Early Access Balance Patch V0.19.1 | Predecessor
Early Access Balance Patch V0.19.1
Everything you need to know about V0.19.1!
Patch Notes 2024年7月7日
Introduction
Greetings Champions!
Well this is a surprise isn’t it! A balance update just days after a content update? What gives?!
Well the team is incredibly busy working on various milestones and features that need their full attention, and pushing out this update to you all sooner actually helps with their workflows. Plus with Summer finally here this timeline shift affords our team a little more leeway to take some much needed time away from work to spend with their loved ones.
With that in mind please enjoy the following balance changes, and we’ll see you back here for our next major update next month!
Gameplay Balance Changes
Overview:
- Magical Armor increase for Fangtooth and Orb Prime.
- Ranged Minions deal less damage to Heroes.
- Various Terra bug fixes.
- Further refinement of outlier Heroes.
- General increases to durability stats on some Fighter and Tank items.
- Simplification of Spellblade Item Damage Scalings to be more readable.
Minions:
Ranged Minions are receiving a small reduction in the damage they deal to Heroes, better allowing Heroes to fight through them and take trades when a wave is stacked against them.
Ranged Minions: Hero Damage Modifier decreased from 40% to 35%.
Jungle:
All Jungle Boss Monsters are receiving an additional 5 Magical Armor, further increasing their durability against Magical Heroes and providing a large window for response when a team begins an objective.
Fangtooth: Magical Armor increased from 20 (+1 per Level) to 25 (+1 per Level)
Primal Fangtooth: Magical Armor increased from 70 (+2 per Level) to 75 (+2 per Level)
Mini Prime: Magical Armor increased from 25 to 30.
Orb Prime: Magical Armor increased from 60 (+1 per Level) to 65 (+1 per Level)
Hero Balance Changes
Aurora
As the fastest Jungle clearer in the game, Aurora is once again receiving a reduction to the Monster Damage Cap on her Passive, better bringing her speed down to reasonable levels.
Frozen Simulacrum [Passive]: - Monster Damage Cap decreased from 6 (+3 per Level) to 5 (+2 per Level).
Dekker
Dekker’s ability to dish out damage remains on the high end and at times is comparable to many Mages. Her ability damage is being stripped back across the board to ensure she does not contribute as heavily to abnormal burst damage scenarios moving forward.
Photon Disruptor [Primary]: - Magical Power Scaling decreased from 55% to 50%.
Stasis Bomb [Alternate]: _- Damage decreased from 95/125/155/185/215 to 90/120/150/180/210. - Magical Power Scaling decreased from 45% to 40%.
Ion Strike [Ultimate]: _- Damage decreased from 190/300/410 to 180/290/400. - Magical Power Scaling decreased from 75% to 70%.
Drongo
A small hit to Drongo’s Rad Rounds to help better ensure he doesn’t run down his opponents in the early lane with a single clip of the ability.
Rad Rounds [Secondary]: - Additional Shot Damage decreased from 18/28/38/48/58 to 15/25/35/45/55.
Greystone
Greystone struggles to keep pace in the waveclear department due to the low uptime on Make Way, especially when needing to use it to take trades in lane. A small cooldown reduction is being granted to offer him some additional windows of pressure.
Make Way [Primary]: - Cooldown decreased from 12/11.5/11/10.5/10 to 12/11.25/10.5/9.75/9.
Item Changes
Tank A range of Tank Items are also receiving further general durability increases or Cost reductions, further enabling them to weather the storm in fights and keep pace with the damage output other classes possess, while also better allowing them to standalone as desirable single-buys in the case of other classes looking at some additional durability.
Fighter As a common theme, more durability is being granted to various Fighter Items, better providing the extra bulk required for many Fighters to successfully navigate and impact teamfights.
Spellblade Damage changed from (+80% Base Physical Power) to 40.
| Blighted Strikes Bonus Physical Power Scaling decreased from 15% to 12%.
Physical Power increased from 35 to 40.
Bug Fixes
- Fixed a bug that sometimes allowed allied players to select a Hero that had already been selected in Draft in Ranked Mode.
- Fixed a bug that was causing the selected Lane filter icon in Draft to incorrectly remain grey instead of turning gold.