Predecessor Patch v0.3.2 | Predecessor

Predecessor Patch v0.3.2

Let's look ahead at Balance Patch V.0.3.2, coming this Tuesday!

Patch Notes 2023년 5월 23일

Summary

Patch releasing February 7th 2023.

Hey all! Time for another balance update!

In this patch we’re continuing our work improving Mages and their itemization, along with reducing the viability of Mages running tank items. We’re also tuning some Tanks and Assassins, and looking to give Revenant some post-release love.

So what’s next? In addition to our usual monitoring of feedback and data from this patch, as well as our upcoming release of a certain pop star, our eyes are now fixed on the Carry role as the focus for our 0.4.x balance update where we will be looking to vastly improve their itemization and build paths. This has been pushed back due to a ton of new features being implemented in patch 0.4 in a few weeks.

- Demonde, Junior Game Designer

Balance changes

MATCHMAKING IMPROVEMENTS

We’ve heard your feedback regarding matchmaking and the changes we made in patch V.0.3. With that in mind, we’re looking to make further adjustments.

◆ We’ve tightened matchmaking search parameters. Our goal as always is to increase match quality, though this change may also lead to slightly longer matchmaking times. In addition, full parties of experienced players will have longer queue times, but should allow more time for the system to find the most-fair matchup. We will be monitoring these changes closely.

◆ We’ve reduced the impact of the Party modifier, hopefully leading to better quality matches across the majority of the player base. We'll continue to monitor this change.

HERO CHANGES

Continuing on from the above we’re increasing fountain regen to help players get back into the action quicker. Also, due to item changes, some Heroes’ recommended items have been updated to reflect recent changes.

◆ Health & Mana Regeneration in Base increased from 12.5% per second to 18% per second.

◆ Various Hero Recommended Items updated.

Countess:

Here we are looking to stop the Tank Countess abuse case that was causing her to become a near-unkillable force. This should return her to being the high damage, squishy, burst Mage that she is.

Blood Tithe:

◆ Magical Lifesteal per stack decreased from 2% to 1.5%.

Blade Siphon (RMB):

◆ Base Healing per target decreased from 10/12/14/16/18 to 10/11/12/13/14.

Eventide (E):

◆ Base Damage decreased from 80/130/180/230/280 to 80/125/170/215/260.

Feng Mao:

Feng Mao has been seeing slightly too much success with Bruiser builds, so we’re shifting some of the power scaling from his Ultimate into penetration.

General:

◆ [Bug Fix] Fixed an issue where Feng Mao’s Passive stated it had a Physical Power Scaling.

Earth Shatter (R):

◆ Physical Power Scaling decreased from 80% to 70%.

Fey:

Boxing with Fey’s trading pattern was a tad too difficult, so this patch she is getting a scaling increase to bring her in line with other Mages.

General:

◆ Base Health increased from 560 to 590.

Bramble Patch (Q):

◆ Scaling increased from 55% to 60%.

Gideon:

Gideon has been able to ignore building too much mana early game, often opting instead into the higher durability builds with little trade-off.

Cosmic Rift (Q):

◆ Scaling increased from 65% to 70%.

◆ Mana Cost increased from 80/85/90/95/100 to 80/90/100/110/120.

Torn Space (E):

◆ Mana Cost increased from 60 to 80.

Howitzer:

As with other Heroes, we’re increasing Howitzer’s scaling a bit to ensure that he can keep up.

General:

◆ [Bug Fix] Fixed an issue where Howitzer’s Slow Grenades (RMB) description was displaying the incorrect amount of bombs.

R2000 Missile (Q):

◆ Scaling increased from 70% to 75%.

Kallari:

Kallari’s first clear has become infamous for its speed and how quickly she can come online.

General:

◆ Base Attack Speed decreased from 120 to 110.

◆ Attack Speed Growth decreased from 3.3 to 2.8.

Lt Belica:

Belica is needing a bit of a boost, so we wanted to give her a little more oomph in her work.

Seismic Assault (Q):

◆ Scaling increased from 65% to 70%.

◆ Cooldown decreased from 16/15.5/15/14.5/14 to 16/15/14/13/12.

Murdock:

Murdock has fallen off a bit recently when it comes to the later stages of the game.

General:

◆ Health Growth increased from 84 to 88.

Muriel:

A small mana buff for Muriel should help her out when she maxes her Consecrated Ground.

Consecrated Ground (E):

◆ Mana Cost decreased from 100/110/120/130/140 to 100/105/110/115/120.

Revenant:

Based on community feedback, we’re increasing his rate of fire.

General:

◆ Base Physical Power decreased from 57 to 52.

◆ Base Attack Timer decreased from 1.1 to 1.01.

Riktor:

We’re bumping down Riktor’s health just a smidge to compensate for the S-Factor changes.

General:

◆ Base Health decreased from 560 to 540.

Sevarog:

Sev is getting plenty of compensation in this patch due to Fire Blossom nerfs.

General:

◆ Health Growth increased from 92 to 102.

◆ Base Physical Armor increased from 28 to 31.

Siphon (Q):

◆ Base Damage increased from 25/45/65/85/105 to 30/50/70/90/110.

Steel:

Steel continues to be a menace due to his easy trading pattern and powerful jack-of-all-trades kit.

Shield Bash (RMB):

◆ Base Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.

ITEM CHANGES

Crests:

Fenix:

Due to community feedback we’re lowering down the time it takes for Fenix to expire.

◆ Rebirth Location Marker Duration decreased from 6s to 4s.

T2:

Brimstone:

Brimstone has been seeing abuse on more than just Tanks, so we’re bumping down its damage output whilst maintaining the jungle clear.

General:

◆ [Bug Fix] Fixed an issue that was causing Brimstone to draw Tower aggro.

Blaze (Passive):

◆ Base Damage decreased from 20 to 12.

Assassin:

Malady:

Malady has also seen abuse outside of its intended class, so we’re decreasing the scaling.

General:

◆ Demise Scaling decreased from 30% to 10%.

Tower Changes:

While you are there to protect your towers, we wanted them to pack a little bit more of a punch themselves.

Outer:

◆ Base Damage increased from 118 to 130.

Inhibitor:

◆ Base Damage increased from 140 to 154.

Bug fixes

◆ Fixed a bug that caused the game to continue running even after closure.

That’s all this week! Let us know what you think of these changes.