# Early Access Balance Patch v0.8.2

Following the arrival of our legendary Greystone, we have adjusted power curves and much more!

[Patch Notes](/content/news/patch-notes/index.html) 2023年6月26日

##### Summary

_Welcome to the v0.8.2 balance pass!_

_The arrival of Greystone has sent waves throughout the world of Predecessor, and we hope you’ve been enjoying his new look!_

_Of course, there’s plenty more to come, and rest assured, the chefs back at Omeda HQ are hard at work cooking up a storm as we look forward to v0.9 and beyond._

_The primary theme of this balance pass is to smooth out power curves on many of our Heroes and underutilised items._

_As always, there is a myriad of other changes to be explored below, and we hope you enjoy this latest round of balance._

## NEW

### NEW SKIN

Countess is getting plenty of love with this week's balance changes, so it felt right that this week's new skin was the striking Countess Punk skin!

## BALANCE CHANGES

### HEROES

_Countess’ polarising power curve tends to leave her feeling extremely underwhelming in the game's early stages, but an unstoppable force should she ever get a lead. To help smooth her progression through a match, we’re bolstering her early game efficacy in the stats department._

#### **General:**

◆ Base Health increased from 560 to 610.

◆ Health Growth decreased from 105 to 97.

◆ Base Health Regeneration increased from 1.1 to 1.4.

◆ Base Physical Power increased from 53 to 56.

◆ Base Physical Armor decreased from 32 to 30.

#### **Eventide [E]:**

◆ Damage changed from 80/125/170/215/260 to 80/120/160/200/240.

◆ Magical Power Scaling increased from 75% to 80%.

#### **Blade Siphon [RMB]:**

◆ Cooldown changed from 9/8/7/6/5 to 8/7.5/7/6.5/6.

◆ Magical Power Scaling decreased from 80% to 65%.

◆ Healing per target changed from 8/9/10/11/12 to 6/8/10/12/14.

◆ Healing per target magical power scaling increased from 6% to 8%.

#### **Feast [R]:**

◆ Healing increased from 40% to 45%.

◆ Base % Health damage decreased from 8% to 5%.

◆ Max Health damage Magical Power Scaling increased from 4% to 5%.

_It’s still early days for the ‘Stone, but his ability to stick to a target with Sacred Oath has proven a little overbearing._

#### **Stoicism [Passive]:**

◆ Deflect Cooldown changed from 14-7.2s (-0.4s per level) to 15-6.5s (-0.5 per level).

#### **Sacred Oath [E]:**

◆ Slow on hit decreased from 15% to 12%.

#### **Stone Forged Soul [R]:**

◆ Cooldown increased from 140/110/80 to 150/125/100.

◆ Damage increased from 250/350/450 to 250/375/500.

_Shadow Glide provides an often underappreciated (and powerful) source of bonus physical power after use. A quick hit to its duration ensures Kira must better commit to a fight post-dash should she wish to reap the benefit of the power buff._

#### **Shadow Glide [E]:**

◆ Bonus Physical Power Duration decreased from 6s to 4s.

_Much like Countess, Morigesh has proven quite divisive and often gets feasted on in lane before becoming a monster in the later stages of a match._

#### **General:**

◆ Health increased from 580 to 595.

#### **Hive [Q]:**

◆ Cooldown decreased from 14/12/12/11/10 to 13/12/11/10/9.

◆ Magical Power Scaling Increased from 45% to 50%.

#### **Swarm [E]:**

◆ Magical Power Scaling increased from 60% to 65%.

◆ Damage decreased from 80/115/150/185/220 to 80/110/140/170/200.

◆ Base Healing increased from 5/10/15/20/25 to 8/14/20/26/32.

◆ Healing Magical Power Scaling increased from 5% to 6%.

◆ Marked Hero Healing modifier decreased from 8x to 6x.

#### **Mark [RMB]:**

◆ Magical Power Scaling decreased from 50% to 40%.

_Unfortunately, our change to Rampage’s Healing in V0.8 didn’t quite go as planned._

#### **King of the Jungle [Passive]:**

◆ Max health healing decreased from 0.5% to 0.4%.

#### **Behemoth [R]:**

◆ Max Health on use increased from 200/350/500 to 250/400/550.

_Revenant has been struggling lately, with half of the roster becoming better equipped to run him down._

#### **General:**

◆ Base Health decreased from 644 to 635.

◆ Health Growth increased from 94 to 98.

◆ Movement Speed increased from 645 to 650.

#### **Hellfire Rounds [RMB]:**

◆ Percent Missing Health damage per level increased from 0.5% to 0.7%.

_While Sparrow generally has a solid lane phase, she sure is mana thirsty if she wishes to maintain a presence in the lane._

#### **General:**

◆ Base Mana increased from 320 to 350.

◆ Base Mana Regeneration increased from 1.1 to 1.4.

◆ Mana Regeneration Growth increased from 0.12 to 0.15.

#### **Hail of Arrows [Q]:**

◆ Slow increased from 20/25/30/35/40% to 28/31/34/37/40%.

#### **Piercing Shot [RMB]:**

◆ Mana Cost changed from 50/60/70/80/90 to 60/65/70/75/80.

◆ Bonus Physical Power Scaling increased from 130% to 150%.

_Okay, hear us out… Ever wondered why Steel is orange?_

#### **General:**

◆ Physical Power Growth increased from 3.2 to 4.2.

◆ Mana Growth increased from 40 to 50.

◆ Basic Attack Cleave ratio increased from 20% to 30%.

#### **Bullrush [Q]:**

◆ Damage increased from 80/115/150/185/220 to 80/120/160/200/240.

#### **Shield Bash [RMB]:**

◆ Mana Cost changed from 50/55/60/65/70 to 60.

### ITEMS

#### T1:

**Potent Staff:**

_Living up to its name, Potent Staff is getting a slight increase in power to better reward those holding out for the purchase._

◆ Magical Power increased from 40 to 45.

#### T2:

**Blood Tome:**

_We’ve adjusted the power on the Tome to make it a more effective standalone item._

◆ Cost Increased from 800 to 900.

◆ Magical Lifesteal decreased from 5% to 4%.

◆ Magical Power increased from 20 to 25.

**Brimstone:**

_More health is never a bad thing, so we've increased Brimstone’s overall health gain._

◆ Health increased from 150 to 200.

**Chaotic Core:**

_Chaotic Core is no longer used in any Item Recipes, so we’re removing it from the Shop._

◆ Removed from the Item Shop.

**Fortified Mantle:**

_Similar to Brimstone, Mantle could use a little help to feel worth the investment._

◆ Physical Armor increased from 15 to 20.

#### Assassin:

**Infernum:**

_Infernum has seen a resurgence of play with the arrival of Greystone._

◆ Physical Power increased from 45 to 50.

◆ Cinder Damage changed from (120% Total Physical Power) to 20 (+110% Bonus physical power).

◆ Cinder Stacks required to trigger decreased from 4 to 3.

◆ Cinder Stacks duration decreased from 5s to 2.5s.

#### Fighter:

**Basilisk:**

_A slight nudge in stats should help make its pick a more meaningful one for the buyer._

◆ Cost increased from 3000 to 3100.

◆ Physical Power increased from 35 to 40.

◆ Health increased from 300 to 350.

◆ Recipe: Vitality Beads replaced by Violet Brooch.

**Citadel:**

_With the changes to Fortified Mantle, we’ve had to adjust and compensate Citadel to ensure it meets the boundaries of its component stats._

◆ Armor increased from 35 to 45.

◆ Fortification Armor per nearby Enemy Hero decreased from 10 to 8.

**Legacy:**

_Legacy rarely sees play despite its otherwise significant effect._

◆ Tenacity increased from 15% to 30%.

**Salvation:**

_Speaking of…_

◆ Physical Power increased from 35 to 40.

#### Mage:

**Azure Core:**

_A small bump in Ability Haste should help Mages feel better equipped to opt-in for scaling or mix up a build path._

◆ Ability Haste increased from 10 to 15.

**Caustica:**

_A discount!_

◆ Cost decreased from 3200 to 3000.

◆ Magical Power decreased from 80 to 75.

**Lifebinder:**

_By improving its recipe and giving it a little extra kick, some Mages (and Junglers) may now consider it twice._

◆ Magical Power increased from 70 to 80.

◆ Recipe: Scepter replaced by Blood Tome.

**Timewarp:**

_Mana Regeneration on a Mage item, you say?_

◆ Cost decreased from 3300 to 3200.

◆ Armor Removed.

◆ Added 150% Mana Regen.

◆ Magical Power decreased from 100 to 90.

◆ Ability Haste increased from 15 to 25.

◆ New Recipe: Potent Staff + Chronomatic Wand + Essence Ring.

#### Tank:

**Crystalline Cuirass:**

_Crystalline can feel awkward to stack up at times._

◆ Celestial Carapace: Cooldown per stack decreased from 1s to 0.5s.

**Fire Blossom:**

_We’ve slightly adjusted the health stats on Fire Blossom._

◆ Health increased from 275 to 300.

**Flux Matrix:**

_Flux Matrix’s damage amp contributes to pretty insane damage, and like many other amps in the past, it’s time to pull it back._

◆ Unstable Shackles Magical Damage Amplification decreased from 15% to 10%.

## BUG FIXES

**The following list of bug fixes may be updated after the patch is Live.**

◆ Fixed an error with Mesmer’s description.

◆ Fixed an error with various Item classifications on the Recommended Items page.

◆ Fixed a bug where Resolution was only granting 8 Physical Penetration instead of 10.

◆ Fixed a bug where Spiked Birch was giving 5 less Magical Power than intended.

◆ Fixed an issue where bans were incorrectly issued for AFKing in Custom Games.

◆ Fixed a bug where loading screen portraits would be incorrect if a match ended while in the main menu.
