Balance Patch V1.0.2 | Predecessor

Balance Patch V1.0.2

Predecessor's 1.0.2 Balance Update Is Nearly Here!

5 de set. de 2024

Introduction

Greetings Champions!

As the dust settles on our momentous V1 release we’re already looking ahead to the future.

V1.1 is mere weeks away, and brings a brand new original Hero, joining the ranks of Argus, Zarus and Kira! That’s not all though, as the update brings many highly requested features such as mouse and keyboard support for consoles, PS5 trophies and more!

But enough about V1.1 - let’s focus instead on the smaller, more balance focused V1.0.2 patch.

It’s not just balance changes though, V1.0.2 brings the highly demanded legendary Doomsday Steel skin alongside all-new variants.

Let’s jump right in!

Store News

Doomsday Steel [Legendary]

Foretell the end for your enemies and prepare for Doomsday, with the Steel’s new Doomsday Skin!

Available in Store in the skins tab or in the following limited-time Bundles:

Doomsday Steel Bundle - Steel [Hero] - Doomsday Steel [Legendary Skin] - Doomsday Steel [Spray] (Exclusive) - Doomsday Steel [Banner] (Exclusive) - Doomsday Steel [Profile Icon] (Exclusive)

Doomsday Steel Variant Bundle - Steel [Hero] - Doomsday Steel [Legendary Skin] - Sapphire Doomsday Steel Spray [Skin Variant] - Jet Doomsday Steel Banner [Skin Variant]

Clockwork Revenant [Uncommon]

Stick up your targets in steampunk style, with Revenant’s bronze-gilded new Clockwork skin!

Available in Store in the skins tab or in the following limited-time Bundles:

Clockwork Revenant Bundle - Revenant [Hero] - Clockwork Revenant [Uncommon Skin] - Clockwork Revenant Spray [Spray] (Exclusive)

Punk Phase [Common]

Blast your foes green with envy and prove that your punk power is more than just a Phase, with her new Punk skin!

Available in Store in the skins tab.

Dark Heart Morigesh [Rare]

The Dark Heart of the swamp returns once more with a brand new bundle of variants!

Available in Store in the skins tab or in the following limited-time Bundles:

Dark Heart Morigesh Bundle - Morigesh [Hero] - Dark Heart Morigesh [Rare Skin] - Desert Dark Heart Morigesh [Skin Variant] - Swamp Dark Heart Morigesh [Skin Variant]

Hero Balance Changes

Alongside some general efficacy hits to both his Ultimate and early-game threat, Argus is receiving some reductions to Dread Nova’s hitbox to provide more room for counterplay following frequent community feedback that the ability can be frustrating to interact with. With the tighter hitbox, not only will the visuals be more representative of the actual damaging area, but it will also require more accuracy from Argus to land, allowing for more dodging opportunities and better rewarding skillful execution.

General: - Health decreased from 760 to 750.

Dread Nova [Primary]: - Damage decreased from 90/115/140/165/190 to 80/105/130/155/180. - Explosion Radius decreased by 10%. - Cooldown increased from 16/15/14/13/12 to 17/16/15/14/13. - [QoL] Explosion VFX reduced by 30% to better match its hitbox.

Synaptic Obliterator [Ultimate]: - Magical Power Scaling decreased from 25% to 20%.

Aurora’s Ice Wall can be difficult for Allies to fully utilise before it melts away, so some additional movement speed is being granted to Heroes gliding on it to make it more quickly usable. Additionally, Boreal Sweep is receiving a reduction in raw damage in return for some additional uptime, further unwinding Aurora from excessive Ability Haste reliance and ensuring full-tank builds do not possess as much inherent burst damage.

Glacial Charge [Primary]: - Bonus Movement Speed increased from 20%/25%/30%/35%/40% to 25%/30%/35%/40%/45%.

Boreal Sweep [Alternate]: - Cooldown decreased from 13/11.75/10.5/9.25/8 to 13/11.5/10/8.5/7. - Explosion damage decreased from 70/100/130/160/190 to 70/95/120/145/170.

Dekker’s general elusiveness and mobility is already on the high-end, made more extreme by her Movement Speed which exceeds many other ranged Heroes. She is receiving a reduction to her Movement Speed to reduce her general safety and roam effectiveness, providing more room for punishment should she overstep.

General: - Movement Speed decreased from 655 to 650.

Drongo’s ability to bully out a lane with poke and threaten all-ins provides him with too much general laning strength compared to other Carries. As a result, some general Ability damage is being stripped back to reduce Drongo’s general trading strength with him having to work a little harder to secure an advantage.

Rad Rounds [Secondary]: - Damage decreased from 15/25/35/45/55 to 15/23/31/39/47.

Old Rusty [Alternate]: - Damage decreased from 55/75/95/115/135 to 50/70/90/110/130.

[...]

(Additional hero balance changes follow the same format)

Item Balance Changes

Carry:

Some additional Ability Haste is being granted to Nuclear Rounds, further differentiating it and facilitating builds revolving around a heavier emphasis on Ability usage.

Assassin:

Envy contributes to frustrating moments of gameplay and a feeling of inadequate counterplay due to the combination of damage and disruption it provides. General reductions to its overall strength are being levied to ensure there is an adequate opportunity cost when purchasing it over other damage options, and that its Silence does not feel as oppressive to be hit by.

(Additional item balance changes follow the same format)

That’s all for now!

1.0.2 might be a lighter patch than our recent 1.0 update, but rest assured 1.1 is shaping up nicely. In fact we could say we think you’ll have a BLAST playing with the new Hero ;)

Until next time,

Rei, Alex & Kari

Game Design and Community @ Omeda Studios