# V1.2 Patch Notes

Everything you need to know about V1.2!

**Summary**

## Hotfixes
### 26.11.2024

- Fixed an issue where a player would appear online despite being offline
- Fixed an issue where Hero VO was not affected by the silence status effect
- Fixed an issue where Sparrow's VO would play too much during her Ultimate
- Fixed an issue with Yin's Lashkick while the enemy died or blinked away
- Fixed an issue with ability buffering while stunned
- Fixed missing collision next to dawn offlane inhibitor
- Added fixes for various crashes
- Fixed an issue with Match History displaying reversed information
- Fixed an issue with adding friends on PSN
- Added "(HOLD)" to emotes controls description for more clarity in a match
- Fixed a slight delay when opening the emote wheel on controller
- Fixed an issue where Crests would not activate with alternative controls
- Fixed an issue with levelling up an ability on alternative controls
- Fixed an inconsistent input when using quick emote on controller

#### Default Controller Layout Changes:
- D-pad left (HOLD) now opens the emote wheel
- D-pad left (PRESS) is quick emote
- Options/Menu (HOLD) opens the Menu
- Options/Menu (PRESS) opens Item Shop
- Right stick navigates emote wheel

## Introduction

Greetings Champions!

With spooky season behind us at last we're gathering our winter warmers and getting ready for 1.2 ( _and Winterfest 2025_)!

1.2 is chock full of highly requested features and changes, from Arcshot Gateways ( _our fancy new official name for the previously showcased Teleporters_) to communication changes, UI overhauls to map adjustments, and more!

But that barely scratches the surface, so let's crack the whip and jump straight in!

## New Hero: Yin - The Jade Serpent

Claim the storms and surge into action, with Yin, Predecessor's newest whip-cracking wind-running Hero!

Yin is a powerful yet agile Jungler/ADC hybrid, able to manipulate intense gusts of wind with a crack of her whip, turning her opponents own attacks against them.

### Stats:
- **Health**: 755 (+128)
- **Health Regen**: 2 (+0.18)
- **Mana**: 390 (+45)
- **Mana Regen**: 1.5 (+0.15)
- **Physical Power**: 56 (+2.5)
- **Attack Speed**: 115 (+1.2)
- **Physical Armor**: 24 (+3.5)
- **Magical Armor**: 25 (+1.4)
- **Movement Speed**: 655
- **Basic Attack Range**: 550u
- **BAT**: 1.3

### Abilities:
**Rising Storm** [Passive]
Yin’s Basic Attacks against Heroes or Monsters grant her a stack of Rising Storm for 3s, stacking up to 8 times, with the duration refreshing on subsequent attacks. Each stack grants 3/4/5/6% Bonus Attack Speed, for a maximum of 24/32/40/48% attack speed. Damage an Enemy Unit with Lash Kick grants 3 stacks of Rising Storm.

**Silksong** [Basic Attack]
Melee basic attack dealing 56 (+85% Bonus Physical Power) physical damage.

**Lash Kick** [Primary]  
**CD**: 17/15/13/11/9  
**Cost**: 80/85/90/95/100  
**Effect:** Yin swings her whip 1350u, attaching it to Terrain or Enemy Units and pulling herself towards the location. Upon reaching her destination she vaults off of it in her direction of choice. Enemy Units hit by the whip are Rooted for the duration of travel. When Yin vaults off of her Target, they receive 90/130/170/210/250 (+120% Bonus Physical Power) physical damage and are pushed in the opposite direction.

**Windburn** [Secondary]  
**CD**: 13/11/9/7/5  
**Cost**: 60  
**Active:** Yin extends her whip, increasing her Basic Attack range to 1100u and gaining 100% cleave for 6 seconds.  **Passive**: Every third successful consecutive basic attack will deal 3/3.5/4/4.5/5% of the Target’s Maximum Health as bonus physical damage and heals Yin for (+10/13.5/17/20.5/24% Total Physical Power).

**Backlash** [Alternate Ability]  
**CD**: 9/8.5/8/7.5/7  
**Cost**: 50  
**Effect:** Yin cracks her whip dealing 75/115/155/195/235 (+100% Bonus Physical Power) physical damage to nearby Enemies and creating a sphere of pressure around her for 0.8s. If Enemy projectiles hit the pressure sphere, they are reflected towards the Source’s location.

**Quelling Gale** [Ultimate]  
**CD**: 130/105/80  
**Cost**: 100  
**Effect:** Yin summons gale winds at her location for 5s, granting Yin 10% bonus Movement Speed. Additionally, Enemies within the area are Slowed by 25%.  Enemy projectiles that travel through the gale winds are halted and can be reflected with Backlash.

## Store News

#### Wind Gauntlet Yin [Uncommon]
Turn up the tempo and command the tempest with Yin's new Wind Gauntlet skin!

#### Wasteland Khaimera [Rare]
It’s survival of the fittest in the Wasteland, and Khaimera's new skin makes him one tough cookie.

#### Wasteland Grim.exe [Uncommon]
Take the bull (err... death bot?) by the horns with Grim.EXE's latest rust-riddled Wasteland skin!

#### Wasteland Kallari [Uncommon]
Move with the sandstorm and strike from the dunes, with Kallari's sand-swept Wasteland skin!

#### Wasteland Twinblast [Common]
Every wasteland needs a Hero, it's just a shame it was TwinBlast who answered the call.

### New Bundles

**Wind Gauntlet Yin Bundle**  
- Yin [ **Hero**]  
- Wind Gauntlet Yin [ **Skin**]  
- Wind Gauntlet Yin  [ **Profile Icon**]  
- Wind Gauntlet Yin  [ **Banner**]  
- Strike  [ **Spray**]  (exclusive)
- Yin Premium Affinity Pass

**Wasteland Mega Bundle**  
- Khaimera [ **Hero**]  
- Grim.exe [ **Hero**]  
- Kallari [ **Hero**]  
- Twinblast [ **Hero**]  
- Wasteland Khaimera [ **Skin**]  
- Copper Wasteland Khaimera [ **Skin**]  
- Graphite Wasteland Khaimera [ **Skin**]  
- Wasteland Grim.exe [ **Skin**]  
- Wasteland Kallari [ **Skin**]  
- Angelic Sevarog [ **Skin**]  
- Wasteland Twinblast [ **Skin**]  
- Toxic [ **Spray**]  
- Bullseye [ **Spray**]  
- Wasteland Khaimera [ **Banner**]  
- Wasteland Khaimera [ **Icon**]

**Wasteland Khaimera Bundle**  
- Khaimera [ **Hero**]  
- Copper Wasteland Khaimera [ **Skin**]  
- Graphite Wasteland Khaimera [ **Skin**]  
- Toxic [ **Spray**]  
- Wasteland Khaimera [ **Banner**]  
- Wasteland Khaimera [ **Icon**]

**Wasteland Grim.exe Bundle**  
- Grim.exe [ **Hero**]  
- Wasteland Grim.exe [ **Skin**]  
- Bullseye [ **Spray**]

### New Store Section - Extras
Some of you may know that for a while we’ve spoken about a new section of the store, specifically for smaller cosmetics and a place where you can use Amber or Platinum to pick up the little things you might be missing from your collection.

V1.2 will see this new section of the store, the new Extras tab, finally become reality - becoming the #1 destination for standalone effects, emotes and menu cosmetics.

### Communication Improvements

#### Overhead Emotes
One such cosmetic available in the new Extras tab are a new type of emote, _**Overhead Emotes.**_

Overhead Emotes are small icons that you can display over your Hero’s head for a short time to communicate with others. Flash a _wave_ at the enemy, _wow_ at your teammates, or perhaps even taunt your enemies with something completely irrelevant and distracting - the choice is up to you!

#### Emote Wheel
With so many ways to express yourself, we've also taken the opportunity to add another highly requested feature - a brand-new, fully-customizable Emote Wheel!

The Emote Wheel is an in game quick-menu that lets you quickly select from a range of pre-selected sprays and other emotes. Not only does this mean you can now go into battle with more sprays than ever before, giving you versatility to pick different ones for different moments, but we've also upped the limit you can deploy before they vanish, meaning you can now place up to 4 sprays on the map at once.

### Ranked Mode Improvements
Following your feedback, we’ve made a number of improvements to Ranked Mode.

- We’ve removed inter-division promotional games. Players with over 100 VP will now be automatically promoted from Division III to Division II, and from Division II to Division I.

## Arcshot Gateways & Map Changes
### Arcshot Gateways
Arcshot Gateways have been added to Sanctuary, located in new sections of the map near the Gold Buff in the Duo Lane and the Cyan Buff in Offlane. These new structures allow Heroes to ‘Arcshot’ from one side of the map to the other, quickly flying over the battlefield before landing at the gateway on the other side just a few short seconds later!

Once they become active at the 10 minute mark, Heroes can stand on them for a short amount of time to activate them. Beware though, there’s a cooldown for each player that uses them so think carefully about when’s the best time to take to the skies!

Naturally there will be balance concerns regarding this feature. We’ll be monitoring your feedback on Arcshot Gateways and considering any additional improvements that may be required for the future!

## Toxicity Improvements
### AFK Detection
Following feedback we've made a series of changes to improve our AFK detection system, meaning we have new and more effective ways to take action against players going idle in the base (or just tabbing out or abandoning the game for extended periods of time).

### Bug Fixes
- Fixed an issue where Walls above the Midlane High Stairs were at inconsistent heights.
- Fixed an issue where Heroes could stand in a wall near Gold and Cyan Buffs.
- Fixed an issue where Heroes could get blocked by an Invisible Wall in the Blue Corridor behind Fangtooth Pit.
- Fixed an issue where Heroes could stand on some unintended Rocks near the Red Buff.
- Fixed an issue where Grux would play a Morigesh Voiceline when his Ultimate comes off cooldown.
- Fixed an issue where Console Users would not be accurately prompted to restart when changing Quality Presets.

Whew, that’s a lot, isn’t it? We hope that you enjoy playing with Yin again and that you’ll find these changes and improvements are impacting your experience for the better.

As always, let us know what you think on Discord or Reddit.
