# Early Access Patch V0.10

Join the pursuit of power, with our latest original Hero - Zarus!

[Patch Notes](/content/news/patch-notes/index.html) 11 авг. 2023 г.

## Hotfix

**Hotfix V0.10.1 (11/08/23)**

◆ Addressed a bug affecting item interactions that could sometimes lead to incorrect calculations.

## Original update

_Originally released 12.00 GMT August 8th, 2023._

_Ready yourself, Champions! Zarus is coming in V0.10!_

_Zarus of course is our second original Hero after Kira and a devastating bruiser who marries deft agility with raw and limitless power. Internally we’re thrilled with how he’s come out and we can’t wait for you to get your hands on him!_

_For those of you who haven’t already skipped ahead to read about his abilities, this game update also brings some fairly hefty improvements to the way ability descriptions are showcased in game!_

_We won’t keep you any longer, pick up a spear and let’s leap into battle!_

**~ Kari, Senior Community Manager**

## A new hero appears

### **Zarus seeks out a new challenge!**

The mighty **Zarus**, Champion of Nyr and blessed by the God of the Senezani, roars into combat!

A ferocious warrior with an insatiable appetite for power and glory, Zarus dominates the battlefield in his quest for godhood!

### Watch Zarus In Action!

In case it Evaded you, now’s a good chance to catch up on our Zarus Ability Overview video!

https://www.youtube.com/watch?v=y9rnRLfxI6o

### ABILITIES:

**Gladiator \[Passive\]:**

Upon entering combat, gain a stack of Gladiator when dealing damage with basic attacks or abilities to enemy Heroes or Monsters, stacking up to 8 times. Each stack grants 1% increased physical power.

After exiting combat, stacks will fall off over 5s, restoring 0.5/1/2/3% (levels 1/6/11/16) of Zarus’ maximum health per stack consumed.

**Thrust \[LMB\]:**

**Cleave:** 10%

**Range:** 375

**Effect:** Melee basic attack dealing 54 (+80% Bonus Physical Power) physical damage.

**Barricade \[Q\]:**

**Cooldown:** 22/20.5/19/17.5/16

**Cost:** 80

**Effect:** Unfold your shield for 1.75s, reducing incoming damage by 60/65/70/75/80%. Upon recasting or after the duration, swing the shield dealing 55/75/95/115/135 (+100% Bonus Physical Power) physical damage, increasing up to 110/150/190/230/270 (+200% Bonus Physical Power) based on duration, and Stunning targets hit for 0.5s.

**Evade \[E\]:**

**Cooldown:** 16/15/14/13/12

**Cost:** 40

**Effect:**  Dash in your current movement direction, gaining 15% movement speed for 1.5s and 20% Attack Speed for 4s.

**Spear of Nyr \[RMB\]:**

**Cooldown:** 12/11.5/11/10.5/10

**Cost:** 30

**Effect:** Channel to throw a spear, dealing 70/100/130/160/190 (+110% Bonus Physical Power) physical damage to targets hit. Releasing within 0.3s will thrust the spear forward, dealing the same damage and refunding half the cooldown.

Damage increases by 100% against targets below 20% maximum health. Deals 75% damage to Minions.

**Coliseum \[R\]:**

**Cooldown:** 120/100/80

**Cost:** 100

**Effect:** Leap at an Enemy Hero, dealing 150/235/320 (+150% Bonus Physical Power) physical damage. A large Coliseum is summoned for 6s and the bonus from Gladiator is doubled.

If the target is killed within the duration you will permanently gain 6/8/10 Physical Power. You may recast this ability to end it early.

## New

### Updated Hero Ability Descriptions:

Hero ability descriptions have had a glow up! All of the important text you need to know is now colour-coded, with each of the ability’s properties having its own bulleted line. It’s never been easier to follow along with what each ability is doing for you!

It’s not just abilities though! Attack speed, critical chance and damage are now also shown on basic attacks.

And, as a final bonus, we’ve also calculated the total amount of damage each ability deals, meaning you no longer have to do advanced maths on the fly. Neat!

## Balance changes

### Heroes

_Countess’s reliance on acquiring passive stacks to succeed in a match is a double-edged sword. It means she tends to function less reliably in low-kill games while conversely has the potential to snowball out of control and become a healing menace should she “feast” too heavily on her opponents. Stripping back on the Magical Lifesteal available in her Passive and redistributing it into her Ultimate will ensure Countess is less tied to her early kills to thrive, and won’t run rampant quite as easily, especially when building tanky._

#### Blood Tithe \[Passive\]:

◆ Magical Lifesteal per stack decreased from 1.5% to 1%.

#### Eventide \[E\]:

◆ Damage increased from 80/120/160/200/240 to 85/125/165/205/245.

#### Feast \[R\]:

◆ Percent Healing increased from 45% to 50%.

## Items

#### T2:

##### Crimson Edge:

_A slight bump in early lifesteal to facilitate those that need some early healing._

◆ Lifesteal increased from 5% to 6%.

##### Rapid Rapier:

_A quick drop in physical penetration to resolve recipe issues._

◆ Physical Penetration decreased from 5 to 4.

### Bug fixes

◆ Fixed a bug where Frostguard’s stacks would immediately be removed if the enemy walked outside the Aura.

◆ Fixed an error with Frostguard’s Item type. No longer states “Slowing Aura”.

◆ Fixed a bug where Mutilator’s enhanced ability proc would not scale down with On-Hit modifiers.

That's all this week!

Let us know what you think of this update over on [Twitter](https://twitter.com/PredecessorGame), the [official Subreddit](https://www.reddit.com/r/PredecessorGame/) or [our Discord server](https://discord.gg/predecessor)!
