V1.7 Patch Notes | Predecessor

V1.7 Patch Notes

Everything you need to know about V1.7!

Patch Notes 16 lug 2025

Summary

Hello Champions!

We’re thrilled to welcome you to another round of patch notes for a major Predecessor update! We have a feeling you’re going to love this one — there’s so much to discover and enjoy.

Here’s a glimpse at what’s coming your way:

Without further ado, let’s dive in!

New Hero: Renna – the vengeful sorceress

It’s only fair that Renna, who’s grown tired of playing second fiddle to her sister Yurei and living in her shadow, finally steps into the spotlight and joins the game after her more celebrated sibling.

Renna underwent the same rigorous training as Yurei - until she chose a different path, forging a risky alliance with the Demon King of Ashkerath. This pact unlocked her true potential, transforming her into a powerful sorceress who draws her strength from the demon realm itself - and life essence of others.

Is Renna the right fit for your playstyle? Let’s find out.

https://youtu.be/kOOpjpVe95M

Stats:

Abilities:

Echoes of the Damned [Passive]:

Effect: Entities that die near Renna have a 50% chance of leaving behind their Essence that can be consumed by moving nearby. Heroes always leave behind Essence. Essence enhances Renna's abilities directly.

Additionally, Renna can Hover by Jumping while mid-air.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Passive_WEB_6256cf3bf2.mp4

Vow [Basic Attack]:

Effect: Ranged Basic Attack dealing 54 (+60% Bonus Physical Power) physical damage.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Basic_WEB_3e9bc3d196.mp4

Mortal Coil [Primary]:

CD: 18/16.5/15/13.5/12.

Cost: 80/85/90/95/100

Effect: Launch a Soul Orb that deploys upon contact with a Hero or the World. Once deployed, the Soul Orb attaches to nearby Enemy Units, Pulling them in and dealing 90/130/170/210/250 (+60% Magical Power) magical damage over 4s.

Renna heals for 16/18/20/22/24% of the damage she deals to targets affected by the Soul Orb, reduced to 10% effectiveness against Minions & Monsters.

If Enemy Heroes or Minions take damage from Soul Orb while below 8% (+1% per 25 Essence) Max Health, they are Executed.

Essence Effect: Mortal Coil’s Damage Radius is increased by 1% for every 10 Essence that Renna consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Primary_WEB_998c10f96e.mp4

Stupor [Secondary]:

CD: 15/14.5/14/13.5/13

Cost: 70

Effect: Renna Leaps upwards and floats in the air as she prepares to launch a ball of demonic energy. Upon re-activating, or after 1.35s, Renna releases the ball.

The ball of energy explodes upon making contact with an Enemy or Terrain, dealing 80/100/120/140/160 (+50% Magical Power) magical damage and Mesmerizing Enemies hit for 1.05/1.1/1.15/1.2/1.25s.

Essence Effect: Stupor deals an additional 1% of the Target's Current Health as magical damage for every 15 Essence that Renna consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Secondary_WEB_b4e2100b3c.mp4

Soul Fire [Alternate]:

CD: 8.5/7.5/6.5/5.5/4.5

Cost: 50/55/60/65/70

Effect: Unleash 3 piercing waves of energy over 1.5s that each deal 50/60/70/80/90 (+18% Magical Power) magical damage.

Essence Effect: Renna fires 1 additional Soulfire wave within the same duration for every 50 Essence she consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Alternate_WEB_baf2f7d7dd.mp4

Abyssal Rift [Ultimate]:

CD: 130/110/90

Cost: 100

Effect: Renna Channels for a short duration before teleporting to her targeted location. Upon arriving, she summons an infernal singularity above herself for 5s. The singularity unleashes projectiles at all nearby Enemy Units every 0.5s, dealing 42/58/74 (+15% Magical Power) magical damage each hit.

Abyssal Rift’s Damage is increased by 50% against targets that are below 30% Max Health.

Essence Effect: Abyssal Rift’s effect duration is extended by 0.5s for every 50 Essence that Renna consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Ultimate_WEB_19a949ac90.mp4

Augments:

Communion:

- Related Ability: Primary- Type: Utility / Support- Effect: Mortal Coil no longer Executes Enemies. Instead, Allied Heroes now also Heal themselves when damaging targets inside Mortal Coil’s effect radius, at 100% of the original Healing effectiveness.

Netherward:

Vital Essence :

- Related Ability: Passive - Type: Increased Gold / Sustain - Effect: When Renna picks up Essence, she gains +5g and restores 4% Missing Health and 4% Missing Mana.

Store News

Skins:

Origin Renna [Uncommon]

Renna, from before she sided with the Demon Realm.

Dynasty Iggy & Scorch [Legendary]

It’s just… SO CUTE. It also comes with special VFX, SFX, and its own jumppad and recalling animations.

Zechin Huntress Sparrow [Epic]

Sparrow reimagined as Huntress of Zechin, the neighbouring Moon to Omeda.

Summer Fun Yurei [Rare]

It’s written that Koru Shinzo must enjoy her days in the sun, when the sun comes.

Summer Fun Renna [Rare]

The same is true for demonic witches.

Mountain Forge Terra [Uncommon]

Your favourite heavy armor warrior, in all her gold, armored glory.

Bundles

Origin Renna Bundle

Zechin Huntress Sparrow Bundle

Dynasty Mega Bundle

Summer Fun Mega Bundle

Shadow Ops VFX Bundle

Perfect fit for when you feel like appearing out of nowhere and then discreetly disappearing into shadows.

Pricing Updates:

We’re constantly reviewing the pricing of our in-game items to ensure we’re offering the best value possible while also considering the sustainability and longevity of our studio.

One element of this has been skin variants, and we’re really pleased with how well they have been received since we first started releasing them.

Since releasing skin variants we also made it so that you can purchase, equip and play with them without needing to own the base skin the variant was based on. The reality of this meant that more rare skins could be grabbed at hefty discounts if you didn’t mind an off-colour, due to variants often being much cheaper than the base skin.

In order to keep delivering new skins and content at the level of quality you expect from Predecessor we’ve decided to make a slight price adjustment specifically to skin variants.

One important note:

New pricing for skin variants:

Thank you for your support and understanding as we continue to evolve Predecessor’s offerings!

Game Features:

Introducing Legacy:

Some of you asked for Agora. Some of you asked for a new map.

In a way, you’re all getting what you asked for.

The Agora map is here! A place of nostalgia and a place of fresh challenges.

Think you’ve mastered Predecessor? Prove it on a brand-new battlefield.

The map is vast and uniquely shaped, offering completely different opportunities for strategic play. Tactics that work on the standard map might not work here. Don’t forget about the Shadow Pads - areas hidden from view unless warded, perfect for ambushes and surprises.

Explore, experiment, and evolve your strategies - and let us know what you think!

You can learn more about it here.

Legacy Mechanics Breakdown:

This installment of Pred Labs includes several changes and adjustments compared to the version from the old days that some of you might remember.

The map and mode needed to be adapted for what Predecessor is today. We took care to ensure that matches played on this map still meet our standards for how fair and fun they are. Some of the mechanics from the original map were not really contributing to this goal, so we chose to replace them with alternatives that, in our view, make more sense and still deliver the same sense of challenge and immersion.

That said, many of these elements could evolve in the future. If you love this mode as much as you’ve embraced Nitro, who knows what might become of Legacy?

With 1.7, we invite you to discover what this mode has to offer in our unique interpretation!

Nitro

What about Nitro? After all, the entire idea behind Pred Labs was to frequently rotate and test experimental game modes.

However, Nitro has proven to be incredibly popular, with many players naming it their preferred way to play and our data backs that up. So, we've decided to keep Nitro as its own standalone LABS mode for 1.7!

Let me say it clearly: Nitro is staying!

Audio improvements

Sound is an integral part of the Predecessor experience. We’ve focused on improving the clarity of action and enemy sounds by giving them more space and reducing background noise. We’ve also introduced dynamic mixing, which helps emphasize player and enemy actions and adds extra “oomph” to key gameplay moments - making the game feel even more alive, rewarding, and intuitive to navigate.

Main Menu improvements

Our goal with this one is to improve discoverability of things currently available in the game - be it news, events, promotions, battlepasses and your progress on them, opportunities to get more loot cores or skins! We also made it to be more sleek and polished, and to give you more opportunity to look at the splash art - they’re often just too beautiful for you to be able to look at them only for you to be able to look at them only for the time it takes the game to load.

Gameplay Balance Changes

Heroes

Argus is receiving a small round of changes aimed at helping increase the number of opportunities he has to play for repeat Stuns, while also elevating his Mana Catalyst Augments in the Hero Combat department to further reward both Mid and Support Argus alike when looking to play aggressively.

Mana Catalyst [Augment]:- Hero Damage Mana restore increased from 10% to 12%.

Bug Fixes

Thank you for making it all the way to the end! We hope you enjoy everything this update has to offer. With Renna and Legacy, there’s no shortage of new things to explore and experiment with.

But the Ashes of the Damned season isn’t over just yet… One more major update is still to come, and it’s unlike anything that came before. Stay tuned!

As always, let us know what you think on Reddit or Discord!