V1.12.4 Patch Notes | Predecessor
V1.12.4 Patch Notes
Everything you need to know about V1.12.4!
Patch Notes 2026년 3월 6일
Summary
- Hello Champions!
This time, we’re a little early - the schedule is a bit different as we want to ensure our PCC tournament is played on the most balanced build possible.
This is the first of two planned balance patches for V1.12. The first arrives on Tuesday, March 10th, with the second expected on March 24th.
This balance patch has big shoes to fill. V1.12 was one of the largest balance updates we’ve ever released - after all, every single Hero was affected. We’re very grateful for your feedback, and we hope you’ll find changes here that address your concerns.
Read on to find out more!
Daybreak V2
This update brings Daybreak V2 - a newer, improved version of our new map. It’s not final (V3 is already planned), but V2 should already address some of the biggest pain points we’ve seen, both from you and from our own testing, with Daybreak V1.
In V2, you’ll see:
- Rebalanced Jungle - to account for longer travel distances, some jungle camps are now less durable (details are below in the game balance section).
- Rearranged Jungle - to improve pathing, to make it slightly harder to peek into the jungle from lanes.
- Offlane changes - widened the lane, with more places to hide.
- Orb arena adjustments - updated size and more entry points.
- Gold plants and Speed plants were added.
- Bushes added and placed in strategic locations.
- Shadow Pools removed as a result.
You can read more about the differences between Daybreak V1 and V2 in the blog here.
Store News
Bundles
These bundles are available for a limited time only. All proceeds from bundle sales go toward funding our esports initiatives.
Speaking of esports, our Spring Open Qualifier is streaming next weekend - stay tuned!
More info here.
Spring Victorious Bundle
- Victorious Renegade Bayle [Skin]
- Victorious Occult Kira [Skin]
- Victorious Oculon Mourn [Skin]
- Victorious Origin Renna [Skin]
- Victorious Jade Dragon Yurei [Skin]
- Sweat [Overhead Emote]
- Wide Eye [Overhead Emote]
- Victorious 26 [Profile Icon]
- Victorious 26 [Banner]
- Mourn [Hero]
- Kira [Hero]
- Renna [Hero]
- Yurei [Hero]
- Bayle [Hero]
Victorious Midlane Bundle
- Victorious Royal Gideon [Skin]
- Victorious Mecha Terror Iggy & Scorch [Skin]
- Victorious Origin Renna [Skin]
- Victorious Gideon [Profile Icon]
- Victorious Iggy & Scorch [Profile Icon]
- Victorious Renna [Profile Icon]
- Gideon [Hero]
- Iggy & Scorch [Hero]
- Renna [Hero]
Victorious Carry Bundle
- Victorious Occult Kira [Skin]
- Victorious Snakebite Murdock [Skin]
- Victorious Dynasty Sparrow [Skin]
- Victorious Kira [Profile Icon]
- Victorious Murdock [Profile Icon]
- Victorious Sparrow [Profile Icon]
- Kira [Hero]
- Murdock [Hero]
- Sparrow [Hero]
Victorious Jungle Bundle
- Victorious Apocalypse Khaimera [Skin]
- Victorious Obsidian Rampage [Skin]
- Victorious Jade Dragon Yurei [Skin]
- Victorious Khaimera [Profile Icon]
- Victorious Rampage [Profile Icon]
- Victorious Yurei [Profile Icon]
- Khaimera [Hero]
- Rampage [Hero]
- Yurei [Hero]
Victorious Offlane Bundle
- Victorious Renegade Bayle [Skin]
- Victorious Angelic Sevarog [Skin]
- Victorious Cyber Operative Shinbi [Skin]
- Victorious Bayle [Profile Icon]
- Victorious Sevarog [Profile Icon]
- Victorious Shinbi [Profile Icon]
- Bayle [Hero]
- Sevarog [Hero]
- Shinbi [Hero]
Victorious Support Bundle
- Victorious Oculon Mourn [Skin]
- Victorious Archangel Muriel [Skin]
- Victorious Star Queen Zinx [Skin]
- Victorious Mourn [Profile Icon]
- Victorious Muriel [Profile Icon]
- Victorious Zinx [Profile Icon]
- Mourn [Hero]
- Muriel [Hero]
- Zinx [Hero]
Friend Reward Competition
A reminder that we’re currently running a Friend Reward competition! Encourage your friends to try Predecessor for a chance to win an iPhone 17 Pro or a million Platinum to spend in game!
You can find out more about the contest here.
World Shift: Frostfall Update
World Shift: Frostfall will be temporarily disabled starting with the launch of this update on March 10th, for a period of at least two weeks, until March 24th.
Balance Changes
Daybreak Jungle Changes
Please keep in mind that these jungle camp changes apply to the Daybreak map only. Jungle camps on the Sanctuary map in Standard or Ranked will remain as they are right now.
White Camp:
S - 500 (-50 per level)
M - 730 (-70 per level)
L - 1200 (-100 per level until level 5)
Brown Camp:
S - 580 (-40 per level)
M -1300 (-100 per level)
Black Camp:
M - Daybreak: 920 (-80 per level)
L - 1430 (-120 per level)
Grey Camp
S - 620 (-30 per level)
L- 1150 (-100 per level)
Red Camp
- 2000 (-450 per level)
Blue Camp
- 2000 (-450 per level)
Heroes
Akeron is receiving some minor increases to his level 1 damage, better normalizing his damage potential and clear speed for the Jungle and Offlane roles to be more in line with his competitors.
General:
- Physical Power increased from 60 to 62.
Crushing Maw [Alternate]:
- Damage increased from 60/80/100/120/140 to 65/85/105/125/145.
Aurora’s damage output, considering her disruptive and more tank-skewed profile, is currently too high. We’re reducing the general damage output she possesses to ensure there is a greater distinction between her damage potential when opting into tank or damage orientated builds, and that her general burst output is at more reasonable levels.
Hoarfrost [Secondary]:
- Magical Power Scaling decreased from 60% to 55%.
Boreal Sweep [Alternate]:
- Explosion damage decreased from 80/115/150/185/220 to 80/110/140/170/200.
Cryoseism [Ultimate]:
- Secondary Damage decreased from 80/120/160 to 70/105/140.
- Secondary Damage Magical Power Scaling decreased from 28% to 25%.
Argus currently possesses incredible pressure in the early lane thanks to the ease at which he can shove the wave and take a follow up fight. Likewise, his general presence throughout a match with the combination of stuns and consistent damage results in him being an overly effective combatant at all stages of a match. To help take the edge off, we’re shifting around his Mana economy and waveclearing capabilities at level 1, meaning he will run dry on Mana faster if he uses Particle Shredder too recklessly in the lane. Likewise, we are also reducing his general damage and Dread Nova uptime in the later stages of a match, reducing his overall effectiveness slightly in fights.
Mana Catalyst [Augment]:
- Non-Hero Mana restore decreased from 2% to 1.5%.
General:
- Mana decreased from 480 to 450.
- Mana Regen increased from 1.2 to 1.5.
- Dread Nova [Primary]:
- Cooldown increased from 13/12/11/10/9 to 14/13/12/11/10.
Countess currently runs herself out of Mana a little too fast, even in the Jungle where her Mana Economy is more forgiving. We’re reducing the Mana Cost of Shadow Slip to ensure she is not overly punished for using it to navigate the map efficiently, while also increasing its damage to give more value to her Shadow Echo Augment especially, better allowing it to compete with the alternatives as it now supplements her burst further across a match.
Shadow Slip [Primary]:
- Magical Power Scaling increased from 30% to 40%.
- Cost decreased from 90 to 80.
Drongo currently struggles to compete among the Carry roster, with his general damage and laning strength faltering by comparison. Some small general power increases are needed are being granted to bring him up to speed.
Wastelander [Passive]:
- Max Health Damage increased from 2% to 2.25%.
Rad Rounds [Secondary]:
- Total Physical Power Scaling increased from 20% to 22%.
Old Rusty [Alternate]:
- Damage increased from 45/60/75/90/105 to 45/65/85/105/125.
For Howitzer, we have received general feedback that his R2000 feels like it takes a little too long to charge and leaves him a sitting duck while in that state.
R2000 Missile [Primary]:
- Damage increased from 75/115/155/195/235 to 85/125/165/205/245.
- Hover Speed increased from 50% to 60%.
- Max Charge Time decreased from 0.9s to 0.8s.
- Max Hover Time decreased from 1.4s to 1.3s.
Kira is receiving a small set of changes, primarily aimed at reducing the speed at which she melts through opponents with her Ultimate.
Mercy [Alternate]:
- Damage increased from 30 to 30/35/40/45/50.
- Purge [Ultimate]:
- Total Physical Power Scaling decreased from 525% to 480%.
Items
Assassin
With the increased potency of various Heroes that utilize shields, such as a Gideon armed with Azure Core and Soulbearer, the need for a more direct anti-shielding strength increases.
- Demonic Bonus Damage vs Shields increased from 40% to 45%.
Fighter
While Gaia Greaves bridges the gap between Fighter and Tank, it often feels most oppressive on mobile Fighters that can pair the durability and mobility it offers with their own aggressive tools while the Tenacity offered allowed them protection from being locked down by CC.
- Tenacity decreased from 20% to 15%.
Mage
- Event Horizon Bonus Damage vs Shields increased from 40% to 45%.
Support
Since its shift in statline now making it more potent and accessible, the Mana Regeneration capabilities of Hexbound are too potent.
- Mana Restore against Heroes decreased from 20% to 15%
- Mana Restore from Non-Heroes decreased from 8% to 5%.
Tank
Elafrost struggles to compete for its slot for the Heroes that should be best suited for it, relative to the strength of other Tank items such as Fire Blossom and Tainted Guard.
- Physical Armor increased from 40 to 45.