V1.2 Patch Notes | Predecessor
V1.2 Patch Notes
Everything you need to know about V1.2!
Patch Notes 14 nov 2024
Hotfixes
26.11.2024
- Fixed an issue where a player would appear online despite being offline
- Fixed an issue where Hero VO was not affected by the silence status effect
- Fixed an issue where Sparrow's VO would play too much during her Ultimate
- Fixed an issue with Yin's Lashkick while the enemy died or blinked away
- Fixed an issue with ability buffering while stunned
- Fixed missing collision next to dawn offlane inhibitor
- Added fixes for various crashes
- Fixed an issue with Match History displaying reversed information
- Fixed an issue with adding friends on PSN
- Added "(HOLD)" to emotes controls description for more clarity in a match
- Fixed a slight delay when opening the emote wheel on controller
- Fixed an issue where Crests would not activate with alternative controls
- Fixed an issue with levelling up an ability on alternative controls
- Fixed an inconsistent input when using quick emote on controller
Default Controller Layout Changes:
- D-pad left (HOLD) now opens the emote wheel
- D-pad left (PRESS) is quick emote
- Options/Menu (HOLD) opens the Menu
- Options/Menu (PRESS) opens Item Shop
- Right stick navigates emote wheel
Introduction
Greetings Champions!
With spooky season behind us at last we're gathering our winter warmers and getting ready for 1.2 (and Winterfest 2025)!
1.2 is chock full of highly requested features and changes, from Arcshot Gateways (our fancy new official name for the previously showcased Teleporters) to communication changes, UI overhauls to map adjustments, and more!
But that barely scratches the surface, so let's crack the whip and jump straight in!
New Hero: Yin - The Jade Serpent
Claim the storms and surge into action, with Yin, Predecessor's newest whip-cracking wind-running Hero!
Yin is a powerful yet agile Jungler/ADC hybrid, able to manipulate intense gusts of wind with a crack of her whip, turning her opponents own attacks against them.
Stats:
- Health: 755 (+128)
- Health Regen: 2 (+0.18)
- Mana: 390 (+45)
- Mana Regen: 1.5 (+0.15)
- Physical Power: 56 (+2.5)
- Attack Speed: 115 (+1.2)
- Physical Armor: 24 (+3.5)
- Magical Armor: 25 (+1.4)
- Movement Speed: 655
- Basic Attack Range: 550u
- BAT: 1.3
Abilities:
Rising Storm [Passive] Yin’s Basic Attacks against Heroes or Monsters grant her a stack of Rising Storm for 3s, stacking up to 8 times, with the duration refreshing on subsequent attacks. Each stack grants 3/4/5/6% Bonus Attack Speed, for a maximum of 24/32/40/48% attack speed. Damage an Enemy Unit with Lash Kick grants 3 stacks of Rising Storm.
Silksong [Basic Attack] Melee basic attack dealing 56 (+85% Bonus Physical Power) physical damage.
Lash Kick
[Primary]
CD: 17/15/13/11/9
Cost: 80/85/90/95/100
Effect: Yin swings her whip 1350u, attaching it to Terrain or Enemy Units and pulling herself towards the location. Upon reaching her destination she vaults off of it in her direction of choice. Enemy Units hit by the whip are Rooted for the duration of travel. When Yin vaults off of her Target, they receive 90/130/170/210/250 (+120% Bonus Physical Power) physical damage and are pushed in the opposite direction.
Windburn
[Secondary]
CD: 13/11/9/7/5
Cost: 60
Active: Yin extends her whip, increasing her Basic Attack range to 1100u and gaining 100% cleave for 6 seconds. Passive: Every third successful consecutive basic attack will deal 3/3.5/4/4.5/5% of the Target’s Maximum Health as bonus physical damage and heals Yin for (+10/13.5/17/20.5/24% Total Physical Power).
Backlash
[Alternate Ability]
CD: 9/8.5/8/7.5/7
Cost: 50
Effect: Yin cracks her whip dealing 75/115/155/195/235 (+100% Bonus Physical Power) physical damage to nearby Enemies and creating a sphere of pressure around her for 0.8s. If Enemy projectiles hit the pressure sphere, they are reflected towards the Source’s location.
Quelling Gale
[Ultimate]
CD: 130/105/80
Cost: 100
Effect: Yin summons gale winds at her location for 5s, granting Yin 10% bonus Movement Speed. Additionally, Enemies within the area are Slowed by 25%. Enemy projectiles that travel through the gale winds are halted and can be reflected with Backlash.
Store News
**Wind Gauntlet Yin
[Uncommon]** Turn up the tempo and command the tempest with Yin's new Wind Gauntlet skin!
**Wasteland Khaimera
[Rare]** It’s survival of the fittest in the Wasteland, and Khaimera's new skin makes him one tough cookie.
**Wasteland Grim.exe
[Uncommon]** Take the bull (err... death bot?) by the horns with Grim.EXE's latest rust-riddled Wasteland skin!
**Wasteland Kallari
[Uncommon]** Move with the sandstorm and strike from the dunes, with Kallari's sand-swept Wasteland skin!
**Wasteland Twinblast
[Common]** Every wasteland needs a Hero, it's just a shame it was TwinBlast who answered the call.
New Bundles
Wind Gauntlet Yin Bundle
- Yin [ Hero]
- Wind Gauntlet Yin [ Skin]
- Wind Gauntlet Yin [ Profile Icon]
- Wind Gauntlet Yin [ Banner]
- Strike [ Spray] (exclusive)
- Yin Premium Affinity Pass
Wasteland Mega Bundle
- Khaimera [ Hero]
- Grim.exe [ Hero]
- Kallari [ Hero]
- Twinblast [ Hero]
- Wasteland Khaimera [ Skin]
- Copper Wasteland Khaimera [ Skin]
- Graphite Wasteland Khaimera [ Skin]
- Wasteland Grim.exe [ Skin]
- Wasteland Kallari [ Skin]
- Angelic Sevarog [ Skin]
- Wasteland Twinblast [ Skin]
- Toxic [ Spray]
- Bullseye [ Spray]
- Wasteland Khaimera [ Banner]
- Wasteland Khaimera [ Icon]
Wasteland Khaimera Bundle
- Khaimera [ Hero]
- Copper Wasteland Khaimera [ Skin]
- Graphite Wasteland Khaimera [ Skin]
- Toxic [ Spray]
- Wasteland Khaimera [ Banner]
- Wasteland Khaimera [ Icon]
Wasteland Grim.exe Bundle
- Grim.exe [ Hero]
- Wasteland Grim.exe [ Skin]
- Bullseye [ Spray]
Communication Improvements
Overhead Emotes
Overhead Emotes are small icons that you can display over your Hero’s head for a short time to communicate with others. Flash a wave at the enemy, wow at your teammates, or perhaps even taunt your enemies with something completely irrelevant and distracting - the choice is up to you!
Emote Wheel
With so many ways to express yourself, we've also taken the opportunity to add another highly requested feature - a brand-new, fully-customizable Emote Wheel! The Emote Wheel is an in game quick-menu that lets you quickly select from a range of pre-selected sprays and other emotes. Not only does this mean you can now go into battle with more sprays than ever before, giving you versatility to pick different ones for different moments, but we've also upped the limit you can deploy before they vanish, meaning you can now place up to 4 sprays on the map at once.
Communication Wheel Improvements
The Communication Wheel has also been give a once-over this update. We've updated the selection of options, taking out some pings based on your feedback or that we commonly saw get misused, while also adding some brand new phrases such as "Never surrender!", "Stand and fight" and "Out of mana". We've also re-recorded some.
Ranked Mode Improvements
- We’ve removed inter-division promotional games. Players with over 100 VP will now be automatically promoted from Division III to Division II, and from Division II to Division I.
- Adjusted VP updates for Platinum and Diamond Ranks so that players can move through these ranks quicker if they are not yet at their correct rank.
- Adjusted VP updates in Paragon rank so winning and losing grants the same VP for all Paragon-ranked players.
Arcshot Gateways & Map Changes
Arcshot Gateways
Arcshot Gateways have been added to Sanctuary, located in new sections of the map near the Gold Buff in the Duo Lane and the Cyan Buff in Offlane. These new structures allow Heroes to ‘Arcshot’ from one side of the map to the other, quickly flying over the battlefield before landing at the gateway on the other side just a few short seconds later!
Once they become active at the 10 minute mark, Heroes can stand on them for a short amount of time to activate them. Beware though, there’s a cooldown for each player that uses them so think carefully about when’s the best time to take to the skies!
Arcshot Gateways will provide new strategic and tactical opportunities for players to consider and take advantage of in any given match, whether that’s new ganking opportunities, creative new rotations, or simply providing splitpushers with a new angle.
Naturally there will be balance concerns regarding this feature. We’ll be monitoring your feedback on Arcshot Gateways and considering any additional improvements that may be required for the future!
Gameplay Changes
Basic Attack Projectile Speed Increases
Basic Attack projectile speed for all Ranged Heroes has been nearly tripled, creating a smoother and more responsive combat experience.
Buff Transfers
Certain Buffs will now be transferred when a Player kills an Enemy Hero possessing an active Red or Blue buff.
These transferred buffs function the same as if you had acquired them normally but last for a slightly reduced duration.
Enhanced Recall
Mini-Orb and Orb Prime Buffs now grant their owners an Enhanced Recall effect, reducing the time it takes to Recall to Base from 8s to 4s for the duration of their corresponding Buffs.
Enhanced River Bugs
Rivers Bugs are fighting back, now growing in size and becoming stronger at the 21 minute mark. After they grow, they have increased durability and damage, but provide increased rewards and Buff effects when killed.
Other Improvements
- Additional Hero Voice Lines
- New Tower Danger Visual Effects
- Brawl Mode - Hero Freedom
- PlayStation Improvements
- New Level-Up Rewards up to Level 20
Other News
Winterfest - Coming Soon
Winterfest is back for 2025, and it's bigger and better than ever before! This year's event starts on December 3rd and features a brand new Battlepass loaded with free and premium festive rewards that you can earn by getting stuck in to the event.
Twitch Drops
Missed out on Blueberry Punk Countess earlier in the year? We’re bringing the skin variant back for an encore!
Bug Fixes
- Fixed an issue where Walls above the Midlane High Stairs were at inconsistent heights.
- Fixed an issue where Heroes could stand in a wall near Gold and Cyan Buffs.
- Fixed an issue where Heroes could get blocked by an Invisible Wall in the Blue Corridor behind Fangtooth Pit.
Whew, that’s a lot, isn’t it? We hope that you enjoy playing with Yin again and that you’ll find these changes and improvements are impacting your experience for the better.
As always, let us know what you think on Discord or Reddit.
Until next time,
Rei, Feysky, Omeda_Zuzu & Kari
Game Design, UI/UX and Community @ Omeda Studios