# Early Access Patch V0.11

Rise, Champions, and prepare to fight in our first update of Season 3!

2023年9月13日

## Hotfix

**Hotfix V0.11.1 (13/09/23)**

◆ Added the missing Season 2 Ascension Reward skins for The Fey, Narbash and Sparrow.

◆ Fixed a rare issue that was causing Murdock's Shots Fired ability to skip its cooldown.

## Original update

> Patch released 12.00 GMT September 12th, 2023

You’ve read the roadmap. You’ve waited patiently. Now it’s finally here. Season 3 begins now!

Welcome to the first Game Update of Season 3, Champions!

We’re kicking things off with a powerful new Hero - one with a storm inside her that blurs the line between good and evil!

That’s not all however! We’re finally pushing live our new user interface - a complete visual overhaul of how you navigate and interact with Predecessor outside of gameplay, as well as sharing the new ways in which you’ll acquire Heroes now that Season 2 has ended.

No more delays - let’s jump right in!

## A new hero appears

### Serath wages war on evil!

The steely soldier Serath joins the conflict, wrestling with darkness on the battlefield as well as within her own heart.

Serath may appear angelic at first, but don’t be fooled! She hides a ferocious dark side that if unleashed, can burn anyone to the ground!

### Watch Serath In Action!

Want a head start before jumping into the battlefield? Check out how Serath plays in our latest Hero Ability Overview video.

[YouTube Video](https://www.youtube.com/watch?v=JcQdDi6giYw)

### Abilities:

#### Fallen Grace [Passive]:
Taking down an Enemy Hero will spawn a demonic visage that lasts for 10s at the site of execution. Serath can step through it to consume it.

Upon consuming the visage, Serath activates her Heresy ability (regardless of cooldown or level) and reduces her current basic ability cooldowns by 75%. This does not affect the cooldown of Heresy.

#### Angelic Smite [LMB]:
**Cleave:** 25%  
**BAT:** 1.15  
**Effect:** Melee basic attack dealing 58 (+90% Bonus Physical Power) physical damage.

#### Heaven’s Fury [Q]:
**Cooldown:** 16/15/14/13/12  
**Cost:** 50/55/60/65/70  
**Effect:** Serath marks a Target and vanishes, striking Enemies at the Target’s location 5 times, with the first and final strike guaranteed to hit her mark. Each slash deals 45/65/85/105/125 (+60% Total Physical Power) physical damage and applies on-hit effects at 75% effectiveness.

On her final strike, Serath will teleport to the marked Target's location based on her current position.

If the marked Target dies, Serath teleports immediately.

#### Ascend [E]:
**Cooldown:** 18/17/16/15/14  
**Cost:** 80  
**Effect:** Serath rises into the air and hovers for 1.8s. During this time she can target an area up to 1350 units away. Upon confirmation or at the end of this time, Serath dives down and deals 80/115/150/185/220 (+60% Bonus Physical Power) physical damage in the area.

#### Chastise [RMB]:
**Cooldown:** 10/9/8/7/6  
**Cost:** 50  
**Effect:** Serath claps her wings in front of her, dealing 80/120/160/200/240 (+80% Bonus Physical Power) physical damage and applying a 35% Slow for 1.25s.

Chastise cast speed increases with additional attack speed and resets Serath's basic attack cooldown on use.

#### Heresy [R]:
**Cooldown:** 90  
**Cost:** 100  
**Effect:** Serath takes on a demonic form, dealing 60/110/160 (+50% Bonus Physical Power) and setting them ablaze.

For the next 7s, Serath gains 15% movement speed, 20/30/40% attack speed, and empowers her basic attacks with Infernal Strikes.

Infernal Strikes sets Enemy Units ablaze on-hit, dealing 30/45/60 (+30% Bonus Physical Power) true damage over 4s. Stacks with successive applications.

## Store

### Morning Star Serath

Things aren’t always as clear as night and day. Wield your weapon and conquer the crimson skies with Serath’s new Morning Star skin [ _**Common**_ ]!

Crack skulls at the crack of dawn, available from V0.11!

## New

### User Interface (UI):

You’ve waited patiently and we’re pleased to finally deliver it. Our new user interface is here!

As already discussed in a number of other blogs (check out [July’s Predecessor Report](/content/blog/predecessor-report-july-2023/index.html) or our more recent [Season 3 Roadmap](/content/blog/season-3-roadmap/index.html) blogs for more), the user interface reflects the visual identity of Predecessor. It dictates everything from menu layout to colours, store functionality to Hero Acquisition.

### Hero Acquisition:

Speaking of Hero Acquisition, we’re implementing a new system through which you’ll permanently unlock Serath.

That’s right - Serath is the first Hero that won’t be included for free in your Early Access Bundles, meaning if you want to keep her after V0.11 you’ll need to unlock her!

All new Heroes will be unlockable in two ways, either by earning XP towards their unlock requirements or by purchasing them outright with Platinum. You can do either of these options at any time and with any locked Hero, regardless of who's currently on free rotation.

Free rotation is what we're calling the period during which a Hero will be freely available to everyone, regardless of whether they're unlocked. We'll change up which Heroes are available for free every now and then to ensure everyone gets a chance to play with a variety of Heroes, helping you narrow down which ones you might want to work towards unlocking.

Serath will be on free rotation for two weeks following the V0.11 game update, meaning everyone can try her out without needing to purchase or earn her.

_To reiterate, you can unlock any locked Hero regardless of whether they're currently playable for free or not._

The amount of XP needed to unlock a Hero varies, with some (like Serath) having multiple 'unlock stages'. These are mini milestones that you'll need to reach in order to fully unlock the Hero. Alternatively you can skip this process entirely by simply buying the Hero with Platinum, which will become cheaper depending on how many of the 'unlock stages' you’ve already achieved.

Either way once you’ve earned enough XP or you’ve skipped the process with Platinum, Serath will be permanently added to your roster of unlocked and playable Heroes, forever!

We’ll be going in depth with Hero Acquisition in a dedicated blog later in the month, outlining exactly what you can expect from V0.12 onwards.

For now though we hope you’ll enjoy playing with Serath and working towards permanently adding her to your roster!

### Match XP Changes:

With the Hero Acquisition system being added we’ve needed to rebalance how much XP is earned per match to ensure that the time it takes to unlock a Hero like Serath feels fair and _right_.

### Downtime:

We’re anticipating a fairly large period of downtime during this Game Update as we deploy possibly our biggest update yet, alongside running the necessary checks and distributions to deliver rewards for your final player levels of Season 2.

We expect this downtime to last for up to 4 hours, but hope to complete it sooner. For more information please keep an eye on our social feeds or join our Discord server where you can find the latest news.

## Balance changes

### General:

#### Lifesteal Mechanics:
_We’re changing the way that healing is calculated when Area of Effect (AoE) and Damage over Time (DoT) damage is converted into healing via Lifesteal, Magical Lifesteal, or Omnivamp._

_Previously, AoE and DoT damage sources would benefit from the full value of lifestealing effects when dealing damage to Heroes, resulting in excessive healing potential in Hero to Hero combat if multiple targets were struck at once by someone stacking sustain items._

_To tackle cases of over-the-top healing we are now implementing a penalty resulting in 33% effectiveness for lifestealing effects when triggered by AoE or DoT abilities against Heroes, matching the existing penalty that’s already enforced on Minion/Monster healing._

#### Change:

◆ When dealing damage to Heroes, Area of Effect and Damage over Time sources now heal for 33% effectiveness when benefitting from Lifesteal, Magical Lifesteal, or Omnivamp.

### Heroes

_Dekker’s ability to become rather durable in the later stages of the game can make her overly difficult to punish when paired with her natural elusiveness. To better accentuate her strengths and weaknesses we’re dropping some of her natural durability via Armor Growth, while also shifting some of her damage output in the early game to her Photon Disruptor to emphasise her wave clear and a more dodgeable spell._

#### General:

◆ Armor Growth decreased from 3.8 to 3.5.  
◆ Photon Disruptor [Q]:  
◆ Damage changed from 80/125/170/215/260 to 90/130/170/210/250.

_Drongo’s general versatility leads to a strong early game as a result of his ability to clear waves, duel, and blast out of danger, making him difficult to keep up with. By increasing the cooldown on his Shrapnel Cannon we’re looking to provide slightly longer windows of vulnerability between Ultimate casts, better allowing him to be caught out in those intervals._

#### Shrapnel Cannon [R]:
◆ Cooldown increased from 100/90/80 to 110/95/80.

_Feng Mao’s ability to bully his opponent in the Offlane with short trades can be very oppressive in the early game and allows him to frequently snowball too easily. To slow down his early pace we’re shifting his Passive damage to now scale with level (above its previous potential), providing a healthier damage curve while still allowing him to pack a punch in the late game._

#### Precision Strike [Passive]:
◆ Percent Current Health Damage changed from 8% to 6/7/8/9% at levels 1/6/11/16.

#### Guardian Shield [Q]:
◆ Shield decreased from 100/135/170/205/240 to 90/125/160/195/230.

_We’re delivering a quick bump in Cosmic Rift scaling to better allow Gideon to stay relevant as a damage threat in the later stages of a match given his comparatively short range to other Mages._

#### Cosmic Rift [Q]:
◆ Magical Power Scaling increased from 65% to 70%.

_Staying true to his namesake, Khaimera is a little too effective in hunting down his foes._

#### Unleash [Q]:
◆ Damage decreased from 10/17/24/31/38 to 10/16/22/28/34.

_Purge fails to act as a significant enough threat in the later stages of a match,_

#### Shadow Glide [E]:
◆ Cooldown decreased from 20/18.5/17/15.5/14 to 18/16.5/15/13.5/12.

#### Purge [R]:
◆ Total Physical Power Scaling increased from 330% to 360%.

_Lt. Belica’s dominance in both the Mid and Support roles is often supplemented by her ability to maintain pressure on a wave._

#### General:
◆ Base Physical Power decreased from 54 to 53.  
◆ Physical Power Growth decreased from 3.2 to 2.9.

#### Seismic Assault [Q]:
◆ Magical Power Scaling decreased from 70% to 65%.

#### Void Drone [E]:
◆ Mana Cost increased from 60/70/80/90/100 to 80/85/90/95/100.

_Similar to Dekker, Phase’s durability is slightly too high relative to her ability to remain elusive so we’re lowering her Armor Growth._

#### General:
◆ Base Mana Regeneration decreased from 1.8 to 1.6.  
◆ Armor Growth decreased from 4 to 3.6.

#### Psychic Flare [Q]:
◆ Magical Power Scaling increased from 70% to 80%.

_While it’s important for Revenant to be able to burst a target due to his unique ammo system,_

#### General:
◆ Basic Attack Time at levels 1-18 increased from 1.01-0.78 to 1.01-0.84.

#### Obliterate [Q]:
◆ Cooldown increased from 12/11/10/9/8 to 14/13/12/11/10.

#### Hellfire Rounds [RMB]:
◆ Missing Health Damage Scaling per level decreased from 0.7% to 0.5%.

#### Reckoning [R]:
◆ [Bugfix] Root duration now correctly lasts 0.5s instead of 1s.

_TwinBlast has been seeing too much success with Physical Penetration itemisation,_

#### General:
◆ Growth Scalar at levels 1-18 increased from 59%-141% to 73%-127%.  
◆ Base Mana Regeneration decreased from 1.8 to 1.5.

#### Doubleshot [LMB]:
◆ Basic Attack Bonus Physical Power Scaling decreased from 100% to 90%.

#### Vaporize [Q]:
◆ Mana cost increased from 40 to 50.

#### Evade [E]:
◆ Cooldown decreased from 18/17/16/15/14 to 18/16.5/15/13.5/12.

#### Vortex Grenade [RMB]:
◆ Damage type changed from Physical to Magical.

### Items

#### Crests:

##### Witchstalker:
_Witchstalker’s ability to stack its bonus damage from multiple Debuffs being Cleansed could result in scenarios of extreme burst and healing._

◆ Purifying Strike additional bonus damage now limited to 1 debuff cleansed.

##### Saphir’s Mantle:
_Saphir’s provides too much durability on activation when it already comes with the powerful benefit of increasing a Heroes size._

◆ Atlas: Maximum Health temporary gain decreased from 18% to 15%.

#### Carry:

##### Ashbringer:
_Ashbringer has seen minimal play,_

◆ Cost decreased from 3400 to 3000.

### Bug fixes

◆ Fixed a bug where Unbroken Will would not heal or grant bonus armors on various Immobilizing effects.
◆ Fixed a bug where Dread’s VFX would stop working upon death.

### Known Issues

◆ Friends may sometimes incorrectly show as offline, despite being online.
