Early Access Patch v0.8 | Predecessor
Early Access Patch v0.8
Raise your swords and fight, Champions! The mighty Hero Greystone is finally arriving in Predecessor!
Patch Notes 2023年6月16日
Summary
We’ve seen a largely positive response from the community regarding the new direction of Time To Kill (TTK) and it’s great to see players enjoying the new pace. Of course balance is never truly a done deal, so we’ll continue to monitor the state of the game and ensure we keep pushing towards the best game state possible in this new TTK environment.
For this patch we’re primarily looking at addressing some outliers we’ve identified as the dust continues to settle. This includes changes aimed at toning down Rampage’s durability during his ultimate, taking a look at Sevarog’s damage output, as well as shifting down the damage profile of Fangtooth and Orb Prime respectively!
HOTFIXES
Hotfix V0.8.1 (16/06/23)
- Fixed an issue with audio sometimes disappearing during the gameplay.
- Fixed a rare crash during reconnect.
ORIGINAL UPDATE
Patch releasing 09.00 GMT June 13th, 2023.
Please note - there will be a slightly longer period of downtime during this game update due to necessary server maintenance. This shouldn't take longer than 30 minutes, but keep an eye on our social channels where we'll announce when the update is live and the servers are back online!
A NEW HERO APPEARS
Sharpen your blades, Champions, Content Update V0.8 is nearly upon us!
Before all that however, we wanted to thank you all for your ongoing support following the recently announced changes to our Season 2 roadmap. Focusing on our long-awaited user interface improvements in the short term will be a game changer for Predecessor, allowing us to speed up console fulfilment while drastically improving the overall feel of the game.
In this patch we’re excited to be deploying the first part of this new and improved UI, all-new pre-game loading screens! Okay, so we know that might not sound too exciting but still we hope you’ll appreciate this first taste of what our visual vision is for Predecessor’s future.
Aside from the new loading screen and our valiant new Hero, this game update also scrubs up a few balance outliers following our recent quest to tackle Time To Kill (TTK). We’re pretty happy with the direction that Heroes are moving in and will of course continue to monitor and iterate as needed.
We hope you enjoy Greystone as well as the other changes and additions in V0.8. Catch you in the next patch!
- Kari, Community Manager
GREYSTONE RAISES HIS SWORD TO FIGHT!
Blaze into battle with the mighty warrior, Greystone - the latest Hero to join the Predecessor roster!
A heroic fighter with an iron will, Greystone never backs down and never gives up, evidenced by a skillset forged in bravery and tenacity!
ABILITIES
Stoicism [Passive]:
Effect: Greystone deflects the next incoming basic attack every 14s (-0.4s per level). Additionally, when he deals Physical Damage with Basic Attacks or Abilities, he gains 0.8 (+0.1 per level) Physical Power (stacking up to 8 times). At maximum stacks, this bonus power is doubled.
Noble Strike [Basic Attack] [LMB]:
Melee basic attack dealing physical damage.
Make Way [Primary Ability] [Q]:
Cooldown: 16/14.5/13/11.5/10 Cost: 60/65/70/75/80 Effect: Greystone summons a fiery whirlwind that deals 70/115/160/205/250 (+100% Bonus Physical Power) physical damage over 4s. Greystone may extend Make Way's duration by 0.5s for each successful basic attack against Enemy Heroes or Monsters, capping at an additional 3s.
Sacred Oath [Secondary Ability] [E]:
Cooldown: 12/11/10/9/8 Cost: 40 Effect: Greystone ignites his blade, causing his next 3 basic attacks to deal 25/40/55/70/85 (+20% Bonus Physical Power) additional physical damage and apply a 15% Slow for 1.5s. Additional applications of Sacred Oath will refresh and stack the Slow debuff.
Assault the Gates [Alternate Ability] [RMB]:
Cooldown: 18 Cost: 60 Effect: Greystone leaps a large distance, crashing down and dealing 90/135/180/225/270 (+80% Bonus Physical Power) physical damage to nearby enemies.
Stone Forged Soul [Ultimate Ability] [R]:
Cooldown: 140/110/80 Cost: 100 Effect: Greystone turns to stone and enters Stasis for 2.5s, slowing nearby Enemies by up to 70% and restoring 14/17/20% of his maximum health over the duration (increased by up to 300% based on missing health). After the duration, Greystone's soul crashes down into the stone form, dealing 250/350/450 (+80% Bonus Physical Power) physical damage to nearby Enemies and granting himself maximum stacks of Stoicism.
NEW
NEW SKIN
Now that all Heroes have an additional, purchasable skin available in the store, we’re going to ease up on the frequency of adding new skins to one every patch. When this would coincide with a new Hero release such as V0.8 and Greystone, that patch’s new skin will be of the new hero. So without further ado, here’s the additional Greystone skin that’s coming in V0.8!
Dragonlord Greystone [Common]
NEW UI - LOADING SCREEN
As mentioned this update will give you the first taste of our all-new user interface, the loading screen! Okay, so as previously mentioned we know that probably doesn't sound all that glamorous but we promise it’s an important first step. The new screen will display all the relevant details regarding other players in the upcoming match and it features some spicy new images of our Heroes that the cinematic and marketing art teams have been lovingly working on for the last few months. Right now we've only implemented a single image for each Hero meaning that selected skins won't show, but rest assured unique images for each skin is on its way! We really hope you enjoy this initial glimpse at what’s to come and don’t forget, this is just the first step and the first iteration of bigger changes that we hope to deliver soon!
BALANCE CHANGES
- Chat is now available during Role Selection.
- We've made improvements to collision detection when using dash abilities and blink.
Heroes
We’ve made a quick shift to Dekker’s damage profile to better reward skilful usage of Photon Disruptor, while giving her a slight knock in durability to offset some of her elusiveness.
General:
- Armor Growth decreased from 4.5 to 3.8. Photon Disruptor [Q]:
- Magical Power Scaling increased from 50% to 55%. Ion Strike [R]:
- Magical Power Scaling decreased from 80% to 75%.
Jungle
We’re making some small adjustments to the damage potential of Fangtooth, Orb Prime, and their respective variants as it can often feel a little too punishing to make proactive Objective plays due to the damage they dish out. By slightly pulling back their damage, these changes should increase the number of opportunities to comfortably risk attempting an Objective, and likewise provide more freedom when baiting the enemy team in with a tactical leash.
Fangtooth:
- Health decreased from 5800 (+505 per level) to 5800 to (+480 per level).
- Basic Attack Timer increased from 1-1.25 to 1.25.
- Basic Attack Current Percent Health damage decreased from 4-8% to 4-6%.
Orb Prime:
- Base Physical Power decreased from 140 (+10 per level) to 120 (+8 per level).
- Knockback Damage decreased from 200 (+15 per level) to 150 (+5 per level).
BUG FIXES
- Morigesh’s doll now correctly shows when using Mark against a Peppermint Kallari.
- Using Hive (Q) while not seeing it land now correctly plays its audio.
That's all this week!