V1.12.6 Patch Notes | Predecessor

V1.12.6 Patch Notes

Everything you need to know about V1.12.6!

2026年3月18日

Summary

Hello Champions!

Fancy seeing you so soon! It’s time for another balancing patch with quite a bit of substance!

We’re excited to introduce further balancing changes, bug fixes, and some fancy new skins!

Without further ado, let’s jump in!

Store News

Renegade Fey [Epic]

Fey might be an unlikely ally in the dark streets of Axion Prime, but she’s here for you nonetheless.

Sylvanis Wraith [Epic]

Don’t leave your window open! He might fly in.

Sylvanis Iggy & Scorch [Epic]

They come ready for a Hero’s journey through the darkest forest.

Sylvanis Aurora [Rare]

All bow before the forest queen.

Bundles

Renegade Fey Bundle

Sylvanis Wraith Bundle

Nightshade Sylvanis Bundle

Special Offer

The All Heroes Pack is currently 17% off in the Steam Spring Sale! Now’s the perfect time to grab it for yourself or gift it to a friend who is still completing their Hero roster in Predecessor.

Free Skin: Superstar Shadow Ops N3ON!

N3ON’s Renegades won the stand-off a few weeks ago, so as promised, starting on March 24th, the Superstar Shadow Ops N3ON skin will be available free for everyone for one week only! Remember to grab it from the Store!

Daybreak V3

It feels like it was just yesterday when we first told you that we’re working on a new map - and now we’re already on V3!

Here are the latest updates that you’ll see in V3:

Thanks again for your feedback - we’re excited to see how these changes improve your experience!

PCC Spring Open Qualifiers

Don’t forget to tune in to the Spring Open Qualifier on our Twitch channel this weekend for the Semi-Finals and Finals, streaming Saturday at 2 PM UTC/ 10 AM EDT and Sunday at 2 PM UTC/ 10 AM EDT.

Tune in to unlock Twitch Drops (special ones for the occassion) and for a chance to win some Platinum - we'll be giving away 1000 Platinum after every match!

World Shift: Frostfall Update

As some of you may know, we disabled Frostfall in the last update. We want to let you know that this World Shift will remain disabled after March 24th, at least for the time being.

Balance Changes

Heroes

A quick bump to Akeron’s Trapdoor Demon Augment to bring it into closer parity with his other options, as currently it can feel underwhelming.

Trapdoor Demon [Augment]:

Argus is once again receiving some adjustments to lower his overall threat and Mana efficiency when using his Mana Catalyst Augment.

Mana Catalyst [Augment]: - Mana Restore from Heroes decreased from 12% to 10%. Dread Nova [Primary]: - Magical Power Scaling decreased from 55% to 50%.

Aurora’s burst damage potential when paired with her general lockdown capabilities continues to leave her feeling rather oppressive.

General: - Physical Armor Growth decreased from 4.4 to 4.2. Hoarfrost [Secondary]: - Magical Power Scaling decreased from 55% to 50%. Cryoseism [Ultimate]: - Secondary Damage decreased from 70/105/140 to 60/90/120.

Alongside a large Bugfix to his Swift Strikes Augment that was causing it to deal far less damage than intended.

Swift Strikes [Augment]: -[Bugfix] Fixed an issue where Swift Strikes was causing Bayle’s Third Strike to deal 25% less damage than intended. Cursed Edge [Primary]: - Bonus Physical Power Scaling increased from 70% to 75%.

Crunch Ultimate functionality is being reverted to how it was pre-v1.12 in this balance pass.

General: - Health Growth increased from 110 to 113.

Dekker has struggled to find her footing since v1.12.

General: - Movement Speed increased from 665 to 670.

The last round of changes to Feng Mao helped bump him back into the power range of the most common Junglers.

Ichorous Glaive [Augment]: - Missing Health Healing On-Kill increased from 3.5% to 4%. General: - Health Regeneration increased from 1.8 to 2.2.

Gadget is currently falling behind the premier mage picks.

General: - Physical Power increased from 56 to 58.

Gideon continues to thrive, with his versatile toolkit and the general durability.

General: - Health Growth decreased from 117 to 112.

Greystone has quietly been finding more and more success.

General: - Physical Armor decreased from 36 to 34.

Grux’s general early game threat continues to leave him feeling a tad overwhelming.

General: - Physical Armor decreased from 32 to 30.

Iggy’s general strength is not too far off the mark.

General: - Health Growth increased from 106 to 109.

Kallari’s damage output and Crippling Dagger uptime continue to allow her to overwhelm her opponents.

Shadow Dance [Secondary]: - Death Mark Damage Multiplier decreased from 2.25x to 2x.

Khaimera continues to show dominance in the Jungle Role.

Lane Lurker [Augment]: - [Bugfix] No longer heals 10% more than intended after Level 11.

Kira is receiving some general adjustments aimed at reducing her mid/late-game burst.

Nevermore [Passive]: - Current Health Damage decreased from 8% to 7%.

Kwang currently exists in a bit of a strange space.

General: - Mana Regen increased from 1.2 to 1.45.

Despite taking a swing at him last pass, Maco continues to run rampant through games.

General: - Mana Regen Growth decreased from 0.15 to 0.12.

The last round of hits to Morigesh were largely successful in bringing down her power level.

General: - Physical Armor Growth decreased from 4.4 to 4.2.

For this pass, we’re taking a larger swing at Mourn’s Nightstalker Augment.

General: - Health Growth decreased from 113 to 110.

While the previous round of healing and quality of life adjustments to Narbash helped him find greater parity in the Support role.

General - Physical Power increased from 55 to 58.

N3on’s last round of changes were quite successful at reducing the competitive-skew to her general strength.

L.I.N.X [Primary]: - Magical Power Scaling decreased from 50% to 47.5%.

Rampage continues to reign as the king of the Jungle.

The Rumbling [Augment]: - Self Slow Duration increased from 0.5s to 0.8s. General: - Health Growth decreased from 109 to 106.

With the changes to Renna’s Abyssal Rift cast time in v1.12.

Abyssal Rift [Ultimate]: - Damage decreased from 62/90/118 to 60/82/104.

Revenant currently struggles to hold his ground against other Carries.

General: - Physical Power Growth increased from 3.4 to 3.8.

Riktor is another Support that is currently struggling to compete.

General: - Attack Speed Growth increased from 1.1 to 1.3.

Shinbi’s ability to sit back and farm from safety continues to be a pain point.

General: - Physical Armor decreased from 34 to 32.

Terra is receiving a mix of changes at once again.

Iron Will [Augment]: - Damage Reduction decreased from 35%/40%/45%/50%/55% to 30%/33%/36%/39%/42%.

Wukong continues to struggle to find his place within the ecosystem.

Cloudwalker [Spirit - Primary]: - Movement Speed increased from 5%/6%/7%/8%/9%/10% to 6%/7%/8%/9%/10%/11%.

Yin tends to reach critical mass in the later stages of a match.

Rising Storm [Passive]: - Total Attack Speed per Stack reduced from 5%/6%/7%/8% to 5%/5.5%/6%/6.5%.

Given his versatility, Zarus continues to output too much pressure on the battlefield.

Spear Of Nyr [Alternate]: - Bonus Physical Power Scaling decreased from 120% to 115%.

Zinx is receiving some improvements to her Healing and Utility capabilities.

Ricochet [Primary]: - Stun Duration increased from 0.8s/0.85s/0.9s/0.95s/1s to 1s/1.05s/1.1s/1.15s/1.2s.

Items

Crests

Abyssal Dart sees far less use than the other Rogue Crest alternatives.

Eviscerator’s damage is currently contributing to excess damage scenarios.

Florescence is receiving some slight quality of life changes.

Soulbearer is currently contributing to excess durability scenarios.

Much like Abyssal dart, Void Gazer sees less use than its alternatives.

Carry

Stormbreaker’s wave-clearing capabilities feel a little underwhelming when rushed.

Assassin

Alternator tends to lag behind the strength of other Assassin options.

Penumbra is receiving a reduction in cost.

Fighter

Augmentation currently feels far too expensive relative to other options.

Since the previous round of fixes and adjustments to Earthshaker, it has now emerged as an overly powerful Fighter option.

Mage

Azure Core is once again receiving a shift in its Shield scalings.

Claw is receiving a larger set of buffs to its stats.

Orion currently takes too long to ramp up.

Spectral is currently granting too much access to burst damage for tankier CC-dealers.

Support

A small bump down in Mana Regen for Devotion.

Galaxy Greaves is receiving a recipe change and small price reduction.

Frosted Lure tends to be overlooked.

Tainted Charm had its cost accidentally inflated by 200g last pass.

Truesilver Bracelet does not currently offer enough of a damage tradeoff.

Much like Frosted Lure, Void Conduit fails to provide enough bang for its buck.

Tank

Healers in general are currently benefitting too much from the pairing of raw durability.

Bug Fixes

And that’s it! Thank you very much for reading.

We’re looking forward to seeing you try out these changes, skins, and Daybreak V3!

When you do, let us know what you think!

Until next time,

Rei & Zuzu

Game Design & Community @ Omeda Studios