1.2 Livestream Recap | Predecessor

1.2 Livestream Recap

Missed our Livestream earlier this week? Here’s everything we revealed that’s coming soon to Predecessor!

Winterfest 2024

It’s almost time to wrap up warm again Champions, with the return of Predecessor’s annual Winterfest event!

This year our teams have been hard at work on significantly stepping up the event, packing it full of more content, more rewards, and more polar polish than ever before.

Explore a beautifully frozen battlefield and keep warm in the heat of battle by working through an all-new 5 week Winterfest Battlepass!

That’s right, this year’s Winterfest event is chock full of rewards for you to earn, spread across 30 levels to battle through. There’s both premium and free tracks, giving you flexibility to take part in a way that works for you. Take on the free track for select cosmetics and some free overhead emotes (more on those later) or jump into the paid track for exclusive skins, variants and even more festive cosmetics.

Winterfest will run from early December to early January. Don’t miss out!

Ranked Mode

Ranked Mode has been similarly worked on and we’re excited to share some big changes coming soon as well as touch upon further changes that will be coming in the new year.

Firstly however some of you might have seen discussions about a Season 0 split. Originally we intended to split this season but after much thought and hard work from the teams, we’ve decided to keep it splitless, instead resetting when Season 1 hits the game in a subsequent update.

Season 1 will run for much of 2025 - split into 4 periods (splits) - and it’ll feature a number of changes and improvements based on feedback and data from the current period of Ranked Mode.

On top of this we’re working on new systems that will let you swap your position, Hero and even Role in Draft, giving you unprecedented flexibility. We’re also working on a second Ban Phase, adding a further layer of strategy, and a slow decay system for players sitting at higher ranks.

For update V1.2 we’re removing promotion matches in mid-tier divisions. For example, if you’re in Silver 2 and your next match will take you over the VP threshold for Silver 1, a win will take you straight into that tier rather than needing to win a specific promotion match. This does not apply when going up divisions though; promotion matches are still in place for getting from Silver 1 to Gold 3 for example.

EA Skin Bundles

Earlier in the Season we asked the community for input on how we could make good on our promise to make the exclusive EA skins available to those who played in Early Access but didn’t have access to the bundles at the time.

Thanks to your great feedback we’re excited to share that that new variants of these skins will be arriving soon!

These skins will be free to anyone who already had the original exclusive and available to buy for everyone else who didn’t have the chance earlier in the year.

Buffs

We’re excited to announce significant changes to the various Buffs in the game!

River Buffs

Up first we have Evolved River Buffs. These are more powerful versions of their early game counterparts with each River Bug evolving as a fight goes on.

Evolved River Bugs are larger, have more health and offer stronger versions of their Buffs when killed:

Buff Transfers

Jungle Buffs are also seeing some mechanical changes soon too!

The Red and Blue Buffs will be able to transfer to whoever kills the Buffs' owner, offering opportunities to gain these buffs in new ways.

Empowered Orb Prime Recall

We’re also adding a new type of buff called Empowered Orb Prime Recall.

Once an Orb Prime has been dispatched, all living allied Champions with the Orb Prime Buff gain this new empowered recall for the duration of the Orb Prime buff, allowing quicker returns to base.

Projectiles Speed Changes

We’ve increased the speed of projectiles, making them roughly 3x faster.

This should make basic ranged attacks feel more reliable, making it easier to land shots without having to lead them quite so specifically.

Map Adjustments

We’ve made a few small tweaks to the map, mainly focusing on the Jungle for 1.2.

Spaces around objectives have been opened up to remove choke points that could be camped.

Teleporters

We’re adding Runic Teleporters to the game!

Runic Teleporters allow players to quickly travel from one side of the map to another, creating more strategic depth.

Brawl Mode - All Heroes

Brawl Mode has opened up Hero selection to allow for multiple repeat Hero picks.

Toxicity Improvements

We published a new Toxicity report revealing a number of new features, changes, and improvements to AFK detection, player reporting feedback, and more.

Quality of Life Changes

Skins will be buyable in the Draft menu, making it easier to grab cool new skins.

Emote Wheel

We’re introducing a new Emote Wheel system with customizable slots to equip different sprays and emotes.

This new system also debuts with all new Overhead Emotes, allowing for new forms of communication.

That’s pretty much everything revealed so far for 1.2 and beyond!

What are you looking forward to most?