V1.9.2 Patch Notes | Predecessor

V1.9.2 Patch Notes

Everything you need to know about V1.9.2!

29 ott 2025

Summary

Hello Champions!

V1.9.2 has big shoes to fill. V1.9 was a major update that changed a lot - mostly for the better, based on your feedback. Thank you! For the parts that didn’t land as well, this patch aims to address them. Let’s take a look!

In V1.9.2, you can look forward to:

Let’s dive in!

Store News

New Skins

Kitty Witch Phase [Epic]

Join us - tonight, we fly!

Oculon Gideon [Epic]

A rather chilling rendition of Gideon, should he be infected by a mysterious deep space parasite.

Oculon Mourn [Epic]

If you’re trying to hide… there are many eyes that could still be seeing you.

New Bundles

Kitty Witch Phase

Oculon Bundle

Coming Soon: V1.11 - Health & Stability - Submissions

It’s rare that we talk about the patch after the next one this early. In fact, this probably is the first time! But this is a special case.

The Health & Stability Patch (V1.11) - arriving 13 January - is our first dedicated “health” update, focused on addressing the issues that most impact your game experience. We’ve heard your feedback: some things need attention before we push further. We have a dev-side shortlist, but we also want your input. We’re announcing this early so you have time to submit requests - and so we have time to work through them.

Submit your suggestions in our Discord’s dedicated forum channel - perfect chance to join if you haven’t already. Once there, head to #patch-1-11-have-your-say to share your ideas, and please read the posting guidelines before you post.

Please read a dedicated blog for more info.

Wolf's Bane Event Ending Soon

If you’re reading this on 31 October (and if so - happy Halloween!), our Wolf’s Bane event is still live for a few more hours. You’ve still got time to survive or infect as many survivors as possible!

Balance Changes

General Context

Systems

Kill XP

We’re adjusting the Experience rewarded for kills between levels 9-16 to be slightly higher, meaning the rewards for killing higher level opponents are greater. This should make the ability to bounce back from an early-game deficit slightly higher should your team manage to pick up a few kills.

Kill Comeback XP

Similar to Kill XP, we’re adjusting the amount of Kill Comeback XP players receive when they are -3 Levels on their opponent. This combined with the slightly higher Base XP offered for Hero Kills in the mid-game+ will allow lower XP roles such as Support and Carry to bounce back and catch up faster after a successful fight or two, should an opponent get too far ahead.

Minions

Melee

Melee and Range Minions are receiving slight increase to the damage they deal to Enemy Minions, better allowing stacked waves to push out at a faster pace, creating a stronger ebb and flow of bounce behavior between Minion Waves.

Ranged

Siege

Siege Minions are seeing a reduction in the damage they deal to Towers. This is to reduce how threatening a lone Siege Minion can be to a Tower, given it already has the ability tank its damage for an extended period, while also reducing the frequency of a Siege Minion taking a Tower Plate in the early-game by itself with no one there to claim it.

Heroes

Akeron

As will be the theme with this balance pass, Akeron is one of the outliers that is slightly overperforming since the last balance update thanks to the combination of damage and general utility he has. We’re pulling back in this area, better ensuring that a single rotation of abilities from Akeron does not feel as oppressive. On the flip side, Akeron is receiving a small range increase to his Web Shot as a quality of life change. This should help to reduce the frequency of accidentally missing a wall that was felt to be in range when firing it.

Hellfire [Primary]:

Web Lash [Secondary]:

Crushing Maw [Alternate]:

Argus

With the changes to the early-game durability of Minions in V1.9, Argus’ strength in the early game has become more relevant. This is primarily due to his ability to relentlessly push the first wave or 2 with Particle Shredder at a pace far greater than most other Heroes which then unlocks him to take trades with wave advantage. As a result, we’re reducing his early-game Health and Mana, better ensuring he won’t be able to stick around in lane for as long before the first recall, should he commit to pushing and trading too recklessly in the first couple of waves.

General:

Aurora

Aurora is receiving a small bump in uptime and potency to Boreal Sweep to provide her with more combat uptime and potency in mid-game fights, especially as the Explosion effect saw the removal of its Slow in the last pass which has left the ability with more room for efficacy.

Boreal Sweep [Alternate]:

More Heroes

...

Items

Carry

Spectra currently provides too little value relative to other Carry options. With its Slow Effect being removed last pass, we can now provide it with a large Haste and On-Hit identity, and juice those 2 aspects of the time without fear of excessive kiting occurring.

Fighter

Aegis is currently providing too great of a mix in damage and durability for the user. As its wielders are already stacking high amounts of Health (and therefore possess good amounts of durability already), we’re opting to reduce the durability it offers as a standalone option to ensure these Health-heavy Bruiser builds are not overly effective.

Bug Fixes

That’s a wrap-thanks for reading!

We hope you enjoy these changes. As always, we’ll be watching for your feedback once the update launches.

Stay tuned for V1.10-it’s coming very soon, and there’s a lot in the works.

And don’t forget to join the submissions for the Health Patch-more details here.

Until next time,

Rei & Zuzu

Game Design, and Community @ Omeda Studios

<3