Predecessor Patch v0.3 | Predecessor

Predecessor Patch v0.3

Predecessor’s first major update of 2023 is nearly here and with it comes some epic changes! We’re set to launch patch v0.3 this Tuesday, January 24th and we're thrilled to share ahead of time everything you can expect to find in it.

One of our main focuses for this patch is to empower Mages. We want to make them feel stronger before they even get their first item, without changing their late game power. The goal here is to make playing Mages more impactful and rewarding, especially in the early game.

But that's not all! We've got some great new game improvements coming your way with two new post-match screens and some weekly leaderboards for you to sink your teeth into. Let’s not also overlook the bounty hunter in the room - Revenant is finally here!

Speaking of additions, we've also slipped in a new mouse sensitivity setting, so be sure to tweak this to your liking ahead of your next game.

Last but not least we are looking to make our update schedule more consistent. Going forwards we’re aiming to deliver patches every two weeks, alternating between Balance Patches and our bigger Content Patches. This cadence might still change, but for now our goal is to ensure a steady flow of content and improvements that you can more easily predict and plan around.

This is just the beginning of what's to come in 2023. We can't wait for you to see what we have in store and to hear your feedback! Get ready for an exciting year of updates and improvements!

- Bloodmordius, Senior Game Designer

REVENANT ABILITIES:

Passive: Bounty Hunter

Revenant starts with a rank in Hellfire Rounds. He does not shoot faster with Attack Speed but does gain 5% (+1.5% per level)(+0.1% per 1% Critical Strike Chance) increased Total Physical Power. When Revenant kills an enemy Hero he will gain 50 (+25 per Bounty stack) additional gold.

Basic Attack [LMB]: Hand Cannon

Ranged basic attack dealing physical damage. After four basic attacks, Revenant will automatically reload. The final round will always critically strike.

Primary Ability [Q]: Obliterate

CD: 12/11/10/9/8
Cost: 70
Effect: Revenant unleashes 10 ethereal missiles that home in and hit random targets within a wide cone, dealing 60/85/110/135/160 (+50% Bonus Physical Power)(+75% magical power) physical damage per missile. Landing subsequent hits against Enemy Heroes deal 15% damage.

Secondary Ability [E]: Scar

CD: 20/19/18/17/16
Cost: 60/65/70/75/80
Effect: Revenant launches a dark projectile that marks the first enemy target it hits, dealing 10/25/40/55/70 (+50% Bonus Physical Power) physical damage and applying a Scar that lasts for 5 seconds. The next 6/7/8/9/10 instances of damage dealt to this target by Revenant apply a 5% stacking slow for 1.25 seconds and deal 15% bonus magic damage.

Alternate Ability [RMB]: Hellfire Rounds

CD: 2
Cost: 0
Effect:
Passive: Revenant's 4th shot always critically strikes as well as dealing 6% (+0.5% per Revenant’s Level) of the target’s missing health as bonus physical damage. Revenant’s Critical Bonus Damage is modified to 125/135/145/155/165/175%.
Active: Revenant instantly reloads his Hand Cannon. Reload time is decreased with Additional Attack Speed.

Ultimate Ability [R]: Reckoning

CD: 140/120/100
Cost: 100
Effect: Revenant pulls himself and his target into the Nether Realm for 6/7/8 seconds, rooting the target for 0.5 seconds. Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter.

Profile Tab & Early Access Icons

Early access icons are here! You’ll notice that there is a new Profile tab on the top bar of the main menu - this is where you can change and display your profile icon, with the initial selection available to you depending on which Early Access Bundle you have. You might even spot a sneak peek at some profile-related customization features that are coming in future updates!

Creep Score Bounties

This patch we’ll be introducing Creep Score Bounties. These are designed to remove situations where teams are not rewarded enough gold when killing an enemy Hero from a significant deficit. This is normally because the enemy Heroes have gained a significant amount of creep score (cs) relative to your team's average.

Before we only accounted for a Hero's kill streak in the bounty system. Now these enemy Heroes will also increase this same bounty through the amount of creep score (cs) they have relative to your team. This will allow us to reward players that are significantly behind in economy from multiple sources to come back into the game through enemy misplays.

New Post Match Screens

We’re adding two post-match screens in this update. The first is a screen that will allow you to add players after a match; why not start grouping up with teammates that you enjoyed playing with after a great game? The other new screen is a post-match statistics screen, allowing you to dive deeper into those juicy statistics from your last match.

Weekly Leaderboards

Each week we’ll be sharing a leaderboard showcasing the top 100 players! Initially, this will be shared on social media, but as we continue to develop the feature we plan to integrate it directly into the game so that players can easily compare their rankings with others. To qualify for the leaderboard, players must complete a minimum of 10 games per week.

End of Match Survey

We are adding a short survey at the end of a match that will require you to give us some feedback on your previous game. This data will help us monitor overall and individual community responses to matches on a daily basis, something that will help us to understand what’s going well as well as what we can improve. We appreciate you taking the time to fill it out.

Matchmaking Improvements & Bug Fixes

This patch brings a number of fixes to issues negatively impacting match quality. We hope you’ll see an improvement to match quality as a result.
Matchmaking Bugs:
● Fixed a bug where players would gain or lose large amounts of MMR after a match when the server failed to return the player’s MMR.
● Fixed a bug where players could join a queue and incorrectly enter the wrong matchmaking bracket.

Penalty system improvements

Also in this patch we’re making improvements to our penalty systems. First we are separating auto-banning for dodging a queue and going AFK in game, allowing us to be harsher with the scaling bans for players that go AFK in game. Secondly we now have the ability to ban players from chat, one step among several that we’re taking to tackle in-game toxicity.

OTHER IMPROVEMENTS

● Updated the decal for Murdock’s Static Trap. ● Added missing sound effects to the allied core for when it is under attack. ● Updated Dekker’s sound effects for her basic attacks, Rocket Boots, footsteps, and Stasis Bomb.