V1.12.4 Patch Notes | Predecessor

V1.12.4 Patch Notes

Everything you need to know about V1.12.4!

Patch Notes 2026년 3월 6일

Summary

This time, we’re a little early - the schedule is a bit different as we want to ensure our PCC tournament is played on the most balanced build possible.

This is the first of two planned balance patches for V1.12. The first arrives on Tuesday, March 10th, with the second expected on March 24th.

This balance patch has big shoes to fill. V1.12 was one of the largest balance updates we’ve ever released - after all, every single Hero was affected. We’re very grateful for your feedback, and we hope you’ll find changes here that address your concerns.

Read on to find out more!

Daybreak V2

This update brings Daybreak V2 - a newer, improved version of our new map. It’s not final (V3 is already planned), but V2 should already address some of the biggest pain points we’ve seen, both from you and from our own testing, with Daybreak V1.

In V2, you’ll see:

You can read more about the differences between Daybreak V1 and V2 in the blog here.

Store News

Bundles

These bundles are available for a limited time only. All proceeds from bundle sales go toward funding our esports initiatives.

Speaking of esports, our Spring Open Qualifier is streaming next weekend - stay tuned!

More info here.

Spring Victorious Bundle

Victorious Midlane Bundle

Victorious Carry Bundle

Victorious Jungle Bundle

Victorious Offlane Bundle

Victorious Support Bundle

Friend Reward Competition

A reminder that we’re currently running a Friend Reward competition! Encourage your friends to try Predecessor for a chance to win an iPhone 17 Pro or a million Platinum to spend in game!

You can find out more about the contest here.

World Shift: Frostfall Update

World Shift: Frostfall will be temporarily disabled starting with the launch of this update on March 10th, for a period of at least two weeks, until March 24th.

Balance Changes

Daybreak Jungle Changes

Please keep in mind that these jungle camp changes apply to the Daybreak map only. Jungle camps on the Sanctuary map in Standard or Ranked will remain as they are right now.

White Camp:

Brown Camp:

Black Camp:

Grey Camp

Red Camp

Blue Camp

Heroes

Akeron is receiving some minor increases to his level 1 damage, better normalizing his damage potential and clear speed for the Jungle and Offlane roles to be more in line with his competitors.

General:

Crushing Maw [Alternate]:

Aurora’s damage output, considering her disruptive and more tank-skewed profile, is currently too high. We’re reducing the general damage output she possesses to ensure there is a greater distinction between her damage potential when opting into tank or damage orientated builds, and that her general burst output is at more reasonable levels.

Hoarfrost [Secondary]:

Boreal Sweep [Alternate]:

Cryoseism [Ultimate]:

Argus currently possesses incredible pressure in the early lane thanks to the ease at which he can shove the wave and take a follow up fight. Likewise, his general presence throughout a match with the combination of stuns and consistent damage results in him being an overly effective combatant at all stages of a match. To help take the edge off, we’re shifting around his Mana economy and waveclearing capabilities at level 1, meaning he will run dry on Mana faster if he uses Particle Shredder too recklessly in the lane. Likewise, we are also reducing his general damage and Dread Nova uptime in the later stages of a match, reducing his overall effectiveness slightly in fights.

Mana Catalyst [Augment]:

General:

Countess currently runs herself out of Mana a little too fast, even in the Jungle where her Mana Economy is more forgiving. We’re reducing the Mana Cost of Shadow Slip to ensure she is not overly punished for using it to navigate the map efficiently, while also increasing its damage to give more value to her Shadow Echo Augment especially, better allowing it to compete with the alternatives as it now supplements her burst further across a match.

Shadow Slip [Primary]:

Drongo currently struggles to compete among the Carry roster, with his general damage and laning strength faltering by comparison. Some small general power increases are needed are being granted to bring him up to speed.

Wastelander [Passive]:

Rad Rounds [Secondary]:

Old Rusty [Alternate]:

For Howitzer, we have received general feedback that his R2000 feels like it takes a little too long to charge and leaves him a sitting duck while in that state.

R2000 Missile [Primary]:

Kira is receiving a small set of changes, primarily aimed at reducing the speed at which she melts through opponents with her Ultimate.

Mercy [Alternate]:

Items

Assassin

With the increased potency of various Heroes that utilize shields, such as a Gideon armed with Azure Core and Soulbearer, the need for a more direct anti-shielding strength increases.

Fighter

While Gaia Greaves bridges the gap between Fighter and Tank, it often feels most oppressive on mobile Fighters that can pair the durability and mobility it offers with their own aggressive tools while the Tenacity offered allowed them protection from being locked down by CC.

Mage

Support

Since its shift in statline now making it more potent and accessible, the Mana Regeneration capabilities of Hexbound are too potent.

Tank

Elafrost struggles to compete for its slot for the Heroes that should be best suited for it, relative to the strength of other Tank items such as Fire Blossom and Tainted Guard.