V1.12.4 Patch Notes | Predecessor

V1.12.4 Patch Notes

Everything you need to know about V1.12.4!

Patch Notes Mar 6, 2026

Summary

Hello Champions!

This time, we’re a little early - the schedule is a bit different as we want to ensure our PCC tournament is played on the most balanced build possible.

This is the first of two planned balance patches for V1.12. The first arrives on Tuesday, March 10th, with the second expected on March 24th.

This balance patch has big shoes to fill. V1.12 was one of the largest balance updates we’ve ever released - after all, every single Hero was affected. We’re very grateful for your feedback, and we hope you’ll find changes here that address your concerns.

Read on to find out more!

Daybreak V2

This update brings Daybreak V2 - a newer, improved version of our new map. It’s not final (V3 is already planned), but V2 should already address some of the biggest pain points we’ve seen, both from you and from our own testing, with Daybreak V1.

In V2, you’ll see:

You can read more about the differences between Daybreak V1 and V2 in the blog here.

Store News

Bundles

These bundles are available for a limited time only. All proceeds from bundle sales go toward funding our esports initiatives.

Speaking of esports, our Spring Open Qualifier is streaming next weekend - stay tuned!

More info here.

Spring Victorious Bundle

Victorious Midlane Bundle

Victorious Carry Bundle

Victorious Jungle Bundle

Friend Reward Competition

A reminder that we’re currently running a Friend Reward competition! Encourage your friends to try Predecessor for a chance to win an iPhone 17 Pro or a million Platinum to spend in game!

You can find out more about the contest here.

World Shift: Frostfall Update

World Shift: Frostfall will be temporarily disabled starting with the launch of this update on March 10th, for a period of at least two weeks, until March 24th.

Balance Changes

Daybreak Jungle Changes

Please keep in mind that these jungle camp changes apply to the Daybreak map only. Jungle camps on the Sanctuary map in Standard or Ranked will remain as they are right now.

White Camp:

Brown Camp:

Black Camp:

Grey Camp

Red Camp

Blue Camp

Heroes

Akeron

Akeron is receiving some minor increases to his level 1 damage, better normalizing his damage potential and clear speed for the Jungle and Offlane roles to be more in line with his competitors.

General:

Crushing Maw [Alternate]:

Aurora

Aurora’s damage output, considering her disruptive and more tank-skewed profile, is currently too high. We’re reducing the general damage output she possesses to ensure there is a greater distinction between her damage potential when opting into tank or damage orientated builds, and that her general burst output is at more reasonable levels.

Hoarfrost [Secondary]:

Boreal Sweep [Alternate]:

Cryoseism [Ultimate]:

Argus

Argus currently possesses incredible pressure in the early lane thanks to the ease at which he can shove the wave and take a follow up fight. Likewise, his general presence throughout a match with the combination of stuns and consistent damage results in him being an overly effective combatant at all stages of a match. To help take the edge off, we’re shifting around his Mana economy and waveclearing capabilities at level 1, meaning he will run dry on Mana faster if he uses Particle Shredder too recklessly in the lane. Likewise, we are also reducing his general damage and Dread Nova uptime in the later stages of a match, reducing his overall effectiveness slightly in fights.

Mana Catalyst [Augment]:

General:

Dread Nova [Primary]:

Particle Shredder [Alternate]:


And many more hero changes, including balance changes affecting various aspects of gameplay.

Items

Assassin

With the increased potency of various Heroes that utilize shields, such as a Gideon armed with Azure Core and Soulbearer, the need for a more direct anti-shielding strength increases. Therefore, we’re increasing the Anti-shielding of both Demon Edge and Astral Catalyst to better ensure that there is a more appropriate check within the item system when too many shields are present on one team.


Bug Fixes


And that’s it for this one! We’re excited to hear what you think of these changes - please do let us know. The next balance update is coming soon on March 24th, so don’t hesitate to flag anything that stands out.

Thank you again for all your feedback since V1.12!

Until next time,

Rei & Zuzu

Game Design & Community @ Omeda Studios