Let's talk about 1.0 | Predecessor
Let's talk about 1.0
CEO Robbie Singh goes in depth about what you can expect from Predecessor's 1.0 launch.
Summary
Greetings Champions.
Following last week’s announcement that Predecessor is soon hitting 1.0, we wanted to openly discuss expectations surrounding this milestone release, providing you with insights into why we’ve made this decision, our vision for it, and what you can expect in this major update.
Expectations surrounding 1.0
We understand that the term 1.0 is turbo-charged with all manner of expectations. It suggests that a game is 'complete', or that there will be a fundamental shift in development away from adding major new features. We want to confirm that this will not be the case for Predecessor. We see Predecessor as a constant evolution, as most live service games and we’re extremely excited to use this update as a baseline for all the things coming to Predecessor in the future.
Make no mistake, the upcoming update is the most significant in Predecessor’s history for the amount of features, improvements and content it includes, and we believe it aligns with our goals for 1.0 and beyond.
Why 1.0? Why now?
We’ve heard your concerns about our readiness to launch into 1.0 as previously announced. Frankly speaking, after 1.0, our game won't be "feature complete". Defining feature complete is a task of its own with a MOBA, as it differs for each player and everyone will have a different list. So, instead let's talk about why we made this decision.
- Firstly, 1.0 is a necessity to launch Predecessor fully on the Xbox store and to move outside of the limited Game Preview tab where it currently resides. This step is crucial in Predecessor’s growth, as it allows us to get the game into the hands of far more players.
- Secondly, a 1.0 launch will bring in new players. We have a healthy, engaged player base at the moment, but our goal is to inject the player base with a flood of new players.
- Thirdly, we know that Predecessor players have been waiting for a large marketing/advertising campaign.
What can we expect from 1.0?
One of our core goals for 1.0 is to improve the experience for new players joining the game. Given this influx of new players, an important question is raised; is the game ready for them?
The updates we’ve made to the new user journey in 1.0 should allow us to put our best foot forward.
So what exactly are we doing for new players?
Below are just some of the features we’ve included in 1.0 to address our new user journey:
Draft Screen Redesign
- We’ve made it easier to pick a Hero using recommendations based on the team composition and the player’s skill level.
Improved Automations
- We've added Auto-Crest and Auto-Level, as well as new visual showcases for all player automations to make the decisions being taken on the player’s behalf more understandable for newcomers.
Attack Range Indicator Upgrade
- We’ve made it clearer, with bold outlines and text that tells you if you’re missing or just out of range.
There’s Plenty More
On top of what we’ve already shared here, 1.0 includes many more improvements and additions for new players.
What can existing players expect?
We've heard your feedback on wanting more options to spend Amber, along with functional updates to the map.
Purchasing Hero Affinity & Bundles With Amber
- You can finally use Amber to purchase Hero Affinities as well as bundles.
Map Verticality Adjustments
There’s More!
- A new legacy Hero
- Tutorial improvements & voiceover
- New loading screens
- Twitch Drops
- Xbox Achievements
Marketing Predecessor
We are preparing to attract players through various methods:
- Releasing a trailer at Gamescom during Opening Night Live.
- Working with top influencers across the internet.
Conclusion
We hope that this discussion has helped bridge the understanding on the "Why" of 1.0 and what you can expect in Predecessor starting August 20th.
- Robbie Singh, CEO