Predecessor Patch V.0.6 | Predecessor

Predecessor Patch V.0.6

Patch v.0.6 is almost upon us - bringing with it a slew of features, improvements and an all new Hero!

Date: 2023年4月28日

HOTFIXES

Hotfix V0.6.4 (28/04/23)

Hotfix V0.6.3 (26/04/23)

Hotfix V0.6.2 (25/04/23)

Hotfix V0.6.1 (19/04/23)

ORIGINAL UPDATE

Patch releasing 12.00 GMT April 18th, 2023.
This update will result in a period of downtime (likely a few hours) due to size and content of the patch. This may change, so keep an eye on our social channels for the latest.

Welcome to Season 2, Champions!

We’re kicking off the new season with a bang! V.0.6 brings with it a new Hero, the first iteration of our replay system, competitive nights, rewards for season one, balance changes and more!

Let’s start by talking about balance. Our focus with this patch is to help build in a longer Time-To-Kill (TTK), but we want to set expectations that these changes are by no means the single silver bullet that’ll deliver our TTK goals on the first attempt. What we’re delivering in this update is the first step of many, directed specifically towards the Carry role for now as their damage output has been the most problematic. As a result, elements such as Critical Strike Damage and Hero Basic Attack scalings are receiving a reduction in power, alongside a decrease in potency for many Carry items too. To compensate however, we’ve shifted some of this damage towards Abilities to facilitate clearer trading patterns and windows of strength. This may seem counterproductive to our TTK goals, but alongside targeting a longer TTK, we also wish to complement this by better defining power windows that reward intelligent positioning and smart Ability usage. As always we’ll be reviewing all the data and the feedback as well as making further balance changes with this additional goal in mind.

And fear not - it’s not all nerfs! There is a peppering of other adjustments to Heroes such as Offlane/Jungle-centric Riktor buffs to open up his Role diversity, Feng Mao Mana improvements to help grant him more of a presence on the map, and even some love for The Fey’s Harvest Nettles ability to make her aggressive playstyle more rewarding.

Your feedback is vital in helping us get this right, so please do take the time to join the official Predecessor Discord or Subreddit where you can leave your feedback and suggestions for the team to read.

With all that said there still plenty more to come in Season 2 so stay tuned, and we’ll see you out on the battlefield!

- Rei, Game Designer

A NEW HERO APPEARS

Phase makes her appearance!

The Psychic Stray, Phase, is the newest Support Hero joining the Predecessor line up! Her telekinetic talents allow her to psychically connect with her allies, all while skillfully manipulating the battlefield in her team’s favour!

ABILITIES:

Essence Catalyst
Effect: After Phase finishes casting an ability, she gains 20-37% attack speed, 10 (10%) magic damage on hit and 5 mana on successful basic attacks for 3 seconds.

Pulse Bolt \[LMB\]
Effect: Ranged basic attack dealing physical damage.

Psychic Flare \[Q\]
CD: 13/12/11/10/9
Cost: 60/65/70/75/80
Effect: Blast a flare of psychic energy around Phase and her Linked ally, dealing 75/115/155/195/235 (70%) magic damage. Enemies take 20% damage from a second flare.
Targets hit that are also facing the flare are blinded for 1/1.1/1.2/1.3/1.4s.

Energy Lance \[E\]
CD: 20/18.5/17/15.5/14
Cost: 80/90/100/110/120
Effect: Channels a beam of pure energy dealing 40/60/80/100/120 (40%) magical damage over 2.5s. Each instance of damage applies a stacking 4% slow that lasts 0.8s.
Upon reaching 8 stacks the target is rooted for 1.25s. The next instance of damage (excluding Energy Lance) will deal 40/60/80/100/120 (40%) magic damage to the target.

Telekinetic Link \[RMB\]
Pull CD: 24/22/20/18/16
Pull Cost: 50
Effect: Applies a Link to targeted Ally granting them 2/4/6/8/10 physical power while linked. If reactivated, Phase will Pull the Linked target towards her.
The link will be broken if the target goes out of range or if Phase gets hit by Silence or hard CC, excluding root.

Hyperflux \[R\]
CD: 120/105/90
Cost: 100
Effect: Phase overcharges herself and her Linked Ally, granting both 60/90/120% attack speed, 110/115/120% movement speed, and 10/15/20% Omnivamp for 8s.

GENERAL UPDATES

Season 1 Rewards

The first season of Predecessor has officially ended, which means it’s time to collect your end-of-season rewards. Your Player Level when the patch goes live will determine the rewards you'll receive as follows:

Competitive Nights

We’re excited to introduce Competitive Nights to Predecessor! Starting April 27th we’ll be opening up the Competitive Nights queue for 3 hours every Thursday evening for Europe and NA East regions. To participate, players will need to form a party of 5 and go head-to-head against the most skilled teams in the game.

Replay System \[BETA\]

This week we’ve added the first iteration of the much awaited Replay and Spectator feature. With this feature you can now watch back recent matches as well as matches your friends have played. The goal is to empower the community to create more content and support community-run events.

Public API

We're excited to announce that V.0.6 will see the official release of our Public API, which has been developed with the support and collaboration of several community partners. The API provides community developers with the necessary tools to create new applications and features that support, expand and enrich both Predecessor and the wider community.

Community Event - The Hunt

We're pleased to announce that a special Profile Icon featuring Kira - the winner of our first community event, The Hunt - has been added to the game. All players will receive this reward upon logging in.

New skins

Another update means more new skins! The following new looks are available now in the store:

BALANCE CHANGES

General Changes/Fixes:

Critical Strike Damage:
Carries specifically have a tendency to dish out too much raw damage in the later stages of the game once they have their Crit builds online, so we’re hitting the damage multiplier of Critical Strikes.

Basic Attack Scaling adjustments:
We’re redefining the way Basic Attacks scale with Bonus Physical Power for many Heroes.

HEROES

  1. Adjustments to Critical Strike Damage and Basic Attack Ratio to pull them in line with TTK goals.
  2. Various Heroes have seen their Basic Attack scalings adjusted.

This content provides key insights into the balance changes and updates included in the patch as well as the introduction of a new hero that will influence gameplay strategies going forward.