V1.9.2 Patch Notes | Predecessor
V1.9.2 Patch Notes
Everything you need to know about V1.9.2!
29 ott 2025
Summary
Hello Champions!
V1.9.2 has big shoes to fill. V1.9 was a major update that changed a lot - mostly for the better, based on your feedback. Thank you! For the parts that didn’t land as well, this patch aims to address them. Let’s take a look!
In V1.9.2, you can look forward to:
- New skins to expand our Halloween collection
- Balance changes
- Bug fixes
Let’s dive in!
Store News
New Skins
Kitty Witch Phase [Epic]
Join us - tonight, we fly!
Oculon Gideon [Epic]
A rather chilling rendition of Gideon, should he be infected by a mysterious deep space parasite.
Oculon Mourn [Epic]
If you’re trying to hide… there are many eyes that could still be seeing you.
New Bundles
Kitty Witch Phase
- Kitty Witch Phase [Skin]
- Scarlet Kitty Witch Phase [Skin Variant]
- Caught [Overhead Emote]
- How Could You [Overhead Emote]
- Kitty Witch Phase [Banner]
- Kitty Witch Phase [Icon]
- Phase [Hero]
Oculon Bundle
- Oculon Gideon [Skin]
- Voidborn Oculon Gideon [Skin Variant]
- Cursed Oculon Gideon [Skin Variant]
- Oculon Mourn [Skin]
- Rotted Oculon Mourn [Skin Variant]
- Cursed Oculon Mourn [Skin Variant]
- Gideon [Hero]
- Mourn [Hero]
Coming Soon: V1.11 - Health & Stability - Submissions
It’s rare that we talk about the patch after the next one this early. In fact, this probably is the first time! But this is a special case.
The Health & Stability Patch (V1.11) - arriving 13 January - is our first dedicated “health” update, focused on addressing the issues that most impact your game experience. We’ve heard your feedback: some things need attention before we push further. We have a dev-side shortlist, but we also want your input. We’re announcing this early so you have time to submit requests - and so we have time to work through them.
Submit your suggestions in our Discord’s dedicated forum channel - perfect chance to join if you haven’t already. Once there, head to #patch-1-11-have-your-say to share your ideas, and please read the posting guidelines before you post.
Please read a dedicated blog for more info.
Wolf's Bane Event Ending Soon
If you’re reading this on 31 October (and if so - happy Halloween!), our Wolf’s Bane event is still live for a few more hours. You’ve still got time to survive or infect as many survivors as possible!
Balance Changes
General Context
- We’re still monitoring the general balance ecosystem as the dust continues to settle on the V1.9 changes.
- As a result, this pass includes smaller changes aimed at ironing out some outliers and smoothing out some rough edges.
- You can expect a larger set of balance changes to follow in the V1.10 update that will further tackle feedback points that continue to develop over the coming weeks.
- Some minor ARAM Balance is also included at the bottom of these notes, further refining the gameplay experience within the mode.
Systems
Kill XP
We’re adjusting the Experience rewarded for kills between levels 9-16 to be slightly higher, meaning the rewards for killing higher level opponents are greater. This should make the ability to bounce back from an early-game deficit slightly higher should your team manage to pick up a few kills.
- Kill XP at Levels 1-18 changed from 30/60/100/145/180/250/300/355/400/450/490/530/570/610/650/750/875/1050 to 30/60/100/145/180/250/300/355/420/470/520/570/600/640/690/770/875/1050
Kill Comeback XP
Similar to Kill XP, we’re adjusting the amount of Kill Comeback XP players receive when they are -3 Levels on their opponent. This combined with the slightly higher Base XP offered for Hero Kills in the mid-game+ will allow lower XP roles such as Support and Carry to bounce back and catch up faster after a successful fight or two, should an opponent get too far ahead.
- XP Modifier at -4/-3/-2/-1/0/1/2/3/4 Hero Level Difference changed from -80%/-65%/-45%/-25%/0%/+10%/+25%/+40%/+70% to -80%/-65%/-45%/-25%/0%/+10%/+25%/+45%/+70%.
Minions
Melee
Melee and Range Minions are receiving slight increase to the damage they deal to Enemy Minions, better allowing stacked waves to push out at a faster pace, creating a stronger ebb and flow of bounce behavior between Minion Waves.
- Minion Damage Modifier increased from 90% to 95%.
Ranged
- Minion Damage Modifier increased from 115% to 120%.
Siege
Siege Minions are seeing a reduction in the damage they deal to Towers. This is to reduce how threatening a lone Siege Minion can be to a Tower, given it already has the ability tank its damage for an extended period, while also reducing the frequency of a Siege Minion taking a Tower Plate in the early-game by itself with no one there to claim it.
- T1/T2 Tower Damage Modifier decreased from 120% to 100%
Heroes
Akeron
As will be the theme with this balance pass, Akeron is one of the outliers that is slightly overperforming since the last balance update thanks to the combination of damage and general utility he has. We’re pulling back in this area, better ensuring that a single rotation of abilities from Akeron does not feel as oppressive. On the flip side, Akeron is receiving a small range increase to his Web Shot as a quality of life change. This should help to reduce the frequency of accidentally missing a wall that was felt to be in range when firing it.
Hellfire [Primary]:
- Damage decreased from 15/29/43/57/71 to 15/28/41/54/67.
- Slow decreased from 8% to 7%.
- Max Slow decreased from 40% to 35%.
Web Lash [Secondary]:
- Web Shot Bonus Physical Power Scaling decreased from 45% to 40%.
- Slam bonus Physical Power Scaling decreased from 70% to 65%.
- Web Shot Range increased from 1500u to 1575u.
Crushing Maw [Alternate]:
- Cooldown increased from 8/7.5/7/6.5/6 to 8.5/8/7.5/7/6.5.
Argus
With the changes to the early-game durability of Minions in V1.9, Argus’ strength in the early game has become more relevant. This is primarily due to his ability to relentlessly push the first wave or 2 with Particle Shredder at a pace far greater than most other Heroes which then unlocks him to take trades with wave advantage. As a result, we’re reducing his early-game Health and Mana, better ensuring he won’t be able to stick around in lane for as long before the first recall, should he commit to pushing and trading too recklessly in the first couple of waves.
General:
- Health decreased from 715 to 705.
- Mana decreased from 540 to 500.
- Mana Growth increased from 40 to 43.
Aurora
Aurora is receiving a small bump in uptime and potency to Boreal Sweep to provide her with more combat uptime and potency in mid-game fights, especially as the Explosion effect saw the removal of its Slow in the last pass which has left the ability with more room for efficacy.
Boreal Sweep [Alternate]:
- Explosion Magical Power Scaling increased from 65% to 70%.
- Cooldown changed from 11/10.25/9.5/8.75/8 to 11.5/10.5/9.5/8.5/7.5.
More Heroes
...
Items
Carry
Spectra currently provides too little value relative to other Carry options. With its Slow Effect being removed last pass, we can now provide it with a large Haste and On-Hit identity, and juice those 2 aspects of the time without fear of excessive kiting occurring.
- Ability Haste increased from 12 to 15.
- Radiant Strikes On-Hit damage increased from 20 to 25.
Fighter
Aegis is currently providing too great of a mix in damage and durability for the user. As its wielders are already stacking high amounts of Health (and therefore possess good amounts of durability already), we’re opting to reduce the durability it offers as a standalone option to ensure these Health-heavy Bruiser builds are not overly effective.
- Agawar’s Protection Low Health Armors decreased from 25% to 20%.
Bug Fixes
- Fixed an issue where players could get out of bounds in the Dusk Base.
- Fixed an issue where Mecha Terror Iggy’s Affinity Horns were not attached to his head correctly.
- Fixed an issue where Wraith’s Sonar Drone would not correctly show its Charges or Cooldown on the HUD.
That’s a wrap-thanks for reading!
We hope you enjoy these changes. As always, we’ll be watching for your feedback once the update launches.
Stay tuned for V1.10-it’s coming very soon, and there’s a lot in the works.
And don’t forget to join the submissions for the Health Patch-more details here.
Until next time,
Rei & Zuzu
Game Design, and Community @ Omeda Studios
<3