Balance Patch V1.0.2 | Predecessor
Balance Patch V1.0.2
Predecessor's 1.0.2 Balance Update Is Nearly Here!
Patch Notes 5 сент. 2024 г.
Introduction
Greetings Champions!
As the dust settles on our momentous V1 release, we’re already looking ahead to the future.
V1.1 is mere weeks away and brings a brand new original Hero, joining the ranks of Argus, Zarus, and Kira! That’s not all though, as the update brings many highly requested features such as mouse and keyboard support for consoles, PS5 trophies, and more!
But enough about V1.1 - let’s focus instead on the smaller, more balance-focused V1.0.2 patch.
It’s not just balance changes though; V1.0.2 brings the highly demanded legendary Doomsday Steel skin alongside all-new variants.
Let’s jump right in!
Store News
Doomsday Steel [Legendary]
Foretell the end for your enemies and prepare for Doomsday with the Steel’s new Doomsday Skin!
Available in Store in the skins tab or in the following limited-time Bundles:
Doomsday Steel Bundle - Steel [Hero] - Doomsday Steel [Legendary Skin] - Doomsday Steel [Spray] (Exclusive) - Doomsday Steel [Banner] (Exclusive) - Doomsday Steel [Profile Icon] (Exclusive)
Doomsday Steel Variant Bundle - Steel [Hero] - Doomsday Steel [Legendary Skin] - Sapphire Doomsday Steel Spray [Skin Variant] - Jet Doomsday Steel Banner [Skin Variant]
Clockwork Revenant [Uncommon]
Stick up your targets in steampunk style with Revenant’s bronze-gilded new Clockwork skin!
Available in Store in the skins tab or in the following limited-time Bundles:
Clockwork Revenant Bundle - Revenant [Hero] - Clockwork Revenant [Uncommon Skin] - Clockwork Revenant Spray [Spray] (Exclusive)
Punk Phase [Common]
Blast your foes green with envy and prove that your punk power is more than just a Phase with her new Punk skin!
Available in Store in the skins tab.
Dark Heart Morigesh [Rare]
The Dark Heart of the swamp returns once more with a brand new bundle of variants!
Available in Store in the skins tab or in the following limited-time Bundles:
Dark Heart Morigesh Bundle - Morigesh [Hero] - Dark Heart Morigesh [Rare Skin] - Desert Dark Heart Morigesh [Skin Variant] - Swamp Dark Heart Morigesh [Skin Variant]
Hero Balance Changes
Argus
- General: Health decreased from 760 to 750.
- Dread Nova [Primary]: Damage decreased from 90/115/140/165/190 to 80/105/130/155/180. Explosion Radius decreased by 10%. Cooldown increased from 16/15/14/13/12 to 17/16/15/14/13. [QoL] Explosion VFX reduced by 30% to better match its hitbox.
- Synaptic Obliterator [Ultimate]: Magical Power Scaling decreased from 25% to 20%.
Aurora
- Glacial Charge [Primary]: Bonus Movement Speed increased from 20%/25%/30%/35%/40% to 25%/30%/35%/40%/45%.
- Boreal Sweep [Alternate]: Cooldown decreased from 13/11.75/10.5/9.25/8 to 13/11.5/10/8.5/7. Explosion damage decreased from 70/100/130/160/190 to 70/95/120/145/170.
Dekker
- General: Movement Speed decreased from 655 to 650.
Drongo
- Rad Rounds [Secondary]: Damage decreased from 15/25/35/45/55 to 15/23/31/39/47.
- Old Rusty [Alternate]: Damage decreased from 55/75/95/115/135 to 50/70/90/110/130.
Feng Mao
- Windwalker [Primary]: Bonus Physical Power Scaling decreased from 85% to 80%.
- Guardian Shield [Primary]: Movement Speed Physical Penetration Scaling decreased from 30% to 25%.
- Reaping Dash [Alternate]: Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
Gideon
- Cosmic Rift [Primary]: Cooldown decreased from 13/12/11/10/9 to 12/11/10/9/8.
- Torn Space [Secondary]: Cooldown changed from 22/20/18/16/14 to 24/21/18/15/12.
Grux
- General: Physical Armor Growth increased from 3.25 to 3.4.
- Smash And Grab [Primary]: Cooldown decreased from 18/17/16/15/14 to 17/16/15/14/13.
- Crush [Secondary]: Cooldown decreased from 16/15/14/13/12 to 16/14.75/13.5/12.25/11.
Howitzer
- R2000 Missile [Primary]: Damage decreased from 125/170/215/260/305 to 120/165/210/255/300. Magical Power Scaling decreased from 70% to 65%.
- Land Mine [Secondary]: Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
- Make It Rain [Ultimate]: Total Damage increased from 480/672/864 to 480/704/928. Damage per Missile increased from 30/42/54 to 30/44/58.
Kwang
- Strike of the Heavens [Passive]: Damage decreased from 14 (+5 per Level) to 12(+5 per Level).
- Judgement of the Heavens [Primary]: Cooldown decreased from 16/15/14/13/12 to 16/14.75//13.5/12.25/11. Mana Cost decreased from 70 to 60.
- Light of the Heavens [Alternate]: Held Damage decreased from 85/120/155/190/225 to 80/115/150/185/220. Shield decreased from 65/95/125/155/185 to 50/80/110/140/170.
- Fury of the Heavens [Ultimate]: Damage increased from 240/370/500 to 270/385/500.
Lt.Belica
- Void Bomb [Alternate]: Damage increased from 105/140/175/210/245 to 110/145/180/215/250. Cooldown decreased from 6.5 to 6.
Murdock
- Long Arm Of The Law [Ultimate]: Cooldown increased from 100/85/70 to 120/95/70.
Muriel
- Serenity [Primary]: Slow changed from 35% to 34%/38%/42%/46%/50%. Slow Duration decreased from 2 to 1.5.
- Alacrity [Alternate]: Shield increased from 60/90/120/150/180 to 70/100/130/160/190. Shield Magical Power Scaling increased from 25% to 30%. Movement Speed increased from 20% to 25%. Mana Cost decreased from 60 to 50. Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.
Phase
- General: Physical Power increased from 62 to 64. Physical Power Growth increased from 3.2 to 3.8.
- Essence Catalyst: Healing Magical Power Scaling increased from 30% to 35%.
- Energy Lance [Secondary]: Magical Power Scaling increased from 50% to 60%.
- Hyperflux [Ultimate]: Decaying Movement Speed increased from 30% to 35%.
Rampage
- Rumble [Secondary]: Damage decreased from 55/85/115/145/175 to 50/80/110/140/170.
Riktor
- Electrocute [Secondary]: Bonus Health Scaling increased from 9% to 10%. Cooldown decreased from 10/9.5/9/8.5/8 to 9/8.5/8/7.5/7. [Bugfix] Now correctly shows its level reduction when ranking up the ability.
Serath
- General: Mana increased from 350 to 365. Mana Growth increased from 45 to 50.
- Heaven’s Fury [Primary]: Damage increased from 50/70/90/110/130 to 60/80/100/120/140.
Shinbi
- Circle Rhythm [Secondary]: Damage Magical Power Scaling increased from 25% to 28%. Shield Magical Power Scaling increased from 50% to 55%.
- Rushing Beat [Alternate]: Damage increased from 50/70/90/110/130 to 60/80/100/120/140.
Sevarog
- Colossal Blow [Ultimate]: Damage decreased from 280/435/590 to 280/415/550. Magical Power Scaling increased from 75% to 85%.
Terra
- Ruthless Assault [Primary]: True Damage decreased from 50/80/110/140/170 to 50/75/100/125/150.
- Wild Rush [Alternate]: Shield Max Health Scaling decreased from 14% to 12%.
- Unstoppable Force [Ultimate]: Bonus Physical Armor decreased from 10/18/26 to 8/16/24. Bonus Magical Armor decreased from 10/18/26 to 8/16/24.
Fey
- General: Physical Armor increased from 18 to 21. Mana decreased from 450 to 430.
- Nature’s Vengeance [Passive]: Movement Speed increased from 15% to 30%. Duration decreased from 5 to 3.
- Bramble Patch [Primary]: Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8. Slow changed from 40% to 34%/38%/42%/46%/50%. Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.
- Harvest Nettles [Secondary]: Damage changed from 90/120/150/180/210 to 85/120/155/190/225. Magical Power Scaling decreased from 50% to 45%. Damage Amplification per Stack decreased from 25% to 20%. Damage Amplification Duration increased from 6 to 8. Damage Amplification Max Stacks increased from 3 to 4. Cost decreased from 50 to 40. Mana Refund decreased from 35 to 30. [QoL] Projectile cast-time and responsiveness improved.
- Untamed Growth [Alternate]: Cooldown increased from 12/11/10/9/8 to 13/12/11/10/9.
- Fly Trap [Ultimate]: Magical Power Scaling increased from 60% to 65%.
TwinBlast
- Overdrive [Passive]: Bonus Attack Speed increased from 35% to 40%.
- Ventilate [Ultimate]: Damage per Bullet increased from 14/22/30 to 16/23/30.
Zinx
- General: Mana decreased from 380 to 350. Mana Regen decreased from 1.6 to 1.3. Mana Regen Growth increased from 0.12 to 0.15.
- Triage Protocol [Passive]: Bonus Infuse Healing decreased from 50% to 40%.
- Bad Medicine [Secondary]: Cost decreased from 60 to 50.
- Infuse [Alternate]: Healing Magical Power Scaling decreased from 40% to 35%.
- Neural Regenesis [Ultimate]: Duration decreased from 4.5 to 4.
Item Balance Changes
Carry:
Some additional Ability Haste is being granted to Nuclear Rounds, further differentiating it and facilitating builds revolving around a heavier emphasis on Ability usage.
- Ability Haste increased from 15 to 20.
Assassin:
Envy contributes to frustrating moments of gameplay and a feeling of inadequate counterplay due to the combination of damage and disruption it provides. General reductions to its overall strength are being levied to ensure there is an adequate opportunity cost when purchasing it over other damage options and that its Silence does not feel as oppressive to be hit by.
- Physical Penetration decreased from 7 to 6.
- Sacrificial Strike Duration decreased from 3 to 2.5.
- Hush Silence Duration decreased from 1s to 0.8s.
Infernum
Since the previous change to Cinder’s stacking, Infernum has naturally lost some of its general potency. Now that the abuse cases are far less frequent, we can provide it with some additional upfront strength, allowing it to serve as a more relevant anti-tank option for Assassins in need.
- Cinder Max Health Damage increased from 3.5% to 4%.
Malady
Malady’s ability to blast through Minions and Monsters thanks to Parting Gift’s AoE damage can lead to excessive clear speeds, often contributing to an extreme shift in Jungle pace, and an accelerated lack of interaction in lane as it begins to cull waves with ease. To ensure game pace does not shift as aggressively when Malady is acquired, Parting Gift is seeing a reduction in its AoE damage output.
- Parting Gift Damage decreased from 25% to 20%.
Mesmer
Both Mesmer and Spellbreaker are seeing an increase to their Spellshield cooldowns to ensure there is an adequate amount of time to capitalize on them once popped. However, Mesmer is receiving some additional Physical Power to ensure it provides a comparable spike in power when foregoing other alternatives.
- Physical Power increased from 40 to 45.
- Vengeful Shroud Cooldown increased from 45 to 60.
Fighter:
Basilisk is receiving an increase to Eminence’s Missing Health damage as it currently struggles to serve as an effective response to tankier targets now that they are more prevalent in matches.
- Eminence Missing Health Damage increased from 3% to 3.5%.
Bonesaw is receiving some additional ramping Attack Speed, better allowing it to serve those Bruisers seeking to ramp up their damage over the course of a fight, especially against those chunkier targets.
- Colossal Sunder Bonus Attack Speed increased from 10% to 12%.
Draconum aims to provide Fighters with a healthy injection of Physical Armor, allowing them to continue their investment in Bruiser Itemsation without needing another option when heavier Physical Armor investment is not required. However, the current amount of Physical Armor it provides falls short of acting as a solid single source so an additional chunk is being granted.
- Physical Armor increased from 35 to 40.
Earthshaker’s stats were stripped back a bit too heavily since its switch over to Ability Haste. It is regaining the Attack Speed it lost to better allow it to stand out to the various Heroes it pairs with.
- Attack Speed increased from 25 to 30.
Legacy is another Item that does not provide an adequate amount of protections in a single slot. Like Draconum, it is receiving a bump to its Magical Armor to make it more impactful as a standalone defensive option.
- Magical Armor increased from 30 to 35.
Mage:
Lifebinder struggles to find its place in many builds given its relatively niche use-cases and the strength of its competing options. Some additional Ability Haste is being added to better allow it to justify its place in builds further and allowing it to compete more readily with other Haste options.
- Ability Haste increased from 10 to 15.
Magnify’s Shred effect struggles to have a meaningful impact when used against an Enemy stacking a ton of Magical Armor. Some additional Shred potency is being granted to allow it to better exist as an appropriate response when dealing with tankier targets.
- Arcana Magical Armor Shred increased from 15% to 20%.
Orb of Enlightenment requires significant time investment to receive a return from. Even when it is fully evolved, for Heroes other than Iggy, it often struggles to justify the investment compared to simply opting for other sources of Health with more immediate return. Some additional Health is being given to its Enlightened effect, better rewarding those Magical Bruisers that delay their tempo in order to get it online, further closing the gap between other options such as Magnify and Elafrost.
- Enlightened Health per Level increased from 12 to 15.
Spellbreaker, like Mesmer, is receiving a cooldown increase to its Spellshield to ensure there is an adequate window of opportunity to play for after it has been popped.
- Veil Cooldown increased from 45 to 60.
Support:
Dawnstar: Health is a bit of a luxury Stat for Supports, with few Items providing it in meaningful bulks. In its absence, it can feel difficult to pair Armor-heavy options such as Galaxy Greaves or Hexbound into a build, often feeling far more optimal to forego traditional Support options for the likes of Raiment to get the Health injection needed. Dawnstar is receiving a bump in Health to help rectify this and allow for a cleaner 1-2 pairing between more Items.
- Health increased from 250 to 300.
Lunaria is once again receiving a hit to its Healing efficacy and stack generation due to its inherent synergy with Zinx, and the abnormal levels of healing it allows a hybrid Healer like her to put out.
- Incandescence Max Healing decreased from 100-300 to 100-250.
- Incandescence Damage stored decreased from 30% to 25%.
Marshal exists as the go-to item for the majority of Ranged Supports, simply outshining other options due to how well-rounded it is. To bring it back into greater contention with other options and make it less of a catch-all, some of its Mana Regen is being stripped back.
- Base Mana Regen decreased from 125% to 100%.
Conclusion
That’s all for now!
1.0.2 might be a lighter patch than our recent 1.0 update, but rest assured 1.1 is shaping up nicely. In fact, we could say we think you’ll have a BLAST playing with the new Hero ;)
Until next time,
Rei, Alex & Kari
Game Design and Community @ Omeda Studios