reduction in cost._
> - Cost decreased from 3000 to 2900.

### Fighter

_Augmentation currently feels far too expensive relative to other options._
> - Cost decreased from 3250 to 3150.

_Since the previous round of fixes and adjustments to Earthshaker, it has now emerged as an overly powerful Fighter option._
> - Battleborn Ability Damage Amp decreased from 1.5% to 1%.

### Mage

_Azure Core is once again receiving a shift in its Shield scalings._
> - Spirit Shield Shield increased from 80 to 100.
> - Spirit Shield Shield Max Mana Scaling decreased from 15% to 12%.

_Claw is receiving a larger set of buffs to its stats._
> - Magical Power increased from 70 to 80.
> - Health increased from 175 to 200.
> - Mana Burn Ranged Hero Mana Drain increased from 3.5% to 4%.

_Orion currently takes too long to ramp up._
> - Interstellar Damage Amplification On-Hit increased from 1.5% to 2%
> - Interstellar Max Stacks decreased from 10 to 8.
> - Interstellar Max Damage Amplification increased from 15% to 16%.
> - Interstellar Damage Amplification Duration increased from 3s to 3.5s.

_Spectral is currently granting too much access to burst damage for tankier CC-dealers._
> - Breakthrough Current Health Damage decreased from 6% to 5%.

### Support

_A small bump down in Mana Regen for Devotion._
> - Base Mana Regen decreased from 100% to 80%.

_Galaxy Greaves is receiving a recipe change and small price reduction._
> - Cost decreased from 2600 to 2550.
> - Recipe Changed: Cerulean Stone + Polar Treads + Nullifying Mask.

_Frosted Lure tends to be overlooked._
> - Physical Armor increased from 30 to 35.

_Tainted Charm had its cost accidentally inflated by 200g last pass._
> - [Bugfix] Cost decreased from 2700 to 2500.

_Truesilver Bracelet does not currently offer enough of a damage tradeoff._
> - Cost decreased from 2500 to 2400.
> - Magical Power decreased from 40 to 35.

_Much like Frosted Lure, Void Conduit fails to provide enough bang for its buck._
> - Magical Armor increased from 35 to 40.

### Tank

_Healers in general are currently benefitting too much from the pairing of raw durability._
> - Health decreased from 450 to 400.

## Bug Fixes
- Fixed an issue where skipping forward in a Replay would freeze Jungle Timers and cause overlaps.
- Fixed an issue where Tower would visually remain in a Replay if time is skipped when they are destroyed.
- Fixed an issue where Replays would start with various issues, such as Towers missing, Minimap details missing and Heroes T-Posing.
- Fixed an issue where skipping time in a Live Replay could permanently double the speed of the remaining Replay.
- Fixed an issue where Heroes could have reduced Attack Speed if they Disconnect from and Reconnect to a Match.
- Fixed an issue where Auto-Open would not work when a User starts the match or walks into Base.
- Fixed an issue where Reconnecting to a Session could give Users the Default Recommended Build instead of their own Custom Build.
- Fixed an issue where Auto-buy would fail to buy an Item in Base if the User earned enough Gold via Gold Drip.
- Fixed an issue where Augments would not visually update in Draft when changed.
- Fixed an issue where PS5 Users that switch Hero early in draft could have an empty In-game Shop in-game.
- Fixed an issue where some Heroes were missing Recommended Augments.
- Fixed an issue where Users that disconnect with Sentry equipped would have it be replaced by an invisible ward.
- Fixed an issue where Undoing Items could require multiple inputs.
- Fixed an issue where the game would not remember a User’s last-used Skin Variant for the next match if they did not own the Base Skin.
- Fixed an issue where Skylar could permanently fly.
- Fixed an issue where Wraith would wear his Affinity Crown on his feet. He’s stylish like that!
- Fixed an issue where the Ashes of the Damned Battlepass could display a blank image on the Main Menu widget.
- Fixed an issue where various Battlepasses could display a blank image when scrolling through the Vault.
- Fixed an issue where the Outdated Game Version pop-up would not clearly describe the issue to Users.
- Fixed an issue where the icon for Kira’s Skin in the Neon Renegades Battlepass would not display correctly.
- Fixed an issue where Sparrow’s Sun Shards Augment was named incorrectly as Veiled Stalker.
- Fixed an issue where Void Crystal did not state its cooldown in its description.
- Fixed an issue where purchasing and immediately opening Quantum Cores would send users to the incorrect Menu screen.
- Fixed an issue where the Build Browser could fail to load for XSS Users when opening other applications.

And that’s it! Thank you very much for reading.

We’re looking forward to seeing you try out these changes, skins, and Daybreak V3!

When you do, let us know what you think!

Until next time,

Rei & Zuzu

Game Design & Community @ Omeda Studios
