Early Access Patch V0.9 | Predecessor
Early Access Patch V0.9
We're blasting off again!
Patch releasing 12.00 GMT July 11th, 2023.
It’s time to load up, Champions!
The V0.9 Game Update is just around the corner, bringing with it our most Dashing new Hero yet, alongside some substantial improvements to our in-game chat moderation systems, as well as equally substantial changes to our in-game audio mixing!
At the risk of taking our sights off of TwinBlast for a moment, our Sound Team have been firing on all cylinders - making momentous improvements to the way that audio is optimised and delivered during matches. We’ll let Bartosz go into more detail a little later into this blog, but the team’s recent work on the sound front really builds on Predecessor’s immersion.
The other big thing to talk about in V0.9 is arguably one of our biggest pushes to address in-game toxicity to date.
As is all the rage right now, we’re working with an incredibly efficient and effective (and industry-leading) artificial intelligence tool to fully automate the moderation process for in-game messaging. But what does this mean specifically? Read on for more, and keep an eye out for a dedicated blog on Tackling Toxicity, coming early next week.
And lastly of course there’s our gun-toting new action Hero, TwinBlast! There’s no use waffling on about him here though, so let’s blast right into it!
- Kari, Senior Community Manager
A new hero appears
TwinBlast is locked and loaded!
Blast into battle with the gunslinging extraordinaire, TwinBlast, the latest Hero to join the Predecessor roster!
Evasive, explosive and dashing in more ways than one, TwinBlast is second to none when it comes to gunplay!
Watch TwinBlast In Action!
Before we Rocket Dash into more details, why not watch what TwinBlast has to offer in our latest ability overview video!
Click the image below to be blown away by some TwinBlast action!
ABILITIES:
Gunslinger [Passive]:
Using an Ability will cause TwinBlast's next 2 basic attacks (within 5s) to benefit from 40% increased Total Attack Speed.
Double Shot [LMB]:
Ranged basic attack that fires two projectiles, each dealing 24 (+50% Bonus Physical Power) physical damage and applying on-hit effects at 50% effectiveness.
Vaporize [Q]:
Cooldown: 10/9/8/7/6
Cost: 40
Effect: TwinBlast charges and fires two super-heated piercing projectiles in the target’s direction with each dealing 40/60/80/100/120 (+40% Bonus Physical Power)(+60% Magical Power) physical damage and applying on-hit effects to all targets hit at 60% effectiveness.
Rocket Dash [E]:
Cooldown: 20/19/18/17/16
Cost: 40/35/30/25/20
Passive: When TwinBlast deals damage to an enemy Hero with a Basic Attack or Ability, Rocket Dash’s cooldown is decreased by 0.5s.
Effect: TwinBlast dashes.
Vortex Grenade [RMB]:
Cooldown: 7/6.5/6/5.5/5
Cost: 20
Effect: Launch a grenade in target direction that explodes upon contact with an Enemy Target, dealing 20/35/50/65/80 (+100% Total Physical Power) physical damage in a small area and Slowing by 15% for 0.75s.
Max Charges: 2.
New
Ventilate [R]:
Cooldown: 120/100/80
Cost: 100
Effect: Transform your guns into fully automatic machine guns, unleashing a barrage of 25 (+6% Attack Speed) bullets over 3s, dealing 12/20/38 damage per bullet (+20% Bonus Physical Power)(+15% Magical Power), for a total of 300/500/700 (+500% Bonus Physical Power)(+375% Magical Power) at 25 bullets.
New Skin - Shadow Ops TwinBlast
It’s a bit of a shot in the dark, but are you a fan of the covert-operative look? You know, the sneaky sneaky, crawling through vents type thing? Well if you are - have we got the skin for you!
No mission is impossible for the new Shadow Ops Skin [ rare] for TwinBlast, available in V0.9 in the store!
Improved Chat Moderation
It’s time to talk about one of the hottest topics we see right now. No it’s not the British summertime causing some of our computers to melt, it’s in-game chat messages.
It’s no secret that in-game chat messages haven’t exactly always been hitting the quality bar we were hoping to see under our current moderation system.
We’re pleased to reveal that as of V0.9 we’re getting with the times and deploying the latest in totally-not-evil AI technology to help shore up our in-game message defences.
Specifically this AI tool has been extensively trained to detect hostile, insulting or discriminatory language and automagically apply appropriate sanctions, scaling from temporary chat bans right the way up to the permanent removal of in-game chat privileges, with repeat offences leading to increasingly harsher results.
Sound Improvements:
We don’t normally hand the mic over to other teams in the fortnightly patch notes, but considering we wouldn’t have a mic if it wasn’t for the Sound Team we thought we’d make an exception! Take it away, Bartosz!
"Not only have we added new sounds for TwinBlast, the Core and Minions, but we're also dedicated to improving the audio mix for an even better experience.
In a recent update we made a change by assigning each Hero to a listener switch. This means that as a local player, you'll now enjoy fully spatialized enemies and allies, greatly enhancing the overall clarity of the action and making navigation through the world of Predecessor a breeze. We want to empower you to make the most informed decisions after all!
Furthermore, we're working on improving the balance of the audio mix and adding a limiter to ensure that audio doesn't clip during intense moments.
We are also addressing the crash issues you might have been experiencing by optimising our audio and limiting the number of sounds that can play simultaneously. Unfortunately the crash is ultimately caused by the Unreal Engine's editor but rest assured, we're on top of it!
_We genuinely hope you enjoy these changes, and we would love to hear your thoughts. Please feel free to share your feedback with us. Thank you for being an amazing part of our community!"
- Bartosz, Lead Sound Designer
Balance changes
Heroes
ReCrunch [R]:
◆ Base healing decreased from 30/85/140 to 20/80/140.
Unleash [Q]:
◆ Added 75% On-Hit Modifier.
◆ Total Physical Power Scaling increased from 40% to 45%.
Vengeance [Passive]:
◆ Bonus damage per stack decreased from 2% to 1.5%.
Shadow Glide [E]:
◆ Range decreased from 600 to 525.
◆ Mana Cost increased from 50 to 60.
Mercy [RMB]:
◆ Base Damage changed from 10/25/40/55/70 to 20/30/40/50/60.
Purge [R]:
◆ Base Damage increased from 90/180/270 to 180/270/360.
Items
Crests:
Epoch:
◆ Mana increased from 150 to 200.
Saphir’s Mantle:
◆ Atlas Health Gain decreased from 20% to 18%.
Assassin:
Infernum:
◆ Cinder Base damage decreased from 20 to 15.
Bug fixes
Additional bug fixes may be added after the patch is live.
◆ Fixed a bug where Kingsbane’s damage passive “Chaos” does not work.
That's all this week!
Let us know what you think of this update over on Twitter, the official Subreddit or our Discord server!