V1.12.4 Patch Notes | Predecessor
V1.12.4 Patch Notes
Everything you need to know about V1.12.4!
Patch Notes Mar 6, 2026
Summary
Hello Champions!
This time, we’re a little early - the schedule is a bit different as we want to ensure our PCC tournament is played on the most balanced build possible.
This is the first of two planned balance patches for V1.12. The first arrives on Tuesday, March 10th, with the second expected on March 24th.
This balance patch has big shoes to fill. V1.12 was one of the largest balance updates we’ve ever released - after all, every single Hero was affected. We’re very grateful for your feedback, and we hope you’ll find changes here that address your concerns.
Read on to find out more!
Daybreak V2
This update brings Daybreak V2 - a newer, improved version of our new map. It’s not final (V3 is already planned), but V2 should already address some of the biggest pain points we’ve seen, both from you and from our own testing, with Daybreak V1.
In V2, you’ll see:
- Rebalanced Jungle - to account for longer travel distances, some jungle camps are now less durable (details are below in the game balance section).
- Rearranged Jungle - to improve pathing, to make it slightly harder to peek into the jungle from lanes.
- Offlane changes - widened the lane, with more places to hide.
- Orb arena adjustments - updated size and more entry points.
- Gold plants and Speed plants were added.
- Bushes added and placed in strategic locations.
- Shadow Pools removed as a result.
You can read more about the differences between Daybreak V1 and V2 in the blog here.
Store News
Bundles
These bundles are available for a limited time only. All proceeds from bundle sales go toward funding our esports initiatives.
Speaking of esports, our Spring Open Qualifier is streaming next weekend - stay tuned!
More info here.
Spring Victorious Bundle
- Victorious Renegade Bayle [Skin]
- Victorious Occult Kira [Skin]
- Victorious Oculon Mourn [Skin]
- Victorious Origin Renna [Skin]
- Victorious Jade Dragon Yurei [Skin]
- Sweat [Overhead Emote]
- Wide Eye [Overhead Emote]
- Victorious 26 [Profile Icon]
- Victorious 26 [Banner]
- Mourn [Hero]
- Kira [Hero]
- Renna [Hero]
- Yurei [Hero]
- Bayle [Hero]
Victorious Midlane Bundle
- Victorious Royal Gideon [Skin]
- Victorious Mecha Terror Iggy & Scorch [Skin]
- Victorious Origin Renna [Skin]
- Victorious Gideon [Profile Icon]
- Victorious Iggy & Scorch [Profile Icon]
- Victorious Renna [Profile Icon]
- Gideon [Hero]
- Iggy & Scorch [Hero]
- Renna [Hero]
Victorious Carry Bundle
- Victorious Occult Kira [Skin]
- Victorious Snakebite Murdock [Skin]
- Victorious Dynasty Sparrow [Skin]
- Victorious Kira [Profile Icon]
- Victorious Murdock [Profile Icon]
- Victorious Sparrow [Profile Icon]
- Kira [Hero]
- Murdock [Hero]
- Sparrow [Hero]
Victorious Jungle Bundle
- Victorious Apocalypse Khaimera [Skin]
- Victorious Obsidian Rampage [Skin]
- Victorious Jade Dragon Yurei [Skin]
- Victorious Khaimera [Profile Icon]
- Victorious Rampage [Profile Icon]
- Victorious Yurei [Profile Icon]
- Khaimera [Hero]
- Rampage [Hero]
- Yurei [Hero]
Friend Reward Competition
A reminder that we’re currently running a Friend Reward competition! Encourage your friends to try Predecessor for a chance to win an iPhone 17 Pro or a million Platinum to spend in game!
You can find out more about the contest here.
World Shift: Frostfall Update
World Shift: Frostfall will be temporarily disabled starting with the launch of this update on March 10th, for a period of at least two weeks, until March 24th.
Balance Changes
Daybreak Jungle Changes
Please keep in mind that these jungle camp changes apply to the Daybreak map only. Jungle camps on the Sanctuary map in Standard or Ranked will remain as they are right now.
White Camp:
- S - 500 (-50 per level)
- M - 730 (-70 per level)
- L - 1200 (-100 per level until level 5)
Brown Camp:
- S - 580 (-40 per level)
- M -1300 (-100 per level)
Black Camp:
- M - Daybreak: 920 (-80 per level)
- L - 1430 (-120 per level)
Grey Camp
- S - 620 (-30 per level)
- L- 1150 (-100 per level)
Red Camp
- 2000 (-450 per level)
Blue Camp
- 2000 (-450 per level)
Heroes
Akeron
Akeron is receiving some minor increases to his level 1 damage, better normalizing his damage potential and clear speed for the Jungle and Offlane roles to be more in line with his competitors.
General:
- Physical Power increased from 60 to 62.
Crushing Maw [Alternate]:
- Damage increased from 60/80/100/120/140 to 65/85/105/125/145.
Aurora
Aurora’s damage output, considering her disruptive and more tank-skewed profile, is currently too high. We’re reducing the general damage output she possesses to ensure there is a greater distinction between her damage potential when opting into tank or damage orientated builds, and that her general burst output is at more reasonable levels.
Hoarfrost [Secondary]:
- Magical Power Scaling decreased from 60% to 55%.
Boreal Sweep [Alternate]:
- Explosion damage decreased from 80/115/150/185/220 to 80/110/140/170/200.
Cryoseism [Ultimate]:
- Secondary Damage decreased from 80/120/160 to 70/105/140.
- Secondary Damage Magical Power Scaling decreased from 28% to 25%.
Argus
Argus currently possesses incredible pressure in the early lane thanks to the ease at which he can shove the wave and take a follow up fight. Likewise, his general presence throughout a match with the combination of stuns and consistent damage results in him being an overly effective combatant at all stages of a match. To help take the edge off, we’re shifting around his Mana economy and waveclearing capabilities at level 1, meaning he will run dry on Mana faster if he uses Particle Shredder too recklessly in the lane. Likewise, we are also reducing his general damage and Dread Nova uptime in the later stages of a match, reducing his overall effectiveness slightly in fights.
Mana Catalyst [Augment]:
- Non-Hero Mana restore decreased from 2% to 1.5%.
General:
- Mana decreased from 480 to 450.
- Mana Regen increased from 1.2 to 1.5.
- Disintegrate [Passive]:
- Damage decreased from 5 to 4.
Dread Nova [Primary]:
- Cooldown increased from 13/12/11/10/9 to 14/13/12/11/10.
Particle Shredder [Alternate]:
- Magical Power Scaling decreased from 20% to 18%.
And many more hero changes, including balance changes affecting various aspects of gameplay.
Items
Assassin
With the increased potency of various Heroes that utilize shields, such as a Gideon armed with Azure Core and Soulbearer, the need for a more direct anti-shielding strength increases. Therefore, we’re increasing the Anti-shielding of both Demon Edge and Astral Catalyst to better ensure that there is a more appropriate check within the item system when too many shields are present on one team.
- Demonic Bonus Damage vs Shields increased from 40% to 45%.
Bug Fixes
- Fixed an issue where N3on would load into a match with her Default Skin if her Affinity Skin was chosen.
- Fixed an issue where Controller Users could become locked out when switching Tabs on the Survey Screens.
- Fixed an issue where Grux’s Red Mist Augment could grant him excessive attack speed.
- Fixed an issue where the Platinum Icon on the rewards Screen was displaying incorrectly.
- Fixed various descriptions that had incorrect strings, for the Japanese and Korean languages especially.
- Fixed an issue where Jungle Camps timers could be missing in-world during a match.
And that’s it for this one! We’re excited to hear what you think of these changes - please do let us know. The next balance update is coming soon on March 24th, so don’t hesitate to flag anything that stands out.
Thank you again for all your feedback since V1.12!
Until next time,
Rei & Zuzu
Game Design & Community @ Omeda Studios