Predecessor Patch V.0.6 | Predecessor
Predecessor Patch V.0.6
Patch v.0.6 is almost upon us - bringing with it a slew of features, improvements and an all new Hero!
HOTFIXES
Hotfix V0.6.4 (28/04/23)
◆ Added some extra code to the game to help combat those pesky Steam login issues (we're looking at you, AB-400 errors!)
◆ Fixed an issue that could occur for players who rather ambitiously competed in both EU and NA Competitive Night events in the same day (take that, P-1000 error!)
Hotfix V0.6.3 (26/04/23)
◆ Fixed a bug related to Competitive Nights ahead of it going live.
Hotfix V0.6.2 (25/04/23)
◆ Fixed an issue with Murdock's Ultimate not firing and going on cooldown after a specific input sequence.
◆ Fixed an issue with Phase's Telekinetic Link stopping working when trying to link to a dying teammate.
◆ Fixed a crash while scrubbing through replay that has wards placed on the map.
Hotfix V0.6.1 (19/04/23)
◆ Resolved an issue that meant party invites weren't properly working for EGS players.
◆ Fixed an issue that caused the game to crash during initial loading.
ORIGINAL UPDATE
Patch releasing 12.00 GMT April 18th, 2023.
This update will result in a period of downtime (likely a few hours) due to size and content of the patch. This may change, so keep an eye on our social channels for the latest. We thank you for your patience and ongoing support.
Welcome to Season 2, Champions!
We’re kicking off the new season with a bang! V.0.6 brings with it a new Hero, the first iteration of our replay system, competitive nights, rewards for season one, balance changes and more!
Your feedback is vital in helping us get this right, so please do take the time to join the official Predecessor Discord or Subreddit where you can leave your feedback and suggestions for the team to read.
A NEW HERO APPEARS
Phase makes her appearance!
The Psychic Stray, Phase, is the newest Support Hero joining the Predecessor line up! Her telekinetic talents allow her to psychically connect with her allies, all while skillfully manipulating the battlefield in her team’s favour!
ABILITIES:
Essence Catalyst
Effect: After Phase finishes casting an ability, she gains 20-37% attack speed, 10 (10%) magic damage on hit and 5 mana on successful basic attacks for 3 seconds.
Pulse Bolt [LMB]
Effect: Ranged basic attack dealing physical damage.
Psychic Flare [Q]
CD: 13/12/11/10/9
Cost: 60/65/70/75/80
Effect: Blast a flare of psychic energy around Phase and her Linked ally, dealing 75/115/155/195/235 (70%) magic damage. Enemies take 20% damage from a second flare.
Targets hit that are also facing the flare are blinded for 1/1.1/1.2/1.3/1.4s.
Energy Lance [E]
CD: 20/18.5/17/15.5/14
Cost: 80/90/100/110/120
Effect: Channels a beam of pure energy dealing 40/60/80/100/120 (40%) magical damage over 2.5s. Each instance of damage applies a stacking 4% slow that lasts 0.8s.
Upon reaching 8 stacks the target is rooted for 1.25s. The next instance of damage (excluding Energy Lance) will deal 40/60/80/100/120 (40%) magic damage to the target.
Telekinetic Link [RMB]
Pull CD: 24/22/20/18/16
Pull Cost: 50
Effect: Applies a Link to targeted Ally granting them 2/4/6/8/10 physical power while linked. If reactivated, Phase will Pull the Linked target towards her.
The link will be broken if the target goes out of range or if Phase gets hit by Silence or hard CC, excluding root.
Hyperflux [R]
CD: 120/105/90
Cost: 100
Effect: Phase overcharges herself and her Linked Ally, granting both 60/90/120% attack speed, 110/115/120% movement speed, and 10/15/20% Omnivamp for 8s.
GENERAL UPDATES
Season 1 Rewards
The first season of Predecessor has officially ended, which means it’s time to collect your end-of-season rewards. Your Player Level when the patch goes live will determine the rewards you'll receive as follows:
◆ Player level 10 = Countess EA Season 1 Icon
◆ Player level 20 = Purple Hex Countess skin
◆ Player level 30 = Kira EA Season 1 Icon
◆ Player level 40 = Occult Kira Skin
◆ Player level 50+ = 300 Platinum per 10 Levels
Competitive Nights
We’re excited to introduce Competitive Nights to Predecessor! Starting April 27th we’ll be opening up the Competitive Nights queue for 3 hours every Thursday evening for Europe and NA East regions. To participate, players will need to form a party of 5 and go head-to-head against the most skilled teams in the game.
Replay System [BETA]
This week we’ve added the first iteration of the much awaited Replay and Spectator feature. With this feature you can now watch back recent matches as well as matches your friends have played. The goal is to empower the community to create more content and support community-run events.
Public API
We're excited to announce that V.0.6 will see the official release of our Public API, developed with the support and collaboration of several community partners. The API provides community developers with the necessary tools to create new applications and features.
Community Event - The Hunt
We're pleased to announce that a special Profile Icon featuring Kira - the winner of our first community event, The Hunt - has been added to the game. All players will receive this reward upon logging in.
New Skins
Another update means more new skins! The following new looks are available now in the store:
◆ Opaline The Fey [Common]
◆ Shadow Lynx Phase [Common]
◆ Grand Oracle Sevarog [Common]
OTHER IMPROVEMENTS
◆ Various visual and gameplay adjustments including map collision, ability targeting, and item recommendations.
BALANCE CHANGES
General Changes/Fixes:
Critical Strike Damage:
Carries specifically have a tendency to dish out too much raw damage in the later stages of the game once they have their Crit builds online.
◆ Base Critical Strike Damage decreased from 165% to 160%.
Basic Attack Scaling adjustments:
Updated mechanics for scaling with Bonus Physical Power for many Heroes, requiring them to adjust their strategies and item builds.
Heroes
Various adjustments made to ensure better balance across hero performances, focusing on reductions to attack power and improvements to abilities.
ITEMS
Significant adjustments made to items, focusing on balancing and ensuring fair play among all characters.
BUG FIXES
Various bugs fixed to improve overall gameplay and stability such as connection issues, ability triggers, and visual effects.
That's all this week! Let us know what you think of this update over on Twitter.