Early Access Patch V0.13 | Predecessor
Early Access Patch V0.13
Things are heating up, just in time for Winterfest!
Patch Notes 1 de dez. de 2023
Hotfixes
V0.13.2 \| Released (15.12.2023)
- Made improvements to mitigate error code P-4100
- Made improvements to mitigate an issue where Heroes would not appear on draft
- Fixed an issue where Gideon's Torn Space [Secondary] ability would cause micro stutters
- Fixed an issue where jumping while casting Gideon's Torn Space [Secondary] ability would increase momentum
V0.13.1 (08.12.2023)
- PlayStation on-screen keyboard now defaults to uppercase for friend codes
- Fixed an issue where discounts were not shown correctly in the store
- Fixed an issue where bundles would remain on screen after purchasing
- Temporarily set Adaptive Triggers default to "off" while we investigate an infinite auto-attack issue (players can turn this back on in Settings)
Introduction
It may be getting cold out there Champions, but our newest Hero is turning up the heat!
That’s right, at long last Iggy & Scorch are finally here, bringing a blistering torrent of oil and flames to the battlefield! Need to cool off? Our new Winterfest event might be just what you need!
Last but certainly not least, V0.13 sees the dawn of Predecessor on PlayStation! It’s been a long and highly anticipated journey and we’re thrilled to finally be welcoming our console friends to the battlefield.
A New Hero Appears!
Iggy & Scorch are ready to torch… well… everything!
Iggy & Scorch are Predecessor’s first Hero pair, combining their unique skills to deliver flaming chaos to the battlefield. Read on to learn more about these badland battlers!
Abilities:
Badlands Critter [Passive]:
Effect: Scorch hurls up oil with his basic attack that applies Slick to enemies hit, Slowing them by 2% per stack for 3s, up to a maximum of 5 stacks.
Enemies affected by Slick become Ignited when damaged by Flame Turrets, Molotov or Inferno. Ignited Enemies burn for 7 (+1.2 per level)(+6% Magical Power) magical damage per stack, over 3s.
Spew [Basic Attack]:
BAT: 1.4
Effect: Ranged basic attack dealing 50 (+60% Bonus Physical Power) physical damage.
Flame Turret [Primary]:
CD: 20/19/18/17/16 per charge (3 Charges)
Cost: 50
Effect: Iggy throws down a Flame Turret with 105 (+25 per Hero Level)(+30% Magical Power) health that shoots homing fireballs at Enemy Targets within 1300 units. Each fireball deals 10/16/22/28/34 (+16% Magical Power) magical damage.
Oil Spill [Secondary]:
CD: 16/15/14/13/12
Cost: 60
Effect: Scorch spews a ball of oil that rolls forward, dealing 40/60/80/100/120 (+30% Magical Power) magical damage to all Enemies hit.
Inferno [Ultimate]:
CD: 120/100/80
Cost: 100
Effect: Scorch unleashes a cone of fire, dealing 270/360/450 (+135% Magical Power) magical damage over 4s.
Winterfest Event
Winterfest is an in-game event that will start on the 12th of December 2023 and run until the 2nd of January 2024. Completing games during that time will net you XP that is used to earn a variety of exceedingly cool seasonal rewards.
Winterfest Rewards
- Five new profile icons
- Two new sprays
- A new banner
- Yuletide Feng Mao Skin [ Common ]
Store Update
Winterfest Skins
The following skins will be available from the 12th December 2023 until the 19th of January 2024.
Peppermint Kallari [ Common ]
Jingle Bombs Iggy & Scorch [ Common ]
Old Saint Riktor [ Rare ]
New Items
In V0.13 we’re adding a range of brand spanking new items to the game! We’re delivering 11 completely new items, with 2 new or reworked items, per class!
Ability Buffering Improvements
What Is Ability Buffering?
In Predecessor, when you are blocked from casting an ability due to an ongoing action, you may input another ability mid-way to “queue” it. Said ability will then attempt to cast at the next available opportunity.
Improvements:
- The last ability that you attempted to use while buffering will now be the ability that is actually used.
- Abilities may now only be buffered for a short time before they are “forgotten” and must be input again.
- Jumping may now be buffered.
- Active Items and Blinks may now be buffered.
PlayStation Closed Beta
December 5th marks the launch of the PlayStation Closed Beta - an important technical test and a huge milestone for our full release on console later next year.
Key Distribution
We will be sending out keys in waves based on your queue number. The first wave of keys will be sent out to the first 10,000 players in the queue.
Matchmaking Improvements
Over the last week of maintenance windows, we've worked with our matchmaking provider to make a number of backend changes to the matchmaking system. These changes should improve overall match quality without affecting matchmaking times for most players.
Bug Fixes
- Fixed a bug where The Fey’s wings SFX would still play upon dying.
- Fixed a bug where Silentium would not play SFX for the user correctly.
- Fixed a bug where AI Heroes could get stuck in a short “ping-pong” pathing loop.
Known Issues
- The Heroes & Profile tabs can sometimes incorrectly show a notification icon, even when there is nothing new to claim.
That's everything this time Champions, what do you think? Let us know your feedback over on our Discord server or the Predecessor Subreddit.
Until next time!