V1.11.2 Patch Notes | Predecessor

V1.11.2 Patch Notes

Everything you need to know about V1.11.2!

2026年1月29日
要約

Hello Champions!

Time flies - it’s already the end of January, which means it’s time for the first balance patch of the year! As always, we’ve got a healthy mix of Hero and item changes, alongside a few small features you may enjoy (and find handy during matches).

This patch includes:

Let’s dive in!

Minimap Improvements

There are a few minimap improvements that are finally ready and will be implemented in V1.11.2. These two changes are tremendously helpful, giving you plenty of new information at a quick glance.

First, we’re implementing one of the biggest requests when it comes to the minimap: a recall indicator. When a player is recalling, their character icon on the minimap will flash to let you know, so you can act accordingly.

Second, we’ve added numeric jungle camp respawn timers, allowing better planning for junglers and the entire team - you can now time your Fangtooth attack down to the second.

We’re looking forward to hearing what you think, Champions, and we hope you’ll notice an improvement in your matches.

Social Screen Improvements

We’ve also implemented a few neat changes to the social screen and friends list. While in the main menu, you’ll be able to see more information about players on your Friends List, including:

All of this makes it easier to find the best party to join and take advantage of that Party XP bonus!

AFK and Punishment Changes

In this patch, we’re making some tweaks to how we handle players going AFK.

First, we’re expanding the early match-ending functionality to ARAM and Nitro when an AFK player is detected near the start of a match. This functionality is already in place for Standard and Ranked.

We’re also increasing the severity of penalties for going AFK, dodging Ranked Draft, and declining to accept a Ranked match.

We won’t be sharing the exact thresholds or trigger conditions to prevent abuse, but we want to ensure the best possible player experience - so players who choose to ruin it will receive increasingly stern bans.

Store News

God-King Rampage

Bow before the true king. (This skin features updated voiceover)

Stewardess Muriel

Please remember to fasten your seatbelts… or else.

Apocalyptic Narbash

Deliver a steady rhythm of drums across the wastelands. (This skin features updated voiceover)

Bundles:

God-King Rampage Bundle

Stewardess Muriel Bundle

Cosmetic name changes

Some Sprays and Overhead Emotes have been renamed:

Balance Changes

Minor Augments

Farmer

- [Bugfix] Fixed an issue where it was not granting intended extra damage to Minions.

Heroes

Bayle is receiving some reductions to his general effectiveness, as his current mix of durability and damage output makes him overly potent as a diver that is equal parts too bulky to burst while also being too threatening to ignore, especially in late-game teamfight scenarios. Additionally, we are applying some reductions to his base Mana and durability in the early-game, thereby reducing the pressure he possesses in the early lane, be that in Offlane or Support roles.

General: - Health Growth decreased from 120 to 116. - Health Regen decreased from 1.6 to 1.4. - Physical Armor decreased from 32 to 30. - Mana decreased from 380 to 355.

Berserk [Passive]: - Bonus Physical Power Scaling decreased from 75% to 65%. - Movement Speed decreased from 9-17.5% (+0.5% per Level) to 6.5-15% (+0.5% per Level).

Cursed Edge [Primary]: - Cooldown decreased from 14/13.5/13/12.5/12 to 15/14.5/13/12.5/12.

Dire Howl [Secondary]: - Bonus Physical Power decreased from 10/15/20/25/30 to 8/12/16/20/24.

Kingslayer [Ultimate]: - Damage per Slash decreased from 30/42/54 to 30/40/50. - Bonus Physical Power Scaling per Slash decreased from 26% to 24%. - Max Health Damage per Slash decreased from 1%/1.4%/1.8% to 1%/1.3%/1.6% - Final Slash Max Health Damage decreased from 3%/4.2%/5.4% to 3%/4%/5%.

Items

Crests

Three of the projectile-based Crests that were added in v1.10 (Abyssal Dart/Gravitum/Voidgazer) are receiving adjustments aimed at increasing their consistency for players to land, as well as small increases to their general potency, providing a more adequate risk:reward ratio to their Users.

- Preyseeker Reactivate Damage Bonus Physical Power Scaling increased from 15% to 20%. - Preyseeker Slow Duration increased from 0.3s to 0.5s. - Projectile Speed increased from 3500 to 4000. - Range increased from 2000u to 2200u.

- Polarity Blast Damage Type changed from Magical Damage to True Damage. - Polarity Blast Damage increased from 50 to 80. - Polarity Blast Damage Scaling changed from 20% Total Physical Power to 20% Bonus Physical Power. - Polarity Blast Grounded Duration increased from 2s to 2.5s.

- Eldritch Grasp Magical Power Scaling increased from 20% to 30%. - Eldritch Grasp Slow increased from 35% to 40%. - Eldritch Grasp Slow Duration increased from 1.25s to 1.5s. - Projectile Speed increased from 3000 to 4250. - Projectile Radius increased from 60 to 65. - Range increased from 2500u to 2750u.

Bug Fixes

Thank You!

Thank you very much for reading!
This is only the first of many balance updates coming throughout the year, and we hope the changes in this patch are to your liking. As always, we’re looking forward to hearing what you think.
Until next time, Rei & Omeda_Zuzu
Game Design and Community