V1.11.2 Patch Notes | Predecessor
V1.11.2 Patch Notes
Everything you need to know about V1.11.2!
29 янв. 2026 г.
Summary
Hello Champions!
Time flies - it’s already the end of January, which means it’s time for the first balance patch of the year! As always, we’ve got a healthy mix of Hero and item changes, alongside a few small features you may enjoy (and find handy during matches).
This patch includes:
- Minimap improvements
- Social Screen improvements
- New skins
- Bug fixes
Let’s dive in!
Minimap Improvements
There are a few minimap improvements that are finally ready and will be implemented in V1.11.2. These two changes are tremendously helpful, giving you plenty of new information at a quick glance.
First, we’re implementing one of the biggest requests when it comes to the minimap: a recall indicator. When a player is recalling, their character icon on the minimap will flash to let you know, so you can act accordingly.
Second, we’ve added numeric jungle camp respawn timers, allowing better planning for junglers and the entire team - you can now time your Fangtooth attack down to the second.
Social Screen Improvements
We’ve also implemented a few neat changes to the social screen and friends list. While in the main menu, you’ll be able to see more information about players on your Friends List, including:
- How long their current match has been running
- Whether they’re in queue (and for which mode)
- Whether they’re in a party (and if that party is full)
AFK and Punishment Changes
In this patch, we’re making some tweaks to how we handle players going AFK.
First, we’re expanding the early match-ending functionality to ARAM and Nitro when an AFK player is detected near the start of a match. This functionality is already in place for Standard and Ranked.
We’re also increasing the severity of penalties for going AFK, dodging Ranked Draft, and declining to accept a Ranked match.
Store News
God-King Rampage
Bow before the true king. (This skin features updated voiceover)
Stewardess Muriel
Please remember to fasten your seatbelts… or else.
Apocalyptic Narbash
Deliver a steady rhythm of drums across the wastelands. (This skin features updated voiceover)
Balance Changes
Minor Augments
Farmer
[Bugfix] Fixed an issue where it was not granting intended extra damage to Minions.
Heroes
Bayle is receiving some reductions to his general effectiveness, as his current mix of durability and damage output makes him overly potent as a diver that is equal parts too bulky to burst while also being too threatening to ignore, especially in late-game teamfight scenarios. Additionally, we are applying some reductions to his base Mana and durability in the early-game, thereby reducing the pressure he possesses in the early lane, be that in Offlane or Support roles.
General:
- Health Growth decreased from 120 to 116.
- Health Regen decreased from 1.6 to 1.4.
- Physical Armor decreased from 32 to 30.
- Mana decreased from 380 to 355.
Berserk [Passive]:
- Bonus Physical Power Scaling decreased from 75% to 65%.
- Movement Speed decreased from 9-17.5% (+0.5% per Level) to 6.5-15% (+0.5% per Level).
Cursed Edge [Primary]:
- Cooldown decreased from 14/13.5/13/12.5/12 to 15/14.5/13/12.5/12.
Dire Howl [Secondary]:
- Bonus Physical Power decreased from 10/15/20/25/30 to 8/12/16/20/24.
Kingslayer [Ultimate]:
- Damage per Slash decreased from 30/42/54 to 30/40/50.
- Bonus Physical Power Scaling per Slash decreased from 26% to 24%.
- Max Health Damage per Slash decreased from 1%/1.4%/1.8% to 1%/1.3%/1.6%
- Final Slash Max Health Damage decreased from 3%/4.2%/5.4% to 3%/4%/5%.
Countess is receiving some shifts to her general Mana economy and Offlane/Jungle potency specifically as she is currently thriving against many Melee opponents, with care to not impact her in the Midlane too much.
General:
- Mana decreased from 350 to 330.
- Mana Growth decreased from 55 to 52.
Shadow Slip [Primary]:
- Mana Cost decreased from 80 to 70.
Blade Siphon [Alternate]:
- Bonus Monster Damage decreased from 95 to 85.
- Mana Cost increased from 60 to 60/65/70/75/80.
- Cooldown increased from 8/7.25/6.5/5.75/5 to 8/7.5/7/6.5/6.
In exchange for a small amount of Health, Crunch is receiving some general boons to his Mana, Passive damage, and Ultimate uptime.
General:
- Health decreased from 745 to 730.
- Mana increased from 320 to 340.
Cross Crunch [Passive]:
- Total Physical Power Scaling increased from 25% to 30%.
- Magical Power Scaling increased from 22% to 25%.
Re-Crunch [Ultimate]:
- Cooldown decreased from 55/40/25 to 50/35/20.
Eden is receiving a mix of buffs and nerfs to her survivability.
General:
- Health decreased from 700 to 695.
- Physical Armor decreased from 25 to 24.
- Health Growth decreased from 123 to 118.
- Movement Speed decreased from 680 to 675.
Plasma Claws [Basic Attack - Melee]:
- Total Physical Power Scaling decreased from 32% to 30%.
- Final Strike Total Physical Power Scaling decreased from 95% to 90%.
Sniper Shot [Primary - Ranged]:
- Bonus Physical Power Scaling 80%/85%/90%/95%/100% to 70%/75%/80%/85%/90%.
Axiom Strike [Primary - Melee]:
- Spin Critical Strike Scaling decreased from 100% to 85%.
Grux has been faltering relative to other Offlaners and is in need of a power injection. Currently he struggles to find impact outside of the early stages of a lane.
General:
- Basic Attack Timer decreased from 1.2 to 1.1.
- Physical Armor decreased from 35 to 33.
- Health Regen decreased from 1.8 to 1.6.
Double Pain [Alternate]:
- Total Physical Power Scaling increased from 110%/125%/140%/155%/170% to 110%/130%/150%/170%/190%.
Kallari continues to underperform but is receiving some buffs as it appears she can still draw consistent bans in ranked play.
General:
- Health Growth decreased from 114 to 112.
Death Mark [Passive]:
- Missing Health Damage decreased from 15 (+5 per Level) to 15 (+4 per Level)
- Missing Health Damage Bonus Physical Power Scaling decreased from 3% to 2.5%.
Shadow Walk [Primary]:
- Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.
Kira is being granted a nudge to her Dusk and Purge damage to bring her further into contention.
Dusk [Primary]:
- Cooldown decreased from 16/15.25/14.5/13.75/13 to 16/15/14/13/12.
- Bonus Physical Power Scaling increased from 27% to 30%.
- Max Stacks Bonus Physical Power Scaling increased from 162% to 180%.
Purge [Ultimate]:
- Total Physical Power Scaling per hit increased from 35% to 36%.
- Total Physical Power Scaling increased from 525% to 540%.
Maco is receiving a suite of quality of life orientated changes and balance shifts.
Mach Speed! [Passive]:
- Movement Speed Falloff Time upon taking Hero Damage decreased from 3s to 2.5s.
Maco Gift! [Primary]:
- Damage Magical Power Scaling decreased from 50% to 45%.
- Self Heal Magical Power Scaling increased from 2% to 3%.
- Self Heal Max Health Scaling increased from 0.3% to 0.4%.
- Lob Targeting Visualization Removed.
- Now uses traditional Lob Targeting Reticle.
- Health Cost changed from 50/75/100/125/150 to 60/75/90/105/120.
- Cooldown changed from 7 to 7.5/7.25/7/6.75/6.5.
Bug Fixes
- Fixed an issue where Revenant could gain additional Physical Power from his Passive under certain conditions.
- Fixed an issue where Replays could crash if a User skipped time while transformation effects such as Earth Spirit or Rebirth were occurring.
Thank you very much for reading!
This is only the first of many balance updates coming throughout the year, and we hope the changes in this patch are to your liking. As always, we’re looking forward to hearing what you think.