# Early Access Patch V0.11.2

V 011.2 Balance Patch Notes are here! Check out all the new Jungle changes, Hero tweaks, and bug fixes!

[Patch Notes](/content/news/patch-notes/index.html) 2023年10月5日

## HOTFIXES

### Hotfix V0.11.3 (05/10/23)

- Fixed an issue where the player could get stuck in the post-match screen.
- Fixed an issue where players could amplify movement abilities via opening and closing the shop.
- Steam players will be prompted to select the preferred version of DirectX upon the launch of the game.

_Hello Champions,_  
_Get ready, the first balance patch notes of Season 3 (V0.11.2) are here!_

_This update will include some exciting mix-ups to the Jungle, with changes to Camp respawn timers and general Camp durability at the forefront. The broader goal of these Jungle changes is to improve the overall gameplay loop for Junglers in the form of additional pathing choices and a greater opportunity cost when opting for too many ganks - but you can read all about this in further detail below!_

_While the Jungle changes are the meat of this patch and will require further tuning over-time, you can also expect a range of Hero adjustments and bug fixes, including some light nerfs to the our newest addition, Serath; as well as the ability for Zarus to gain Ultimate stacks on Takedown; and some UI adjustments! The patch will launch on Tuesday, October 3rd._

_Let’s dive into it!_

_~ Import (Game Design)_

## STORE

### Revenant Raven Quill Skin

Halloween is just around the corner where all things creepy and spooky come out to play… You can too, with Revenant’s new Raven Quill skin **[Rare]**!

Stun your enemies with your eldritch good looks, first available in V0.11.2!

## NEWS

### Design Time - Developer Livestream

On Wednesday 4th October at 19:00 BST, we’ll be live on our Twitch channel with three members of our design team to discuss topics like balance, gameplay and lots more, as well as answering some community questions submitted on Reddit. If you would like to post a question, just drop it in the comments section of this [post here](https://www.reddit.com/r/PredecessorGame/comments/16to5os/design_time_developer_livestream_submit_your/).

You can expect lots more livestreams as Season 3 progresses, ranging from informational streams like this to more play oriented ones. So keep an eye out for a schedule coming soon!

## BALANCE CHANGES

### Heroes

_Drongo’s Boomerang allows him to apply a lot of pressure in the early lane stage, granting him the deadly combination of strong wave clear and extreme burst when paired with his Rad Rounds. To help slow him down and give more windows of weakness, we’re increasing Old Rusty’s cooldown in the early stages of a match. Likewise, we’ve remedied a bug with his Ultimate’s Shred effect, and have lowered the Shred to compensate for its overall increase._

#### Old Rusty [RMB]:

◆ Cooldown increased from 10/9/8/7/6 to 12/10.5/9/7.5/6.

#### Shrapnel Cannon [R]:

◆ Physical Armor Shred decreased from 35% to 25%.

◆ [Bugfix] Shred now applies for the correct amount. (23% > 25%)

_In Offlane, Feng Mao’s ability to take short trades with his Shield and accompanying Basic Attack Reset gives him too much strength in the early game - especially when paired with his high Health Regeneration. We’re pulling back on this early strength to ensure he does not run-down his opponents as easily while being more prone to chip damage as a result of having less inherent regeneration._

#### General:

◆ Base Health Regeneration decreased from 2.7 to 2.

◆ Basic Attack Timer (BAT) increased from 1.1  to 1.15.

#### Safeguard [Q]:

◆ Mana Cost increased from 50 to 60.

◆ Shielding changed from 90/125/160/195/230 to 80/120/160/200/240.

_Greystone overperforms in the Jungle due to his general durability and capacity to run down opponents and hard reset a fight with his Ultimate’s healing. To help mitigate this, we’re dropping the potency and uptime on his ultimate in the early stages of the match, while granting his Make Way a lower cooldown in the earlier stages of a match to help him keep better pace in the Offlane where he sees far less success._

#### Make Way [Q]:

◆ Cooldown decreased from 14/13/12/11/10 to 12/11.5/11/10.5/10.

#### Sacred Oath [E]:

◆ Duration decreased from 6s to 5s.

#### Stone Forged Soul [R]:

◆ Cooldown increased from 150/125/100 to 160/130/100.

◆ Minimum Healing decreased from 14%/17%/20% to 14%/16%/18%.

◆ Maximum Healing decreased from 42%/51%/60% to 42%/48%/54%.

_The health regeneration offered by Kallari’s Shadow Walk can be difficult to utilise as a sustain tool in the earlier stages of a match and can be difficult to extract value from. We’re giving it an extra kick in the earlier stages of the match to feel more meaningful, while ensuring her Regeneration capabilities do not become too overbearing in Offlane with a small increase in Mana cost on the ability._

#### General:

◆ Base Mana increased from 265 to 275.

#### Shadow Walk [Q]:

◆ Health Regeneration increased from 6/7/8/9/10 to 8/9/10/11/12.

◆ Mana Cost increased from 50 to 60.

## BUGFIXES

- Fixed a bug that increased post-match Main Menu load-in time.
- Fixed a bug where EasyAntiCheat could cause issues loading the game after patches.
- Fixed a bug where Oathkeeper was scaling with Base Physical Power, not Total Physical Power.
- Fixed a bug where Oathkeeper’s description did not state its Total Physical Power Scaling in-game.
- Fixed a bug where Warrior Crest was not gaining stacks at level 1.
- Fixed a bug where Twinblast’s Vortex Grenades [RMB] was listed as physical damage instead of magical.
- Fixed a bug where Zarus would not gain Movement Speed on Ultimate use with Augmentation.
- Fixed a bug causing Murdock’s Basic Attack VFX to not play on every shot.
- Fixed a bug causing Quick Cast to not function correctly with items such as Wards.
- Fixed a bug causing Basic Attack SFX to cut off when shot around walls.
- Fixed a bug where Users could join a party that was already in matchmaking queue.
- Fixed a bug where Users were listed in an active Party when queuing Solo for a match.
- Fixed a bug where the post-match XP bar on the User Interface was misaligned.
- Fixed a bug where the post-match XP bar on Hero Unlocks was not displaying the correct progression.
- Fixed a bug where Hero Unlock progression was misaligned on the Hero Collection screens.
- Fixed a bug where the Heroes Store screen was missing a confirm prompt.
- Fixed a bug where Hero Portraits would become squashed on their Purchase Confirmation prompt.
- Fixed a bug causing in-game Item icons to shake when bound to specific keys.
- Fixed a bug causing online players to appear offline/online incorrectly.
- Fixed a bug where the in-game Shop would not display Items correctly on reconnect with Auto-open.
- Fixed a bug where Controllers would get stuck in a Basic Attack loop when the in-game Shop opens/closes.

That's all this week!  
Let us know what you think of this update over on [Twitter](https://twitter.com/PredecessorGame), the [official Subreddit](https://www.reddit.com/r/PredecessorGame/) or [our Discord server](https://discord.gg/predecessor)!
