V1.8.3 Patch Notes | Predecessor

V1.8.3 Patch Notes

Everything you need to know about V1.8.3!

2025년 9월 17일

Summary

Welcome, Champions!

V1.8 has been quite the ride! As expected with our most ambitious update yet, there’s plenty to follow up on. So without further ado, let’s get into the balancing changes and updates coming your way.

In V1.8.3, you can look forward to:

Let’s dive in!

Store News

New Skins

**Redeemer Kwang

Kwang joins the Ranks of the Redeemers in the most fine, celestial armor.

**Maskless Redeemer Kwang

And if you feel like the helm obstructs too much of Kwang's fabulous look, there’s also a maskless skin for you to choose.

Note:
Both of those skins are full price initially; however, once you purchase one, you can get the other at a lower price, much like a variant.

New Bundles

Redeemer Kwang Bundle

Victorious Bundle 2025 V2

This is the second edition of the esports bundle, featuring a brand-new set of recolored skins!

All proceeds from purchasing Victorious items go towards funding Predecessor Competitive Events. All Victorious items are only available for a limited time but will return again in the future.

Balance Changes

General

In-Base Regen

The new lingering regeneration effect while in the Base that was added in v1.8 has helped reduce the frequency of players accidentally leaving their Base without fully restoring their Health and Mana. However, this added time saved while leaving the Base has contributed to the feeling of opponents being able to reset during the laning phase too quickly when min-maxed, so we’re trimming off a little bit of time to extend the time back to lane to healthier levels.

- Regen Buff Duration decreased from 2s to 1.5s.

Recall Timers

In v1.8, we reduced recall duration from 8s down to 6s, hoping to remove a little moment of being stuck in place, while still keeping the game balanced and keeping the experience fair and strategic.

Since the change went live, both our data and your feedback showed it didn’t quite land as we intended. With that in mind, we’re reverting the change.

Your thoughtful discussions - especially around map size and return-to-lane timing - were incredibly helpful in shaping this decision. Thank you so much for sharing your feedback with us!

- Recall Time increased from 6s to 8s.

Jungle

Hunt

With the addition of the Seedling and Shaper, many Junglers have found it difficult to have their Hunt available to them in times of need due to the increased number of valuable targets that need to be vanquished. As a result, we’re reducing the cooldown between Slay charges, better allowing Junglers to have access to it when needed.

- Slay Cooldown decreased from 90 to 80.

Seedling

Seedling is receiving a few smaller tuning changes, primarily aimed at reducing its baseline rewards when killed, while also decreasing its general damage output so that non-healing Junglers have a healthier remaining Health pool after killing it.

- Gold decreased from 120 (+20 per Level) to 120 (+10 per Level).
- [Qol] Reward CS increased from 5 to 5/6/7/8/9/10, based on level to better represent its Gold Reward.
- XP decreased from 250 (+20 per Level) to 200 (+15 per Level).
- Damage decreased from 30 (+6 per Level) to 30 (+5 per Level).
- Pulse Damage decreased from 100 (+15 per Level) to 80 (+12 per Level).

... (and so forth for the rest of the content)

Items

Tier 2

- Physical Armor increased from 15 to 20.

Stone Of Strength is now able to be built from a Shortsword, meaning items such as Augmentation have a healthier build path should you wish to rush the item first with a Physical Power purchase.

- Cost decreased from 1350 to 1300.
- Recipe changed to: Shortsword + Vitality Beads + 600g.