V1.7.3 Patch Notes | Predecessor
V1.7.3 Patch Notes
Everything you need to know about V1.7.3!
Patch Notes 2025년 8월 6일
Hotfixes
15 August 2025- Fixed an issue with missing Skylar banners and profile icons
- Fixed an incorrect image in the Store Widget
- Sparrow no longer has a global sound upon activating her emote
- Drongo can now use Sharpnel Cannon when rooted
Greetings, Champions!
It’s a sign of a good update when its balancing counterpart sneaks up on you! After a whirlwind that was V1.7, we're following up with:
- A hefty round of balance changes to game mechanics, Heroes, and items
- A collection of brand-new, exciting skins - including perhaps the most requested Predecessor skin of all time!
- New variants for existing skins
- General game updates
If you're looking for a deep dive, we're going live with ChoicePlays and Senior Game Designer, LermyWermy to take you through the notes and answer your questions! Tune in today on Twitch at 18:00 UTC | 14:00 ET.
Let’s take a look!
Store News
New Skins
Summer Fun Narbash [Epic]
Might be the most requested skin we’ve ever done. At last, here he is - the ogre, the myth, the legend - ready for his vacation time.
Bio-Boost Skylar [Epic]
When we first touched on the topic of Skylar’s redesign, there were a handful of ways that this redesign could go. Bio Boost was one of the possibilities, it didn’t win, but it proved to be very popular nonetheless. We made it into reality with this skin!
Battle Queen Zinx [Uncommon]
For those of you who fancy more classic sci-fi themes, we have Battle Queen Zinx.
Corporate Enforcer Steel [Common]
One thing you need to give to corporations, their uniforms are rather cool.
New Colour Variants
- Yellow Hardcase Howitzer
- Cobalt First Guardian Feng Mao
- Red Shadow Ops Greystone
- Gold White Tiger Greystone
New Bundles
Bio-Boost Skylar Bundle
- Skylar [ Hero]
- Bio-Boost Skylar [Skin]
- Loading [ Spray]
- Popcorn [Overhead Emote]
- Bio-Boost Skylar [ Banner]
- Bio-Boost Skylar [ Icon]
Additional Features:
Labs Update
We just pushed a new blog going over what we've learned so far from LABS and how we're evolving it over the rest of the year. This will include limiting the number of available game modes to three at any given time, the removal of LABS: Legacy and some insight into what we're thinking for the next new mode, ARAM!
For all the details, check out the blog!
Lore Update
We’ve recently updated the Universe section of our website, and it’s now rich with new lore! You can dive into the origins of every Hero, explore the worlds they come from, uncover the stories that took place before the events of Predecessor, and much more. There’s plenty to read and discover, enough to fill a few evenings. Hopefully you'll uncover at least a few surprises.
Notices:
Ashes of the Damned Battlepass
The end date for the Ashes of the Damned battlepass had a typo, displaying the end date as 16th September rather than the correct date of 2nd September. Rest assured, the balancing for the battlepass was designed around this date, as it has always coincided with the new battlepass releasing in V1.8, 2nd September.
Balance Changes
Systems:
Jungle:
Both Fangtooth and Mini Prime are receiving a reduction to the value of their global kill rewards. This is being done to better allow teams to consider accepting a trade for Tower Damage and Farm in return, instead of feeling forced to contest them at all stages of the match.
Fangtooth:- Global XP on Kill decreased from 80 (+15 per Level) to 70 (+10 per Level). Mini Prime:- Global Gold on Kill decreased from 150 to 125.- Global XP on Kill decreased from 120 (+10 per Level) to 100 (+10 per Level).
Towers:
To pair with the changes to Fangtooth and Mini Prime, Tower Platings are seeing an increase to their gold reward, thereby creating more parity between the two options should a team consider sacrificing a Jungle Objective in order to accrue more farm on key team members by pushing towers instead.
Outer Tower:- Gold Reward per Plating Reward Pickup increased from 60 to 70.- Tower Plating Temporary Fortification Duration decreased from 10s to 9s.
Minor Augments:
Regenerator:
Regenerator currently offers too much in-lane sustain, contributing to the feeling of immovability for many frontline heroes. To combat this, we’re increasing its overall healing duration, meaning it takes an extra couple of seconds for a Regenerator user to recover the same amount of healing, making them more susceptible to all-in attempts.
- Healing Duration increased from 8 to 10s.- Total Healing unchanged.
Heroes:
Despite granting the Bear a return to form, the previous round of changes to Boris went a little too far and resulted in him feeling more oppressive than intended. To correct this, we’re primarily stripping back some of his inherent durability, better allowing his opponents to burst through his defences should he take too many risks in a fight.
Swipe [Augment]:- Bonus Chrono Swipe Damage decreased from 85% to 70%. General:- Health Growth decreased from 124 to 118. Tesseract Device [Passive]:- Tesseract Core Healing decreased from 2.5 (+0.7 per Level) to 2.5 (+0.6 per Level). Primeval Roar [Secondary]:- Damage Reduction decreased from 25%/30%/35%/40%/45% to 24%/28%/32%/36%/40%.
... (continued detailing changes for other heroes, items and fixes as necessary)
Thank you very much for reading and for sharing the feedback that helped us get here. There are plenty more things already in the works for V1.8 - and the arrival of our new Demon character is getting closer by the day! Expect plenty of exciting things to see in the lead-up to September 2nd.
Rei & Omeda_Zuzu
Game Design, and Community @ Omeda Studios
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