Predecessor Patch v0.2.3 | Predecessor

Predecessor Patch v0.2.3

Patch v0.2.3 is now live! It's our first balance patch of the year and this one is primarily targeting item build diversity with a sprinkling of Hero balance.

Patch Notes 11 de jan. de 2023

Summary

Hey folks!

It's our first balance patch of the year and this one is primarily targeting item build diversity with a sprinkling of Hero balance.

More changes and improvements are cooking, which you can expect to see soon in future patches. Until then we've heard community feedback and hope these changes not only help level out the meta a bit but also shake things up to keep you on your toes!

-import, Game Designer

Predecessor: Patchv0.2.3
HEROES:
Countess: First up is Countess, we've mainly focused on giving her some small stat adjustments to tweak her late game durability, as well as her general slipperiness. Her healing potential is still something we're keeping an eye on, especially because we know that she'll be one of the Heroes impacted by some of the item changes that we've implemented in this patch. Rest assured that we'll be monitoring your feedback and will adjust her further if needed!

Shadow Slip [Q]

Dekker:

Every team needs a good Support Hero so today we're also looking at Dekker - slightly improving her damage output to help her compete in her lane.

Drongo:

Shrapnel Cannon [R]

Gadget:

Gadget is another Hero getting some attention this week. Specifically we've nerfed her Sticky Mine ability slightly but to compensate and level out her damage output we've also increased this ability's scaling slightly. As with all our Heroes, we'll be keeping an eye on her and making further adjustments if necessary.
Sticky Mine [Q]

Speed Gate [E]

Grux:

Grux has been naturally very dominant in the Offlane, with few Heroes able to meet his overwhelming aggression. Today we're lowering his durability a smidge to make playing him more of a challenge, giving more opportunities for Enemy Heroes to punish his hostile playstyle.

Howitzer:
Howitzer's Land Mine ability has been subject to some tweaks and improvements this week. We've lowered the distance an Enemy mine can knock you back to tackle some of the frustration of being mined from far away. In tandem to this we've also increased the self-inflicted knockback distance that comes from using the ability, letting Howitzer get back up to Midlane from the River. We hope you'll find these changes to be a blast to play with! Land Mine [E]

Kallari:

Kallari's 1-2 Item power spike has been pretty substantial compared to many other Heroes, which has led to a few changes today that we hope will better balance her on the field. As ever, we'll be monitoring her performance and your feedback to make further tweaks if needed.
Death Mark [E]

Guillotine [R]

Khaimera:

Spirit Regeneration [Passive]

Narbash:

Calling all Orcs! Narbash's late game healing is going up! We think this change will really help his ability to support his allies, but as usual we’ll be monitoring Narbash's performance going forward.
Song of my People [E]

Sevarog:

Poor Sevarog has really struggled lately to survive the early game thanks to his low durability; something we've addressed slightly today. The goal is to help Sevarog effectively scale to become the tank his team needs, so we've bumped up his sustainability alongside his durability to help stop wild Rhinos from running him down.

Siphon [Q]

Steel:

Everyone's favourite big orange cyborg continues to be a strong Offlaner thanks to his ability to comfortably scale into team fights. In today's balance patch we’re hitting his early game Mana pool, opening up opportunities for Enemy Heroes to punish him if he commits too hard.
Bullrush [Q]

ITEMS:
CRESTS:
Rogue Crest:

Assassin Crest:

Tempest:

As part of our efforts to combat the many Tank/Mage builds that have cropped up lately (while keeping Gideon's Tempest/Truesilver build intact), we've tweaked the damage numbers on Tempest.
Overcharge [Active]

TIER 2:
Loch Shawl:

Loch Shawl is getting reworked to fit larger changes to the Leviathan item, which you can find further down this page.

Passive Reworked
New Passive - Blighted Veil:

Recipe changed

TIER 3:
Astral Catalyst:
Long awaited, this is for Rei.
Ravenous [Passive]

Augmentation:

We've adjusted Augmentation's stats slightly to help it stand out from other items, giving it a more unique identity and hopefully paving the way for more unique builds with the item.

Demolisher:

Bursty ADC builds have been taking over and Demolisher is one of the larger contributors to this. With Revenant on his way and Crit Kallari showing up more, we feel comfortable taking Demolisher down a notch.
First Strike [Passive]

Dust Devil:

We've given some nice quality of life buffs to Dust Devil to better emphasise the more fun perks of the item (the movement speed and attack speed). The aim is for the item to feel easier to buy, as it offers more bang for buck.
Menace [Passive]

Legacy:

Up until this point you lost 10 Physical Power from completing Legacy, so today we've given it the correct amount of Physical Power while adjusting its haste to compensate. This item was already very potent as a 2nd or 3rd option, so this should hopefully help it fall in line as more of a niche/tech option, rather than being a necessary pick up in every game.

Leviathan:

Leviathan. From a design standpoint it's been problematic thanks to its potential for Mage abuse and its positioning as a must-have item as a haste capstone for Tanks.
To combat this we're shifting its identity to new (and much needed) anti-heal magical armour item. This provides a new option for Tanks who need solutions to help them counter Heroes like Countess as well as upcoming sustain-based magical damage Heroes that we'll be adding in the future. You can expect a rebrand/rename for this item in the next patch to help it stay on theme with other anti-heal options, and as usual we'll be watching for your feedback.

Passives Reworked
New Passive - Blighted Veil:

New Passive - Colossus:

Recipe changed:

Malady:

Combined with other compounding effects, Malady has been one of the biggest factors behind Kallari’s recent dominance. Increasing this item's cost will hopefully alleviate this a bit.

Mutilator:

The Mutilator’s anti-tank identity and overall stat line has made it feel like a must-buy for many characters. We’re hoping that today's nerfs open up more build paths and more diversity for more bruisers.
Mutilate [Passive]

Nightfall:

This change is actually more of a bugfix in disguise, as previously you were losing stats for completing this item before today. Nightfall now has a brand new recipe, and we've also lowered its cost a bit to make it easier to buy.

Raiment of Renewal:

These Raiment changes are part of a continued initiative to combat abuse cases from characters with innate sustain.
Synthesis [Passive]

Tainted Guard:

Tainted Guard has been the subject of some big nerfs along with Tank itemisation and now, with the changes to Leviathan, we're looking to slot in a bit of Ability Haste to allow Tank builds to offset the overall Haste loss. This should hopefully maintain this item's usefulness as a competitive option if you need anti-heal.

Tainted Rounds:

On-hit focused builds haven’t seen as much play as we’ve wanted, so today we've adjusted Tainted Rounds to try and make it more appealing for people to buy and try out!

Tainted Totem:

This change is directly targeting abuse cases from non-support characters. That's right Crunch, Rampage & Countess, we're looking at you!
Nirvana [Passive]

Tectonic Mallet:

Tectonic Mallet had a major bug that meant it was almost a deficit to pick it up. Now we've fixed this, making this mallet a very powerful item for bruisers that synergises well with items like Augmentation or Void Helm.

Magnitude [Passive]

Terminus

Terminus terror no longer! Anon [Passive]