Balance Patch V1.0.2 | Predecessor

Balance Patch V1.0.2

Predecessor's 1.0.2 Balance Update Is Nearly Here!

Patch Notes 5 сент. 2024 г.

Introduction

Greetings Champions!

As the dust settles on our momentous V1 release, we’re already looking ahead to the future.

V1.1 is mere weeks away and brings a brand new original Hero, joining the ranks of Argus, Zarus, and Kira! That’s not all though, as the update brings many highly requested features such as mouse and keyboard support for consoles, PS5 trophies, and more!

But enough about V1.1 - let’s focus instead on the smaller, more balance-focused V1.0.2 patch.

It’s not just balance changes though; V1.0.2 brings the highly demanded legendary Doomsday Steel skin alongside all-new variants.

Let’s jump right in!

Store News

Doomsday Steel [Legendary]

Foretell the end for your enemies and prepare for Doomsday with the Steel’s new Doomsday Skin!

Available in Store in the skins tab or in the following limited-time Bundles:

Doomsday Steel Bundle - Steel [Hero] - Doomsday Steel [Legendary Skin] - Doomsday Steel [Spray] (Exclusive) - Doomsday Steel [Banner] (Exclusive) - Doomsday Steel [Profile Icon] (Exclusive)

Doomsday Steel Variant Bundle - Steel [Hero] - Doomsday Steel [Legendary Skin] - Sapphire Doomsday Steel Spray [Skin Variant] - Jet Doomsday Steel Banner [Skin Variant]

Clockwork Revenant [Uncommon]

Stick up your targets in steampunk style with Revenant’s bronze-gilded new Clockwork skin!

Available in Store in the skins tab or in the following limited-time Bundles:

Clockwork Revenant Bundle - Revenant [Hero] - Clockwork Revenant [Uncommon Skin] - Clockwork Revenant Spray [Spray] (Exclusive)

Punk Phase [Common]

Blast your foes green with envy and prove that your punk power is more than just a Phase with her new Punk skin!

Available in Store in the skins tab.

Dark Heart Morigesh [Rare]

The Dark Heart of the swamp returns once more with a brand new bundle of variants!

Available in Store in the skins tab or in the following limited-time Bundles:

Dark Heart Morigesh Bundle - Morigesh [Hero] - Dark Heart Morigesh [Rare Skin] - Desert Dark Heart Morigesh [Skin Variant] - Swamp Dark Heart Morigesh [Skin Variant]

Hero Balance Changes

Argus

Aurora

Dekker

Drongo

Feng Mao

Gideon

Grux

Howitzer

Kwang

Lt.Belica

Murdock

Muriel

Phase

Rampage

Riktor

Serath

Shinbi

Sevarog

Terra

Fey

TwinBlast

Zinx

Item Balance Changes

Carry:

Some additional Ability Haste is being granted to Nuclear Rounds, further differentiating it and facilitating builds revolving around a heavier emphasis on Ability usage.

Assassin:

Envy contributes to frustrating moments of gameplay and a feeling of inadequate counterplay due to the combination of damage and disruption it provides. General reductions to its overall strength are being levied to ensure there is an adequate opportunity cost when purchasing it over other damage options and that its Silence does not feel as oppressive to be hit by.

Infernum

Since the previous change to Cinder’s stacking, Infernum has naturally lost some of its general potency. Now that the abuse cases are far less frequent, we can provide it with some additional upfront strength, allowing it to serve as a more relevant anti-tank option for Assassins in need.

Malady

Malady’s ability to blast through Minions and Monsters thanks to Parting Gift’s AoE damage can lead to excessive clear speeds, often contributing to an extreme shift in Jungle pace, and an accelerated lack of interaction in lane as it begins to cull waves with ease. To ensure game pace does not shift as aggressively when Malady is acquired, Parting Gift is seeing a reduction in its AoE damage output.

Mesmer

Both Mesmer and Spellbreaker are seeing an increase to their Spellshield cooldowns to ensure there is an adequate amount of time to capitalize on them once popped. However, Mesmer is receiving some additional Physical Power to ensure it provides a comparable spike in power when foregoing other alternatives.

Fighter:

Basilisk is receiving an increase to Eminence’s Missing Health damage as it currently struggles to serve as an effective response to tankier targets now that they are more prevalent in matches.

Bonesaw is receiving some additional ramping Attack Speed, better allowing it to serve those Bruisers seeking to ramp up their damage over the course of a fight, especially against those chunkier targets.

Draconum aims to provide Fighters with a healthy injection of Physical Armor, allowing them to continue their investment in Bruiser Itemsation without needing another option when heavier Physical Armor investment is not required. However, the current amount of Physical Armor it provides falls short of acting as a solid single source so an additional chunk is being granted.

Earthshaker’s stats were stripped back a bit too heavily since its switch over to Ability Haste. It is regaining the Attack Speed it lost to better allow it to stand out to the various Heroes it pairs with.

Legacy is another Item that does not provide an adequate amount of protections in a single slot. Like Draconum, it is receiving a bump to its Magical Armor to make it more impactful as a standalone defensive option.

Mage:

Lifebinder struggles to find its place in many builds given its relatively niche use-cases and the strength of its competing options. Some additional Ability Haste is being added to better allow it to justify its place in builds further and allowing it to compete more readily with other Haste options.

Magnify’s Shred effect struggles to have a meaningful impact when used against an Enemy stacking a ton of Magical Armor. Some additional Shred potency is being granted to allow it to better exist as an appropriate response when dealing with tankier targets.

Orb of Enlightenment requires significant time investment to receive a return from. Even when it is fully evolved, for Heroes other than Iggy, it often struggles to justify the investment compared to simply opting for other sources of Health with more immediate return. Some additional Health is being given to its Enlightened effect, better rewarding those Magical Bruisers that delay their tempo in order to get it online, further closing the gap between other options such as Magnify and Elafrost.

Spellbreaker, like Mesmer, is receiving a cooldown increase to its Spellshield to ensure there is an adequate window of opportunity to play for after it has been popped.

Support:

Dawnstar: Health is a bit of a luxury Stat for Supports, with few Items providing it in meaningful bulks. In its absence, it can feel difficult to pair Armor-heavy options such as Galaxy Greaves or Hexbound into a build, often feeling far more optimal to forego traditional Support options for the likes of Raiment to get the Health injection needed. Dawnstar is receiving a bump in Health to help rectify this and allow for a cleaner 1-2 pairing between more Items.

Lunaria is once again receiving a hit to its Healing efficacy and stack generation due to its inherent synergy with Zinx, and the abnormal levels of healing it allows a hybrid Healer like her to put out.

Marshal exists as the go-to item for the majority of Ranged Supports, simply outshining other options due to how well-rounded it is. To bring it back into greater contention with other options and make it less of a catch-all, some of its Mana Regen is being stripped back.

Conclusion

That’s all for now!

1.0.2 might be a lighter patch than our recent 1.0 update, but rest assured 1.1 is shaping up nicely. In fact, we could say we think you’ll have a BLAST playing with the new Hero ;)

Until next time,

Rei, Alex & Kari

Game Design and Community @ Omeda Studios