Predecessor Patch v0.3.2 | Predecessor

Predecessor Patch v0.3.2

Let's look ahead at Balance Patch V.0.3.2, coming this Tuesday!

Patch Notes 23 de mai. de 2023

Summary

Patch releasing February 7th 2023.

Hey all! Time for another balance update!

In this patch we’re continuing our work improving Mages and their itemization, along with reducing the viability of Mages running tank items. We’re also tuning some Tanks and Assassins, and looking to give Revenant some post-release love.

So what’s next? In addition to our usual monitoring of feedback and data from this patch, as well as our upcoming release of a certain pop star, our eyes are now fixed on the Carry role as the focus for our 0.4.x balance update where we will be looking to vastly improve their itemization and build paths. This has been pushed back due to a ton of new features being implemented in patch 0.4 in a few weeks.

- Demonde, Junior Game Designer

Balance changes

MATCHMAKING IMPROVEMENTS

We’ve heard your feedback regarding matchmaking and the changes we made in patch V.0.3. With that in mind, we’re looking to make further adjustments.

◆ We’ve tightened matchmaking search parameters. Our goal as always is to increase match quality, though this change may also lead to slightly longer matchmaking times. In addition, full parties of experienced players will have longer queue times, but should allow more time for the system to find the most-fair matchup. We will be monitoring these changes closely.

◆ We’ve reduced the impact of the Party modifier, hopefully leading to better quality matches across the majority of the player base. We'll continue to monitor this change.

HERO CHANGES

Continuing on from the above we’re increasing fountain regen to help players get back into the action quicker. Also, due to item changes, some Heroes’ recommended items have been updated to reflect recent changes.

◆ Health & Mana Regeneration in Base increased from 12.5% per second to 18% per second.

◆ Various Hero Recommended Items updated.

S-Factor:

A Hero’s S-Factor is their Scaler. This determines how much of their stats they get from their growth. A Hero with a larger S-Factor will get more of their growth stats earlier in the game. On average, the changes made with this patch will create less variance in per level stats and increase the amount of stats Heroes are receiving in the early game. This will affect Health and Mana the most, meaning TTK should rise a little bit in the early stages of the game.

◆ Hero S-Factors compressed and increased.

Countess:

Here we are looking to stop the Tank Countess abuse case that was causing her to become a near-unkillable force. This should return her to being the high damage, squishy, burst Mage that she is.

Blood Tithe:

◆ Magical Lifesteal per stack decreased from 2% to 1.5%.

Blade Siphon [RMB]:

◆ Base Healing per target decreased from 10/12/14/16/18 to 10/11/12/13/14.

Eventide [E]:

◆ Base Damage decreased from 80/130/180/230/280 to 80/125/170/215/260.

◆ Scaling increased from 70% to 75%.

Feng Mao:

Feng Mao has been seeing slightly too much success with Bruiser builds, so we’re shifting some of the power scaling from his Ultimate into penetration.

General:

◆ [Bug Fix] Fixed an issue where Feng Mao’s Passive stated it had a Physical Power Scaling.

Earth Shatter [R]:

◆ Physical Power Scaling decreased from 80% to 70%.

Fey:

Boxing with Fey’s trading pattern was a tad too difficult, so this patch she is getting a scaling increase to bring her inline with other Mages.

General:

◆ Base Health increased from 560 to 590.

Bramble Patch [Q]:

◆ Scaling increased from 55% to 60%.

Gideon:

Gideon has been able to ignore building too much mana early game, often opting instead into the higher durability builds.

Cosmic Rift [Q]:

◆ Scaling increased from 65% to 70%.

◆ Mana Cost increased from 80/85/90/95/100 to 80/90/100/110/120.

Howitzer:

As with other Heroes, we’re increasing Howitzer’s scaling a bit to ensure that he can keep up.

R2000 Missile [Q]:

◆ Scaling increased from 70% to 75%.

Kallari:

Kallari’s first clear has become infamous for its speed.

General:

◆ Base Attack Speed decreased from 120 to 110.

Lt Belica:

Belica is needing a bit of a boost.

Seismic Assault [Q]:

◆ Scaling increased from 65% to 70%.

Murdock:

Murdock has fallen off a bit recently when it comes to the later stages of the game.

General:

◆ Health Growth increased from 84 to 88.

Muriel:

A small mana buff for Muriel should help her out.

Consecrated Ground [E]:

◆ Mana Cost decreased from 100/110/120/130/140 to 100/105/110/115/120.

Narbash:

Narbash has been a touch offbeat with his Song of my people ability.

General:

◆ Base Mana increased from 380 to 480.

Revenant:

Based on feedback we’ve received from the community we’re increasing his rate of fire.

General:

◆ Base Physical Power decreased from 57 to 52.

Riktor:

We’re bumping down Riktor’s health just a smidge.

General:

◆ Base Health decreased from 560 to 540.

Sevarog:

Sev is getting plenty of compensation in this patch due to Fire Blossom nerfs.

General:

◆ Health Growth increased from 92 to 102.

Steel:

Steel continues to be a menace.

General:

◆ Base Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.

ITEM CHANGES

Crests:

Fenix:

Due to community feedback we’re lowering down the time it takes for Fenix to expire.

◆ Rebirth Location Marker Duration decreased from 6s to 4s.

T2:

Brimstone:

Brimstone has been seeing abuse on more than just Tanks.

General:

◆ [Bug Fix] Fixed an issue that was causing Brimstone to draw Tower aggro.

Blaze [Passive]:

◆ Base Damage decreased from 20 to 12.

Assassin:

Malady:

Malady has also seen abuse outside of its intended class.

General:

◆ Demise Scaling decreased from 30% to 10%.

Mage:

Mage itemization is getting a big shift.

Astral Catalyst:

General:

◆ Magical Power increased from 50 to 60.

Azure Core:

Arcane Magic [Passive]:

◆ Scaling increased from 3% of maximum mana to 4% of maximum mana.

Combustion:

General:

◆ Base Damage decreased from 80 to 70.

Dreambinder:

General:

◆ Cost increased from 2900 to 3000.

Golems Gift:

General:

◆ Magical Power increased from 60 to 70.

Repeated Item Changes
Additional Updates Specific to Various Items

Tower Changes:

While you are there to protect your towers, we wanted them to pack a little bit more of a punch themselves.

Bug fixes

◆ Fixed a bug that caused the game to continue running even after closure.

That's all this week! Let us know what you think of these changes over on Twitter, the official Subreddit or our Discord server!