Early Access Balance Patch V0.9.1 | Predecessor

Early Access Balance Patch V0.9.1

Another balance patch, reporting for duty!

Patch Notes 2023年7月25日

Summary

Patch releasing 12.00 GMT July 25th, 2023.

Happy Friday Champions! Let's jump right in with what you can expect from Predecessor V0.9.1!

The goal of this balance pass is to fine-tune various outlier Heroes & Items, with some post-release adjustments to TwinBlast and his Ventilate dominance, as well as some additional changes aimed at toning down the oppressiveness of Dekker’s close range crowd control. And of course, what would a balance pass be without a slew of item adjustments?

In the absence of larger balance changes this patch, you can look forward to a subset of Assassin Item reworks dropping in a few weeks alongside V0.10, as well as some broader Gameplay & Itemisation shifts on the horizon as we approach Season 3 and beyond.

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Matchmaking Improvements

Thanks to your feedback and using the data at our disposal, it's become clear that our current matchmaking adjustment factor for parties needed work. The adjustment is extremely effective at balancing out parties of 2 and 3 in most skill ranges, but the max adjustment for parties of 4 and 5 has just proven to be too strong for teams of newer players (and not strong enough for very skilled parties).

Luckily we've been working on a brand new system, which we'll be unveiling in V0.9.1!

This new system uses a formula that accounts for both the party size and the party’s average Matchmaking Rating when calculating the adjustment factor, and is scaled to better align with the match data we’ve collected over recent months.

This should be much more forgiving of newer players, but does mean there might be a slight increase in queue times for large parties of our best players as the system attempts to compensate for their advantage.

Learn more about additional matchmaking improvements we're working on in a dedicated Matchmaking Blog which we're aiming to share on Monday!

STORE

Monarch Murdock

This is a red-hot new skin that is definitely worth getting hot and bothered about!

Fire upon enemies in style with the new Monarch Murdock Skin [Common], arriving in store with V0.9.1!

BALANCE CHANGES

HEROES

We’re making some changes to the efficacy of Dekker’s overall lockdown in a bid to increase the counterplay available to her crowd control potential. By normalizing the Minimum Stun Duration of her Stasis Bomb, Dekker will no longer be overly rewarded at short ranges in the late-game (the maximum duration still increases with rank), especially after a Blink or Rifties pull.

Stasis Bomb [RMB]:

◆ Minimum Stun Duration changed from 0.6/0.7/0.8/0.9/1s to 0.75s at all ranks.

Containment Fence [E]:

◆ Duration decreased from 2.4/2.6/2.8/3/3.2s to 2.4/2.55/2.7/2.85/3s.

Gideon’s Mana Costs leave him feeling rather restricted in the mid-to-late-game, constantly running dry even with a heavy Mana build. To remedy this, we’re trimming back some of his Ability Costs at the expense of a small damage nerf to better facilitate his spell-slinging identity.

General:

◆ Base Mana decreased from 420 to 380.

◆ Base Mana Regeneration increased from 1.3 to 1.5.

Cosmic Rift [Q]:

◆ Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100.

◆ Damage decreased from 100/160/220/280/340 to 100/155/210/265/320.

Void Breach [RMB]:

◆ Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.

Greystone struggles in the earlier stages of the game due to a lower Base Stat profile. By adjusting his Growth Scalar, Greystone will be receiving slightly more stats upfront when he levels up.

General:

◆ Growth Scalar from Levels 1-18 increased from 77-123% to 82-118%.

◆ Physical Power Growth increased from 2.8 to 3.2.

ITEMS

Crests:

Pacifier:

◆ Adrenalize Bonus damage decreased from 40 to 35.

◆ Adrenalize Bonus Physical Power Scaling increased from 25% to 30%.

Rift Walkers:

◆ Rift Snatcher Damage Amplification removed.

◆ Rift Snatcher Pull Radius decreased from 600 to 550.

Tempest:

◆ Overcharge Healing decreased from 75% to 50%.

◆ Overcharge Magical Power Scaling increased from 10% to 12%.

Carry:

Dust Devil:

◆ Menace Movement Speed increased from 15% to 18%.

Assassin:

Mindrazor:

◆ Ingenious Cleave Total Physical Power Scaling increased from 25% to 30%.

Fighter:

Augmentation:

◆ Recipe changed to Temporal Ripper + Banded Emerald.

Tainted Blade:

◆ Health increased from 200 to 250.

Support:

Hallowed Braid/Requiem:

◆ Elegy Base Mana Regeneration per Stack decreased from 10% to 5%.

Wellspring:

◆ Soothing Waters Max Health Healing decreased from 10% to 8%.

BUG FIXES

Additional bug fixes may be added to this blog after the patch is live.

◆ Fixed a bug where XBOX prompts would display in-game when using DualSense controllers.

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