Early Access Patch V0.14 | Predecessor
Early Access Patch V0.14
Stay your blades, Champions, Kwang is almost here!
Patch Notes 12 gen 2024
Hotfixes
V0.14.2 (23/01/2024)
- Fixed a crash when selling an item.
- Double-clicking an item no longer buys the item twice.
V0.14.1 (23/01/2024)
- Minor backend fixes.
Introduction
Happy New Year, Champions!
It’s 2024 and time for our first major update of the year. Who better then to help us see in the year of the dragon than the legendary swordmaster himself, Kwang!
That’s not all though, as we’ve got the usual bunch of important Hero and Item balance changes alongside a fresh collection of new skins in the store.
V0.14 is also the penultimate major content release of Season 3. We’re excited to share more about V0.15 and our next original Hero very soon, so watch this space for more!
Let’s get to it!
A New Hero Joins The Fight
Raise the Heavenly Blade, with Kwang!
The master of the sacred sword is back!
Kwang is a durable and strategic fighter, locking down his opponents before electrifying them with his legendary sword skills.
Abilities:
Strike of the Heavens [Passive]:
Effect: When Kwang damages Enemies with abilities his Heavenly Blade becomes Energized with electricity for 5s, stacking up to 3 times.
Whilst Energized, Kwang’s next basic attack strikes lightning from above dealing 10 (+4 per level) (+10% Magical Power) magical damage to the Target and nearby Enemies.
If Strike of the Heavens damages an Enemy Hero, Kwang reduces his basic ability cooldowns by 0.5s.
Slice [Basic Attack]:
BAT: 1.15
Effect: Melee basic attack dealing 55 (+80% Bonus Physical Power) physical damage.
Judgement of the Heavens [Primary]:
CD: 16/15.25/14.5/13.75/13
Cost: 50/55/60/65/70
Effect: Kwang throws the Heavenly Blade up to 1650 units away, dealing 70/95/120/145/170 (+30% Magical Power) magical damage to nearby Enemies upon landing.
Enemies hit by the Blade will be Tethered to it for 1.5s. Recalling the Blade early will break the Tether.
Surge of the Heavens [Secondary]:
CD: 14/12.5/11/9.5/8
Cost: 70
Effect: Kwang dashes forward dealing 55/80/105/130/155 (+35% Magical Power) to all Enemies he passes through.
When the Blade is in the world, if Kwang dashes within 300 units of its radius he will summon it back to his hand with a crash of lightning, dealing the damage to all nearby Enemy Units and Knocking them Up for 0.75s.
Light of the Heavens [Alternate]:
CD: 13/12//11/10/9
Cost: 50
Effect: Light strikes the Heavenly Blade, dealing damage to nearby Enemy Units.
While holding the Blade, it deals 70/110/150/190/230 (+40% Magical Power) magical damage and grants Kwang a 80/115/150/185/220 (+40% Magical Power) Shield for 3s.
If the Blade is in the world, it deals 70/120/170/220/270 (+40% Magical Power) true damage instead.
Fury of the Heavens [Ultimate]:
CD: 120/100/80
Cost: 100
Effect: Kwang strikes with the Heavenly Blade, dealing 200/320/440 (+80% Magical Power) magical damage to all nearby Enemies and applying a 40/50/60% Slow for 2s.
If the Blade is in the world, Kwang will teleport to it before striking.
Store Update
Kwang | Heavenly Focus
Take the time to reflect on the true meaning of strength with the meditative Kwang Heavenly Focus skin [ rare]!
The Fey | Autumn Keeper
Cause your enemies to Fall before you, with The Fey Autumn Keeper skin [ common]!
Riktor | Diesel
Fuel up with the gas-guzzling Riktor Diesel skin [ common]!
Winterfest 2023 Skins - Last Chance
Due to a bug that prevented PlayStation users from purchasing Platinum*, we’ve extended the sale of Winterfest Skins in the in-game store until January 19th! Head to the store now to pick up a festive treat!
*Purchasing Platinum on PlayStation should be re-enabled as of January 12th, 2023.
PlayStation Closed Beta
There’s just a few short weeks left to take part in the Predecessor PlayStation Closed Beta!
Not got your key? Click here to instantly receive a key via email or join our Discord to claim up to 5 keys for you and your friends!
Other Improvements
- Controller users can now switch the Virtual Cursor control from Left to Right Stick in the Controller Settings menu.
- The controller dead zone Setting can now be reduced to 0% in Controller Settings.
- Added some Hints to the in-game Chat Box.
- Improved the audio balance of various Minion sound effects.
Hero Changes
A quick bug fix for Crunch to address a pesky hitbox issue.
Forward Crunch [Alternate]:- [ Bugfix] Damage Hitbox will no longer randomly persist until death.
From a purely aesthetic perspective, Howtizer’s Make It Rain can often feel like it stops firing its missiles too early, while also dumping out its damage in a short amount of time. To provide further room for counter play (and to make it even cooler) we’re increasing the number of missiles required to hit in order to achieve its full damage potential. Off the back of the reduced burst we can give some love back to Howi’s R2000 Missile which can sometimes struggle to keep pace with the bread & butter abilities of other Mages.
R2000 Missile [Primary]:- Magical Power Scaling increased from 70% to 75%.
Make It Rain [Ultimate]:- Missile Count increased from 12 to 16.
- Damage per Missile decreased from 35/50/65 to 26/38/50.
- Magical Power Scaling per Missile decreased from 8% to 6%.
- Total Damage changed from 420/600/780 to 416/608/800.
Kallari’s Crippling Dagger buffs from her previous set of changes provided her with an increase in pace and tempo in the earlier stages of the match. To help alleviate some of the new pressure and uptime she possesses when stalking the map we’re reducing how long she can stay Camouflaged.
General:- Base Mana increased from 275 to 290.
- Base Mana Regen decreased from 1.72 to 1.4.
- Base Physical Power decreased from 58 to 55.
Shadow Walk [Primary]:- Duration decreased from 6/6.5/7/7.5/8 to 5/5.5/6/6.5/7.
- Health Regeneration increased from 8/9/10/11/12 to 12/14/16/18/20.
Kira’s Purge ability can feel a little underwhelming in the damage department at rank 1 and is receiving a little more damage in this patch as a result. And for those of you that may have been unaware, Purge does in fact apply On-Hit Effects, which is now accurately reflected in the ability’s description.
Purge [Ultimate]:- Damage increased from 180/270/360 to 200/280/360.
- [ QoL] Added 30% On-Hit modifier to descriptions.
Khaimera’s Unleash to better communicate how it interacts with On-Hit Effects.
Unleash [Primary]:- [ QoL] Added 75% On-Hit modifier to descriptions.
Morigesh’s general Mana pool and costs can leave her feeling unfairly starved for Mana, even when she commits to a Mana-based build. To remedy this we’re making some adjustments to her overall Mana economy, better allowing her to stay present on the map in the mid-game onwards.
General:- Base Mana Decreased from 410 to 395.
- Mana Growth increased from 35 to 38.
Hive [Primary]:- Mana Cost changed from 80/85/90/95/100 to 70 at all ranks.
Swarm [Secondary]:- Mana Cost changed from 50/60/70/80/90 to 60/65/70/75/80.
Rampage hasn’t been living up to his monika as king of the jungle lately, instead struggling to keep pace with the other Junglers. While there are many changes listed below, the general goal of these changes are to make our frog-like friend a little less reliant on his Ultimate ability in order to function, to reduce his overall reliance on Haste, to provide some diverging double-rock Haste breakpoints during his Ultimate between Tank and more Haste-heavy Bruiser builds, and to allow him greater flexibility in his skill order by taking some value out of his Boulder Toss.
General:- Base Mana increased from 270 to 300.
- Base Mana Regeneration increased from 1 to 1.2.
- Physical Armor Growth increased from 3.6 to 4.6.
Boulder Toss [Primary]:- Mana Cost increased from 75 to 100.
- Stun Duration decreased from 1.6/1.7/1.8/1.9/2 to 1.6 at all ranks.
- Cooldown decreased from 20/18/16/14/12 to 17.5/16/14.5/13/11.5.
- Damage changed from 90/140/190/240/290 to 110/150/190/230/270.
Rumble [Secondary]:- Damage decreased from 90/120/150/180/210 to 45/75/105/135/165.
- Damage Scaling changed from 50% Bonus Physical Power to 90% Total Physical Power.
- Slow increased from 20% to 25%.
- Slow Duration decreased from 1.25 to 1.
- Cooldown decreased from 8 to 8/7.5/7/6.5/6.
- Enraged Cooldown Reduction decreased from 50% to 40%.
Behemoth [Ultimate]:- Duration increased from 8/9/10 to 8/10/12.
- Passive Healing Multiplier decreased from 4x to 3.5x.
- Temporary Health increased from 250/400/550 to 300/450/600.
Riktor’s general durability throughout a match leaves him feeling overly oppressive with little room for a damage response when he’s playing aggressively. Some slight reductions in this durability are required to make Riktor think twice about his positioning and reduce his ability to play recklessly should his opponent hold their ground and fight.
General:- Armor Growth decreased from 5.3 to 5.
Riot Shield [Passive]:- Max Health Shield decreased from 15% to 13%.
Item Changes
Obelisk still provides Heroes with too much inherent burst when stacked up in the late-game and is once again receiving a hit to the free damage it can provide to reduce the one-shot potential it offers its wielder.
- Condemn Damage per Soul decreased from 12 to 10.
Heal & Shield Power can be an incredibly valuable stat for Enchanters, compounding their strengths aggressively throughout a match. It being offered at 10% on Crests makes them less of a choice and more or a “must”, while also contributing to excessively high heals and shields as matches progress. As such, we’re reigning it in a little.
- Heal & Shield Power decreased from 10% to 8%.
Dust Devil’s Passive allows for too much freedom in positioning due to its uptime, and can be easily maintained even with a break in the action. A hit to its duration is needed to better force its wielders to risk staying in the fight should they want to reap the benefits of its full effect.
- Menace Duration decreased from 5s to 3s.
Bug Fixes
- Fixed an error with Refillable Potion’s Main Menu description stating the incorrect healing per second.
- Fixed an error with Stormbreaker’s In-game description stating critical scaling.
- Fixed a bug where an invisible wall could block movement in the Dusk T2 Red Jungle entrance.
- Fixed a bug where the Social Screen could not be accessed while viewing a Bundle.
That's everything this time Champions, what do you think?
Let us know your feedback over on our Discord server or the Predecessor Subreddit.
Until next time!
Kari Community @ Omeda Studios