Balance Patch V1.0.2 | Predecessor
Balance Patch V1.0.2
Predecessor's 1.0.2 Balance Update Is Nearly Here!
Patch Notes 2024年9月5日
Introduction
Greetings Champions!
As the dust settles on our momentous V1 release we’re already looking ahead to the future.
V1.1 is mere weeks away, and brings a brand new original Hero, joining the ranks of Argus, Zarus and Kira! That’s not all though, as the update brings many highly requested features such as mouse and keyboard support for consoles, PS5 trophies and more!
But enough about V1.1 - let’s focus instead on the smaller, more balance focused V1.0.2 patch.
It’s not just balance changes though, V1.0.2 brings the highly demanded legendary Doomsday Steel skin alongside all-new variants.
Let’s jump right in!
Store News
Doomsday Steel [Legendary]
Available in Store in the skins tab or in the following limited-time Bundles:
Doomsday Steel Bundle- Steel [ Hero]- Doomsday Steel [ Legendary Skin]- Doomsday Steel [ Spray] ( Exclusive)- Doomsday Steel [ Banner] ( Exclusive)- Doomsday Steel [ Profile Icon] ( Exclusive)
Doomsday Steel Variant Bundle- Steel [ Hero]- Doomsday Steel [ Legendary Skin]- Sapphire Doomsday Steel Spray [ Skin Variant]- Jet Doomsday Steel Banner [ Skin Variant]
Clockwork Revenant [Uncommon]
Available in Store in the skins tab or in the following limited-time Bundles:
Clockwork Revenant Bundle - Revenant [ Hero] - Clockwork Revenant [ Uncommon Skin] - Clockwork Revenant Spray [ Spray] ( Exclusive)
Punk Phase [Common]
Available in Store in the skins tab.
Dark Heart Morigesh [Rare]
Available in Store in the skins tab or in the following limited-time Bundles:
Dark Heart Morigesh Bundle- Morigesh [ Hero]- Dark Heart Morigesh [ Rare Skin]- Desert Dark Heart Morigesh [ Skin Variant]- Swamp Dark Heart Morigesh [ Skin Variant]
Hero Balance Changes
Argus
General:- Health decreased from 760 to 750.
Dread Nova [Primary]:- Damage decreased from 90/115/140/165/190 to 80/105/130/155/180.- Explosion Radius decreased by 10%.- Cooldown increased from 16/15/14/13/12 to 17/16/15/14/13.- [QoL] Explosion VFX reduced by 30% to better match hitbox.
Synaptic Obliterator [Ultimate]:- Magical Power Scaling decreased from 25% to 20%.
Aurora
Glacial Charge [Primary]:- Bonus Movement Speed increased from 20%/25%/30%/35%/40% to 25%/30%/35%/40%/45%.
Boreal Sweep [Alternate]:- Cooldown decreased from 13/11.75/10.5/9.25/8 to 13/11.5/10/8.5/7.- Explosion damage decreased from 70/100/130/160/190 to 70/95/120/145/170.
Dekker
General:- Movement Speed decreased from 655 to 650.
Drongo
Rad Rounds [Secondary]:- Damage decreased from 15/25/35/45/55 to 15/23/31/39/47.
Old Rusty [Alternate]:- Damage decreased from 55/75/95/115/135 to 50/70/90/110/130.
Feng Mao
Windwalker [Primary]:- Bonus Physical Power Scaling decreased from 85% to 80%.
Guardian Shield [Primary]:- Movement Speed Physical Penetration Scaling decreased from 30% to 25%.
Reaping Dash [Alternate]:- Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
Gideon
Cosmic Rift [Primary]:- Cooldown decreased from 13/12/11/10/9 to 12/11/10/9/8.
Torn Space [Secondary]:- Cooldown changed from 22/20/18/16/14 to 24/21/18/15/12.
Grux
General:- Physical Armor Growth increased from 3.25 to 3.4.
Smash And Grab [Primary]:- Cooldown decreased from 18/17/16/15/14 to 17/16/15/14/13.
Crush [Secondary]:- Cooldown decreased from 16/15/14/13/12 to 16/14.75/13.5/12.25/11.
Howitzer
R2000 Missile [Primary]:- Damage decreased from 125/170/215/260/305 to 120/165/210/255/300.- Magical Power Scaling decreased from 70% to 65%.
Land Mine [Secondary]:- Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
Make It Rain [Ultimate]:- Total Damage increased from 480/672/864 to 480/704/928.- Damage per Missile increased from 30/42/54 to 30/44/58.
Kwang
Strike of the Heavens [Passive]:- Damage decreased from 14 (+5 per Level) to 12(+5 per Level)
Judgement of the Heavens [Primary]:- Cooldown decreased from 16/15/14/13/12 to 16/14.75//13.5/12.25/11.- Mana Cost decreased from 70 to 60.
Light of the Heavens [Alternate]:- Held Damage decreased from 85/120/155/190/225 to 80/115/150/185/220.- Shield decreased from 65/95/125/155/185 to 50/80/110/140/170.
Fury of the Heavens [Ultimate]:- Damage increased from 240/370/500 to 270/385/500.
Lt.Belica
Void Bomb [Alternate]:- Damage increased from 105/140/175/210/245 to 110/145/180/215/250.- Cooldown decreased from 6.5 to 6.
Murdock
Long Arm Of The Law [Ultimate]:- Cooldown increased from 100/85/70 to 120/95/70.
Muriel
Serenity [Primary]:- Slow changed from 35% to 34%/38%/42%/46%/50%.- Slow Duration decreased from 2 to 1.5.
Alacrity [Alternate]:- Shield increased from 60/90/120/150/180 to 70/100/130/160/190.- Shield Magical Power Scaling increased from 25% to 30%.- Movement Speed increased from 20% to 25%.- Mana Cost decreased from 60 to 50.- Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.
Phase
General:- Physical Power increased from 62 to 64.- Physical Power Growth increased from 3.2 to 3.8.
Essence Catalyst:- Healing Magical Power Scaling increased from 30% to 35%.
Energy Lance [Secondary]:- Magical Power Scaling increased from 50% to 60%.
Hyperflux [Ultimate]:- Decaying Movement Speed increased from 30% to 35%.
Rampage
Rumble [Secondary]:- Damage decreased from 55/85/115/145/175 to 50/80/110/140/170.
Riktor
Electrocute [Secondary]:- Bonus Health Scaling increased from 9% to 10%.- Cooldown decreased from 10/9.5/9/8.5/8 to 9/8.5/8/7.5/7.
[ Bugfix] Now correctly shows its level reduction when ranking up the ability.
Serath
General:- Mana increased from 350 to 365.- Mana Growth increased from 45 to 50.
Heaven’s Fury [Primary]:- Damage increased from 50/70/90/110/130 to 60/80/100/120/140.
Shinbi
Circle Rhythm [Secondary]:- Damage Magical Power Scaling increased from 25% to 28%.- Shield Magical Power Scaling increased from 50% to 55%.
Rushing Beat [Alternate]:- Damage increased from 50/70/90/110/130 to 60/80/100/120/140.
Sevarog
Colossal Blow [Ultimate]:- Damage decreased from 280/435/590 to 280/415/550.- Magical Power Scaling increased from 75% to 85%.
Terra
Ruthless Assault [Primary]:- True Damage decreased from 50/80/110/140/170 to 50/75/100/125/150.
Wild Rush [Alternate]:- Shield Max Health Scaling decreased from 14% to 12%.
Unstoppable Force [Ultimate]:- Bonus Physical Armor decreased from 10/18/26 to 8/16/24.- Bonus Magical Armor decreased from 10/18/26 to 8/16/24.
The Fey
General:- Physical Armor increased from 18 to 21.- Mana decreased from 450 to 430.
Nature’s Vengeance [Passive]:- Movement Speed increased from 15% to 30%.- Duration decreased from 5 to 3.
Bramble Patch [Primary]:- Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.- Slow changed from 40% to 34%/38%/42%/46%/50%.- Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.
Harvest Nettles [Secondary]:- Damage changed from 90/120/150/180/210 to 85/120/155/190/225.- Magical Power Scaling decreased from 50% to 45%- Damage Amplification per Stack decreased from 25% to 20%.- Damage Amplification Duration increased from 6 to 8.- Damage Amplification Max Stacks increased from 3 to 4.- Cost decreased from 50 to 40- Mana Refund decreased from 35 to 30.- [QoL] Projectile cast-time and responsiveness improved.
Untamed Growth [Alternate]:- Cooldown increased from 12/11/10/9/8 to 13/12/11/10/9.
Fly Trap [Ultimate]:- Magical Power Scaling increased from 60% to 65%.
TwinBlast
Overdrive [Passive]:- Bonus Attack Speed increased from 35% to 40%.
Ventilate [Ultimate]:- Damage per Bullet increased from 14/22/30 to 16/23/30.
Zinx
General:- Mana decreased from 380 to 350.- Mana Regen decreased from 1.6 to 1.3.- Mana Regen Growth increased from 0.12 to 0.15.
Triage Protocol [Passive]:- Bonus Infuse Healing decreased from 50% to 40%.
Bad Medicine [Secondary]:- Cost decreased from 60 to 50.
Infuse [Alternate]:- Healing Magical Power Scaling decreased from 40% to 35%.
Neural Regenesis [Ultimate]:- Duration decreased from 4.5 to 4.
Item Balance Changes
Carry:
- Ability Haste increased from 15 to 20.
Assassin:
Physical Penetration decreased from 7 to 6.
Sacrificial Strike Duration decreased from 3 to 2.5.
Hush Silence Duration decreased from 1s to 0.8s.
Cinder Max Health Damage increased from 3.5% to 4%.
Parting Gift Damage decreased from 25% to 20%.
Physical Power increased from 40 to 45.
Vengeful Shroud Cooldown increased from 45 to 60.
Fighter:
Eminence Missing Health Damage increased from 3% to 3.5%.
Colossal Sunder Bonus Attack Speed increased from 10% to 12%.
Physical Armor increased from 35 to 40.
Attack Speed increased from 25 to 30.
Magical Armor increased from 30 to 35.
Mage:
Ability Haste increased from 10 to 15.
Arcana Magical Armor Shred increased from 15% to 20%.
Enlightened Health per Level increased from 12 to 15.
Veil Cooldown increased from 45 to 60.
Support:
Health increased from 250 to 300.
Incandescence Max Healing decreased from 100-300 to 100-250.
Incandescence Damage stored decreased from 30% to 25%.
Base Mana Regen decreased from 125% to 100%.
Tank:
Health decreased from 400 to 350.
Physical Armor increased from 30 to 35.
Health decreased from 350 to 300
Physical Armor increased from 45 to 50.
Health decreased from 700 to 650.
Mocking Presence Physical Power reduction increased from 5% to 8%.
That’s all for now!
1.0.2 might be a lighter patch than our recent 1.0 update, but rest assured 1.1 is shaping up nicely. In fact we could say we think you’ll have a BLAST playing with the new Hero ;)
Until next time,
Rei, Alex & Kari
Game Design and Community @ Omeda Studios
\ \ ← Previous Patch V1.0
\ \ Next → Patch V1.1