V1.5 Patch Notes | Predecessor
V1.5 Patch Notes
Everything you need to know about V1.5!
Patch Notes Apr 23, 2025
Hotfixes
- Fixed Login Issue for accounts with big inventories
- Ranked Leaderboard is reactivated
- Fixed several instances that could cause the game to crash
- Fixed an issue causing performance drops when Wukong was present in a match
- Fixed a performance issue related to Iceskorn Talons
- Fixed a bug where the highlight effect would disappear when multiple Loot Cores were purchased in quick succession
- Fixed an issue that caused some settings options to disappear
- Removed a soft lock scenario where players could get stuck by opening the social screen from the scoreboard
- Hero pick warnings and loading voiceover have been restored
- Resolved an issue where replay codes couldn’t be copied correctly
- Lowered the default volume of hitmarkers
- Hero icons in voice chat will now remain consistent after a player reconnects to the game
- Login issue affecting PS5 players should be resolved
- Fixed an issue where picked Heroes were not greyed out during Draft
- Mastery and Affinity numbers are no longer displayed in incorrect colour during Draft
- Fixed audio for primary impacts
- Fixed an issue where keybinds would reset if one of them was set to "None"
- Fixed an issue that caused extended loading times for some PS5 players
Hello, Champions!
A historic moment is upon us — Patch 1.5 launches next week, and with it comes the arrival of the final Paragon hero: the long-awaited, much-hyped legend himself — Wukong! This marks the end of an era in Predecessor... and the beginning of something entirely new. What lies beyond? If you tuned in to our V1.5 preview stream you already know. If you haven’t watched it, the VOD is available here - there were many exciting announcements in this one, check it out!
But Wukong isn’t swinging in alone — we’ve got a few more surprises lined up:
- Big news for Ranked Mode
- New game server location
- The usual round of bug fixes and balance updates
- New skins… including some returning favourites
- And something many of you have asked for: the ability to purchase loot cores!
Let’s dive in, shall we?
New Hero: Wukong – He Who Became a Master
You asked. You waited. You asked again. You waited some more… but the wait is finally over — Wukong has arrived to complete Predecessor's roster of Paragon Heroes!
That’s it — that’s all of them. And what a way to close the chapter.
Stats:
- Health: 730 (+121 per Level)
- Health Regen: 1.25 (+0.2 per Level)
- Mana: 345 (+48 per Level)
- Mana Regen: 1.2 (+0.2 per Level)
- Physical Power: 60 (+4 per Level)
- Attack Speed: 110 (+2 per Level)
- Physical Armor: 32 (+4 per Level)
- Magical Armor: 30 (+1.8 per Level)
- Movement Speed: 705
- Basic Attack Range: 300u
- BAT: 1.15
Abilities:
Somersault [Passive]:
CD: 16-5.45 (-0.65 per Level)
Effect: Wukong can double jump while mid-air.
Ruyi Jingu Bang [Basic Attack]:
Effect: Wukong’s Basic Melee Attack, dealing 60 (+90% Bonus Physical Power) physical damage.
Cloudwalker || Pole Vault [Primary]:
CD: 22/21/20/19/18/17 || 14/13.6/13.2/12.8/12.4/12
Cost: 50 | 40
[Spirit Stance] Effect: Wukong gains 5%/6%/7%/8%/9%/10% Movement Speed and creates a strip of wind underneath him for 4s that allows him to walk on air. Allies can also walk on the wind. Wukong can gain height by looking up while walking forward, or looking down and walking backwards.
[Body Stance] Effect: Wukong uses his staff to leap into the air based on his current movement direction, gaining 25%/30%/35%/40%/45%/50% Attack Speed for 4s.
Cyclebreaker || High Impact [Secondary]:
CD: 20/19/18/17/16/15 || 12/11.6/11.2/10.8/10.4/10
Cost: 80 || 50
[Spirit Stance] Effect: Wukong spins his staff, gaining 35% Damage Reduction and Destroying Projectiles that hit him for 1.5s. He then throws the staff 1200u, dealing 70/100/130/160/190/220 (+75% Bonus Physical Power) magical damage to the first Enemy it collides with and Stunning them for 1s.
[Body Stance] Effect: Wukong slams his staff down dealing 70/105/140/175/210/245 (+130% Bonus Physical Power) physical damage. Deals up to 0-60% additional damage when used from heights of 0-1500u.
Windsurge || Force Push [Alternate]:
CD: 14/13.4/12.8/12.2/11.6/11 || 17/16.2/15.4/14.6/13.8/13
Cost: 55/60/65/70/75/80 || 55/60/65/70/75/80
[Spirit Stance] Effect: Wukong dashes 850u, dealing 70/105/140/175/210/245 (+110% Bonus Physical Power) physical damage and Slowing by 40% for 1s.
[Body Stance] Effect: Wukong strikes forward with his staff, Pushing Enemy Units and his Clones 1000u away. Deals 60/90/120/150/180/210 (+90% Bonus Physical Power) physical damage, and Slows by 30% for 0.75s.
84000 Hairs [Ultimate]:
CD: 0
Cost: 0
Effect: Wukong switches between his Spirit and Body stances, changing his abilities.
Passive: Wukong gains stacks of Hair when damaging enemies, stacking up to 5 times. Stacks are lost upon exiting combat.
Upon reaching 5 stacks of Hair, Wukong consumes them all to spawn a Clone of himself. Clones follow Wukong and attack Enemies that he hits.
- Up to 2/3/4/5 Clones may be active at one time.
- Clone Health: 20% of Wukong's Max Health.
- Clone Damage: 20% of Wukong's Basic Attack Damage.
- Clones apply Proc Effects from Items, such as Infernum.
- Clones do not apply On-Hit Effects from Items, such as Sky Splitter.
Store News:
New Skins:
Shadow Ops Wukong [Epic]
Rogue Wraith [Epic]
Rogue Kwang [Epic]
Bundles
Shadow Ops Wukong Bundle
- Wukong [ Hero]
- Shadow Ops Wukong [Skin]
- Shadow Ops Wukong [Profile Icon]
- Shadow Ops Wukong [Banner]
- Yawn [Overhead Emote]
- Wukong Premium Affinity Pass
Ranked Season 0
Since its launch in June 2024, Ranked Mode has become a cornerstone of Predecessor — with players eagerly jumping into queues the moment they open, and many dedicating themselves to the mode exclusively. Over the months, it’s delivered countless epic victories (and a fair share of crushing defeats), evolving constantly through feedback and updates.
Ranked Season 0 ends this weekend, on April 27th.
At this time we’ll also kick off the first rank reset and split, closing the chapter on Season 0.
Ranked Season 1: Ashes of the Damned
During our V1.5 stream we unveiled not only the theme for Ranked Season 1, but also gave a sneak peek into what’s coming in the next few updates.
This season marks a major milestone — it will feature Predecessor's first-ever overarching story arc, with narrative beats unfolding across multiple updates. We know many of you have been asking for more lore, and we’re thrilled to finally begin weaving a deeper world into the game.
Game Changes
Impact Improvements
With V1.5, we’re introducing a series of UI improvements aimed at making combat feedback more intuitive, readable, and responsive — helping you experience the game on your own terms.
- Improved damage readability across the board
- Dynamic font sizes for damage numbers based on the type and amount of damage dealt
- Compound damage tracking, allowing rapid damage instances to stack into a single number for reduced on-screen clutter
Gameplay Balance Changes
Death Timers:
- Death Timers at levels 1-9 Increased from 7/10/12/14/17/19/21/23/25 to 10/12/14/16/18/20/22/24/26.
Bug Fixes
- Fixed an issue where Boris’ movement animations could stutter when activating Ursine Burst as Primeval Roar activates.
- Fixed an issue where Replays could crash when inputting a Time in the Timeline with Mouse & Keyboard.
And that’s a wrap — you’ve made it to the end!
Thank you for reading the final patch notes of this chapter in Predecessor’s history. But this is far from the end. As we shared in our recent stream, there’s so much more on the horizon — and we’re only just getting started.