Balance Patch V1.1.2 | Predecessor
Balance Patch V1.1.2
Everything you need to know about V1.1.2!
Patch Notes 2024年10月15日
Introduction
An early balance patch? What gives!?
As you’ll likely remember, we had a little trouble with the console certification process for the previous update. So to help our team stay on track to deliver what’s shaping up to be a hefty update in v1.2 next month, we’re launching the v1.1.2 balance patch early!
Balance patch v1.1.2 has a slew of tweaks and changes to Heroes and Items, as well as some buffs for Towers, and more! Alongside balance changes, you can expect snazzy new skins too, including the incredible Angelic Sevarog!
Grab yourself some snacks, kick your feet up and let’s jump into the patch notes.
Store News
Angelic Sevarog [Rare]
Sevarog is arguably one of the most menacing Heroes in Predecessor - but if you don’t think he’s creepy enough yet, his Angelic Skin might change that opinion.
Executioner Murdock [Common]
A darker twist on the classic Murdock we all know and love! Kinda makes you wonder which side of the law he’s really on.
Hotrod Howitzer [Common]
Jump on to the battlefield with all guns blazing in the Hotrod Howitzer skin!
New Bundles
Angelic Sevarog Bundle
Everything you need to complete the chthonic vibe.
Bundle Contents:
- Sevarog [ Hero]
- Angelic Sevarog [ Skin]
- Angelic Sevarog [ Profile Icon] ( Exclusive)
- Angelic Sevarog [ Banner] ( Exclusive)
- Pray [ Spray] ( Exclusive)
Angel Sevarog Variant Bundle
Deliver divine judgement in the skin that matches the sin.
Bundle Contents:
- Sevarog [ Hero]
- Angelic Sevarog [ Skin]
- Cryo Angelic Sevarog [ Skin Variant] ( Timed Exclusive)
- Necro Angelic Sevarog [ Skin Variant] ( Timed Exclusive)
Gameplay Balance Changes
Systems Balance Changes:
Towers:
All Towers are receiving an increase to their base damages to create more risk when attempting an early game dive. Likewise, their Physical Armor Penetration is seeing an increase, further limiting the efficacy of tankier targets holding a Tower’s aggro for extended durations.
Outer Tower:
- Damage increased from 130 (+12 per Level) to 145 (+10 per Level).
- Physical Armor Penetration increased from 45% to 50%.
Inner Tower:
- Damage increased from 160 (+12 per Level) to 170 (+12 per Level).
- Physical Armor Penetration increased from 45% to 50%.
Inhibitor:
- Damage increased from 160 (+15 per Level) to 170 (+15 per Level).
- Physical Armor Penetration increased from 45% to 50%.
Utility:
Refillable Potion is seeing a small decrease to its overall healing as a match progresses, better allowing poke damage to stick, and thereby creating more opportunities for aggressive play to translate into kills.
Refillable Potion:
- Healing decreased from 105 (+15 per Level) to 105 (+12 per Level).
Hero Balance Changes
Aurora
Aurora’s access to high impact disruption tools paired with her innate elusiveness and durability allows her to possess significant threat when roaming the map or engaging in teamfights. Alongside hits to her early Durability and Movement Speed, she is receiving lower uptime on her Hard Crowd Control tools, creating further windows of downtime between her ganks and rotations.
General:
- Health decreased from 780 to 760.
- Mana Growth increased from 30 to 42.
- Movement Speed decreased from 680 to 675.
Hoarfrost [Secondary]:
- Magical Power Scaling decreased from 65% to 60%.
- Cooldown increased from 14/13.25/12.5/11.75/11 to 15/14/13/12/11.
Cryoseism [Ultimate]:
- Cooldown increased from 145/130/115 to 155/135/115.
Gadget
Gadget’s general safety and high Mana pool provides for an incredibly stable laning phase, allowing her to smoothly transition into the late-game where she becomes a significant threat. We’re taking steps to provide Gadget with lower early resources, thereby reducing her general laning efficacy and stability, while also decreasing the Magical Armor Shred offered by her Tesla Dome as it currently provides too much negation to Heroes that attempt to counter-build against her with Magical Armor purchases.
General:
- Health decreased from 735 to 720.
- Mana decreased from 450 to 420.
Tesla Dome [Ultimate]:
- Cooldown increased from 130/115/100 to 135/120/105.
- Magical Armor Shred decreased to 4% to 3.5%.
Gideon
Gideon currently struggles to keep pace with many of the high waveclear Mages. To help bring him into greater contention, we’re granting him additional uptime on his Void Breach. This will further enable Gideon to take aggressive Lane trades in the absence of strong waveclear, and allow him to more freely opt into Magical Penetration options over Ability Haste.
Void Breach [Alternate]:
- Cooldown decreased from 9/8.5/8/7.5/7 to 8/7.5/7/6.5/6.
Iggy
Iggy’s Turrets provide a lot of pressure in teamfights, often requiring a full ability to be invested by his opponents to be destroyed, resulting in a significant cooldown advantage in fights. Some durability is therefore being reduced, better ensuring that a single spell will consistently destroy a turret, and with this additional fragility, further encouraging smart placement and team-wide defense of Iggy’s Turret’s if he wishes to get maximum value from them.
Flame Turret [Primary]:
- Turret Health decreased from 120 (+15 per Level) to 120 (+12 per Level).
- Turret Health Magical Power Scaling decreased from 30% to 25%.
Sevarog
Sevarog’s ability to take repeat trades with his Siphon due to its high uptime and damage in the early levels can result in him beating out even the likes of Grux at Level 1-3. While we wish to maintain freedom of use for Siphon to ensure Sevarog has plenty of windows for stacking, his raw mana pool is receiving a hit. As a result, he now possesses 1 less Siphon’s worth of Mana in Lane, thereby providing more resource risk to excessive usage of the ability in the early-game if he seeks repeated aggressive trades.
General:
- Mana decreased from 345 to 315.
- Mana Regen increased from 1.3 to 1.4.
Item Balance Changes
Items:
Crests:
Some additional uptime is being Granted for the Warboots, allowing for more engagement windows for those Tanks looking to get into the action.
- Cooldown decreased from 90 to 75.
T2:
Both Alchemical Rod and Soul Chalice allow their users to forgo Mana restraints at a very early stage of the match, often contributing to passive play that is difficult to punish. To delay this and add some additional risk, we are increasing their cost, thereby increasing the completion time by an extra wave’s worth of gold and creating a larger window for Enemies to disrupt their completion.
- Cost increased from 1050 to 1200
- Magical Power increased from 15 to 20.
Conclusion
That’s all for now, Champions! What do you think of all the changes? Let us know on Discord or Reddit! Keep an eye out for more news on update v1.2 soon.
Until next time,
Steggs, Senior Community Manager
Omeda_Zuzu, Player Experience Manager
Rei, Game Design