Predecessor Patch V.0.5 | Predecessor
Predecessor Patch V.0.5
Patch v.0.5 is nearly here, and with it comes a deadly new Hero!
2023年3月21日
Summary
Patch releasing March 21st, 2023.
Greetings Champions!
Patch V.0.5 is almost here and with it comes the arrival of our first ever original Hero, Kira - the deadly shadow huntress!
As mentioned in last week’s announcement here, we’re extending Season 1 until the 17th of April to give everyone a little extra time to unlock those epic end-of-season rewards.
V.0.5 is our last major content update of Season 1. We’ve delivered a lot during this first period of Early Access but unfortunately we’ve not quite finished everything we wanted to finish in this time. Specifically we’re still hard at work on the Public API, Competitive Nights and a Spectator/Replay mode. There’s a chance that some of these features might be ready to release alongside our next balance patch two weeks from now, but if that isn’t possible then we expect that they’ll arrive around a month from now with the V.0.6 update. Regarding the Tutorial specifically, we’re working hard on this but it needs more time than most other features, so this will now be released during Season 2.
Back to this week’s patch, Kira isn’t all that’s coming in V.0.5! We’re also adding XP rewards to the AI mode, new skins to the shop and we’re releasing a player survey too.
Kira of course is the star of the show this week ( sorry Shinbi!) and we can’t wait to see you all hitting the battlefield with her. From everyone at Omeda Studios thank you for being here with us for this important milestone!
- alex, Lead Game Designer
A NEW HERO APPEARS
Kira joins the hunt!
We’ve already covered Kira in lots of detail, so check out the previous newspost for everything you need to know about this deadly huntress!
https://www.predecessorgame.com/blog/kira-joins-the-hunt
MAJOR IMPROVEMENTS
AI Mode XP
The recently added AI Mode will now grant account XP on match completion! Keep in mind that these games will provide less XP than regular PvP games, but if you’re looking for a chill way to grind for those end of Season skins then this might help.
Skins Shop - Update
First and foremost, the Platinum Store is now enabled on the Epic Games Platform!
Perhaps more excitingly however is the fact that in this update we’re adding 3 new skins to the store!
Those skins are:
◆ Cardinal Sin Kira [Common]
◆ Wasteland Howitzer [Common]
◆ Arctic Frost Dekker [Common]
Additionally you can now see the rarity of a skin above its name in the store.
Currently we have two rarities that can include any of the following changes:
Common
◆ Skin colours
◆ Materials
◆ Textures
◆ Minor model changes or other minor visual changes
Rare
◆ Skin colours
◆ Materials
◆ Textures
◆ Sound effects
◆ Substantial model changes or substantial visual changes
A skin can have any number of the changes listed in its rarity tier in any combination. The more changes there are and the more complex they are, the more Platinum they are likely to cost (within their rarity tier). In the future this information will be clearly available in game.
Moving forwards we plan to add new skins with each game update (every 2 weeks), meaning the next skins will be coming in April 4th’s Balance Patch, V.0.5. X.
Player Survey
All players who have reached Level 10 and above will be prompted on login to fill in a one time only feedback survey ( via Google Forms). This pop-up can be dismissed and if you would like to fill out the survey at a later time there will be a button on the main menu linking you to the survey.
Your feedback is important to us, and we’ll use the results from this survey to help us shape our plans for Season 2 and beyond. In advance we thank you for taking the time to fill out the survey.
Kill Counter
Earlier in the season we removed the Kill Counter that appeared on the HUD, we chose not to communicate this at the time. We had hoped by removing the counter there would have been a positive impact on some tracking data that we were monitoring and therefore it was important that players discovered the change organically. Having reviewed the data however we’ve found that the change did not have the impact we had hoped for so we’re re-enabling the feature. We appreciate all the feedback the community provided on the topic, it was very helpful.
OTHER IMPROVEMENTS
◆ Wards can no longer be placed on non-walkable areas.
◆ Core alarm duration decreased from 5s to 4s.
◆ Adjust camera shake in general based on community feedback.
◆ Khaimera’s Unleash sound effects have been altered.
◆ Adjusted Rampage’s Boulder volume.
◆ Support Crests now show their stacks on the HUD.
◆ Updated the audio for Fangtooth’s attacks.
◆ Updated Primal Fangtooth’s cone attack audio.
◆ Removed free-look keybind from controller.
◆ Adjusted Fey’s movement sound effects.
◆ Mouse is now always locked to the game window regardless of the window mode. This change had to be removed from this patch, it will return in the future.
◆ Fixed multiple Hero abilities that were not previously drawing Tower aggression.
BALANCE CHANGES
HEROES
Dekker
Dekker is still a fairly solid pick within the current meta, however she tends to be outshined by her enchanter friends in the Support roles. We’d like to give her more direct buffs by making her Stasis bombs a bit easier to land directly, her cage a bit more reliable and shifting the cage numbers a bit to incentivise earlier levels in Photon Disruptor after Stasis Bomb.
Rocket Boots [Passive]:
◆ Cooldown is no longer affected by Ability Haste.
◆ Cooldown decreased from 20s to 18-9.5s (Based on Level).
Containment Fence [E]:
◆ Collision Activation Time decreased from 0.65s to 0.5s.
◆ Duration changed from 2.25/2.5/2.75/3/3.25 to 2.4/2.6/2.8/3/3.2.
Stasis Bomb [RMB]:
◆ Projectile Speed increased from 3050 to 3500.
OTHER HERO BALANCE CHANGES
(Details for changes to Drongo, Gadget, Gideon, Howitzer, Kallari, Khaimera, Murdock, and others are further outlined in the original patch notes.)
ITEMS
T1:
Wraps:
◆ Magical Armor increased from 10 to 12.
T2:
Barbed Pauldron:
◆ Physical Armor increased from 25 to 35.
Horned Plate:
◆ Physical Armor increased from 25 to 30.
Polar Treads:
◆ Magical Armor increased from 12 to 15.
**CARRY:
Terminus:
◆ Anon Passive Shield Scaling decreased from 100% Total Physical Power to 80% Total Physical Power.
TANK:
(Adjustments to items focused on tank-related gameplay are also documented.)
MAP:
(General improvements and adjustments are noted.)
BUG FIXES
(Extensive list of bug fixes related to gameplay and user experience.)
That's all this week! Let us know what you think of this update!