V1.8.3 Patch Notes | Predecessor

V1.8.3 Patch Notes

Everything you need to know about V1.8.3!

2025年9月17日

Summary

Welcome, Champions!

V1.8 has been quite the ride! As expected with our most ambitious update yet, there’s plenty to follow up on. So without further ado, let’s get into the balancing changes and updates coming your way.

In V1.8.3, you can look forward to:

Let’s dive in!

Store News

New Skins

Redeemer Kwang [Rare]

Kwang joins the Ranks of the Redeemers in the most fine, celestial armor.

Maskless Redeemer Kwang [Rare]

And if you feel like the helm obstructs too much of Kwang's fabulous look, there’s also a maskless skin for you to choose.

Note:

Both of those skins are full price initially; however, once you purchase one, you can get the other at a lower price, much like a variant.

New Bundles

Redeemer Kwang Bundle

Victorious Bundle 2025 V2

This is the second edition of the esports bundle, featuring a brand-new set of recolored skins!

All proceeds from purchasing Victorious items go towards funding Predecessor Competitive Events. All Victorious items are only available for a limited time but will return again in the future.

Balance Changes

General

In-Base Regen

The new lingering regeneration effect while in the Base that was added in v1.8 has helped reduce the frequency of players accidentally leaving their Base without fully restoring their Health and Mana. However, this added time saved while leaving the Base has contributed to the feeling of opponents being able to reset during the laning phase too quickly when min-maxed, so we’re trimming off a little bit of time to extend the time back to lane to healthier levels.

Recall Timers

In v1.8, we reduced recall duration from 8s down to 6s, hoping to remove a little moment of being stuck in place while still keeping the game balanced and keeping the experience fair and strategic.

Since the change went live, both our data and your feedback showed it didn’t quite land as we intended. With that in mind, we’re reverting the change.

Your thoughtful discussions - especially around map size and return-to-lane timing - were incredibly helpful in shaping this decision. Thank you so much for sharing your feedback with us!

Jungle

Hunt

With the addition of the Seedling and Shaper, many Junglers have found it difficult to have their Hunt available to them in times of need due to the increased number of valuable targets that need to be vanquished. As a result, we’re reducing the cooldown between Slay charges, better allowing Junglers to have access to it when needed.

Seedling

Seedling is receiving a few smaller tuning changes, primarily aimed at reducing its baseline rewards when killed while also decreasing its general damage output so that non-healing Junglers have a healthier remaining Health pool after killing it.

Shaper

Shaper is also receiving some changes. Firstly, we are increasing its respawn time to ensure that the overall pace of a match feels less hectic and diminish some of the feelings of too many Objectives being present on the map at once, and the reduced moments of planning and downtime that contribute towards. Likewise, we’re reducing the Global Gold reward to make a single early Shaper kill less of a swingy snowball moment, especially given the map-wide pressure it provides the killing team thanks to the Lane Seedlings.

Heroes

Akeron is receiving a range of balance changes, primarily aimed at rounding out his gameplay loop to feel more satisfying, while tuning some of his stats to create a more tailored experience. These changes should have Akeron feeling a little less sluggish to play in the Basic Attack department, while also adjusting his general Mana economy in the early game to allow him to use more Crushing Maws. Additionally, we’ve redistributed some of his damage to better shape his damage output based on his chosen build, and we have granted Crushing Maw the ability to generate additional Hunger stacks when used to last hit a Minion or Monster, thereby allowing him to manage his Hunger more deliberately as he chooses. Overall, you can expect these changes to result in either a neutral or slight increase in strength for Akeron, and we will continue to monitor him moving forward.

General:

Flay [Basic Attack]:

Hellfire [Primary]:

Web Lash [Secondary]:

Crushing Maw [Alternate]:

Argus, while possessing great lane-pushing strength, can sometimes struggle in the dueling department. He is receiving an increase to the speed of his Particle Shredder’s bolts, better providing consistency to the ability in trading scenarios. Additionally, he is receiving a small but meaningful increase to the damage of Disintegrate, which will have Argus melting his foes at greater speeds in an extended fight, should he manage to stack it up on a target.

Disintegrate [Passive]:

Particle Shredder [Alternate]:

Aurora’s general mobility is high, but her ability to proactively engage into the enemy team is often diminished by the need to use her Double Jump and Glacial Charge to close the distance, leaving her with a large amount of downtime before she can get out. To help with this, we’re now allowing her to reduce the cooldown of her Double Jump each time she immobilizes a target, thereby rewarding her for aggressive teamfight plays as she now has far greater potential to get a second Double Jump in a fight to help her reposition. Additionally, she is gaining some damage increases to her Frost Storm, better allowing her to work down tankier targets, especially in the Offlane where she relies on it the most.

Frozen Simulacrum [Passive]:

Hoarfrost [Secondary]:

Alongside some increases to her Mana economy to offer Dekker more freedom in using her abilities, her Stasis Bomb is also receiving a small increase in its size, providing it with a small consistency boost to better allow it to keep up with the base movement speed of Heroes across the game.

General:

Stasis Bomb [Alternate]:

Items

Tier 2

Stone Of Strength is now able to be built from a Shortsword, meaning items such as Augmentation have a healthier build path should you wish to rush the item first with a Physical Power purchase.