Early Access Patch V0.13 | Predecessor

Early Access Patch V0.13

Things are heating up, just in time for Winterfest!

Patch Notes 1 dic 2023

Hotfixes

V0.13.2 \| Released (15.12.2023)

V0.13.1 (08.12.2023)

Patch releasing approximately 12.00 GMT December 5th, 2023.

There will be approximately two hours of downtime before this.

Introduction

It may be getting cold out there Champions, but our newest Hero is turning up the heat!

That’s right, at long last Iggy & Scorch are finally here, bringing a blistering torrent of oil and flames to the battlefield! Need to cool off? Our new Winterfest event might be just what you need!

That’s not all though! V0.13 lets you tag the battlefield with a selection of seasonal sprays, while our controller improvements make it easier than ever to make epic plays from the sofa.

We also know you’ve been eagerly waiting for new items to sink your teeth into, so V0.13 adds 11 brand new items to the game, with even more items receiving reworks and tweaks!

It’s not just items we’ve hit this patch! We’ve made some great new changes to the ways that abilities buffer too, better reflecting player intention and hopefully making your abilities feel even more intuitive to use.

Last but certainly not least, V0.13 sees the dawn of Predecessor on PlayStation! It’s been a long and highly anticipated journey and we’re thrilled to finally be welcoming our console friends to the battlefield. Read on to learn more about when you’ll receive your code for the closed beta and more.

Strap in Champions, this is no small blog. Let’s! Go!

A New Hero Appears!

Iggy & Scorch are ready to torch… well… everything!

Iggy & Scorch are Predecessor’s first Hero pair, combining their unique skills to deliver flaming chaos to the battlefield. Read on to learn more about these badland battlers!

Check out Iggy & Scorch in action!

Want to see what these flame-frenzied fighters can really do? Check out their Ability Overview below!

Abilities:

Badlands Critter [Passive]:

Effect: Scorch hurls up oil with his basic attack that applies Slick to enemies hit, Slowing them by 2% per stack for 3s, up to a maximum of 5 stacks.

Enemies affected by Slick become Ignited when damaged by Flame Turrets, Molotov or Inferno. Ignited Enemies burn for 7 (+1.2 per level)(+6% Magical Power) magical damage per stack, over 3s.

Spew [Basic Attack]:

BAT: 1.4

Effect: Ranged basic attack dealing 50 (+60% Bonus Physical Power) physical damage.

Flame Turret [Primary]:

CD: 20/19/18/17/16 per charge (3 Charges)

Cost: 50

Effect: Iggy throws down a Flame Turret with 105 (+25 per Hero Level)(+30% Magical Power) health that shoots homing fireballs at Enemy Targets within 1300 units.

Each fireball deals 10/16/22/28/34 (+16% Magical Power) magical damage. Up to 3 Flame Turrets may be placed at once. Hitting an Enemy with Spew redirects nearby Flame Turrets to attack the Target.

Flame Turrets take 60% increased damage from Melee Hero basic attacks.

Oil Spill [Secondary]:

CD: 16/15/14/13/12

Cost: 60

Effect: Scorch spews a ball of oil that rolls forward, dealing 40/60/80/100/120 (+30% Magical Power) magical damage to all Enemies hit. The oil will then remain for 5s, Slowing Enemies Units within it by 30% for 0.5s and applying Slick to them.

Iggy can ignite the oil with his fire abilities, refreshing its duration. While ignited, Oil Spill deals 10/15/20/25/30 (+8% Magical Power) magical damage per second.

Molotov [Alternate]:

CD: 8.5/8//7.5/7/6.5

Cost: 60/65/70/75/80 Effect: Iggy flings a Molotov that deals 60/85/110/135/160 (+45% Magical Power) magical damage to Enemies hit by the explosion.

A fire field will remain where the explosion occurs, dealing 30/40/50/60/70 (+20% Magical Power) magical damage over 2s.

Inferno [Ultimate]:

CD: 120/100/80

Cost: 100

Effect: Scorch unleashes a cone of fire, dealing 270/360/450 (+135% Magical Power) magical damage over 4s.

At the end of the duration or upon reactivation, Scorch belches, dealing 75/150/225 (+65% Magical Power) magical damage and Knocking Back nearby Enemy Heroes.

Winterfest Event

Celebrate this holiday season with Winterfest!

Winterfest is an in-game event that will start on the 12th of December 2023 and run until the 2nd of January 2024. Completing games during that time will net you XP that is used to earn a variety of exceedingly cool seasonal rewards.

Winterfest Rewards

And what exactly are those festive rewards?

Winterfest kicks off on December 12th, so don’t miss out on unlocking these epic rewards! You might even spot some minions getting into the festive spirit too!

Store Update

Winterfest Skins

Alongside the Winterfest Event we also have a selection of Winter-themed skins available in the store for a limited amount of time.

The following skins will be available from the 12th December 2023 until the 19th of January 2024.

Peppermint Kallari [ Common]

Jingle Bombs Iggy & Scorch [ Common]

Old Saint Riktor [ Rare]

Frost King Revenant [ Legendary]

Frost King Revenant is our first Legendary skin and includes new ice themed audio, a new VFX profile and modifications to his voiceover, along with his chilling new look.

Winterfest Bundles

During the Winterfest event we will have two Bundles available in the new bundle tab in the store.

Winterfest Mega Bundle

Frost King Bundle

Yuletide Feng Mao skin [ Common] will be available in the store for one week after the Winterfest event ends.

Fireball Iggy & Scorch

The hottest flames burn blue, and the same can certainly be said for Iggy & Scorch!

Flambé your foes in style with Iggy & Scorch’s new Fireball skin [ Common]!

Sprays

Sprays are a fun way to express yourself in game by leaving lasting art in an area for all to see. In this update we’re adding six sprays that are unlocked by default, with more available through the Winterfest event and even more coming up in future patches. You equip them in the profile tab under “Sprays” and plop them in the world by hitting the [X] key on keyboard or pressing down on the d-pad if you’re using a controller.

Controller Improvements

To coincide with our console launch, we’ve completely overhauled the default control layout for PlayStation and PC players who will be using a controller.

This new layout focuses on allowing the player to cast all of their abilities without taking their fingers off of the sticks. It’s not final, so expect a few more slight changes as time goes on to better suit player needs.

Turn Acceleration

Alongside the control layout, Turn Acceleration has also been added to the settings menu. This comes with two parameters that can be freely configured:

PlayStation Exclusive Features

Lightbar

Every Hero and skin now has its own colour that is shown on the controller’s lightbar.

Adaptive Triggers

DualSense players will have the option of playing with their R2 trigger in adaptive mode. This will make every Hero’s Basic Attack feel unique.

Advanced Haptics

DualSense players will have the option of playing with Advanced Haptics. This uses the two haptic motors in the DualSense controller to replicate the feeling of casting each ability directly in your hands.

Hero Unlock Stage Adjustments

We’re making some small adjustments to the amount of stages required to unlock 3 of our Heroes.

To compensate players for the stage increase of these Heroes, any player who has already gained Unlock XP towards Shinbi or Kallari will be granted 1 full unlock stage of XP (10,000) for them.

Play Together - Win Together!

We're not done spreading festive spirit just yet!

We’ve put together some community goals that we can all work together to achieve to unlock rewards for everyone!

20,000 Everyone unlocks an exclusive profile icon!
30,000 Everyone unlocks an exclusive profile banner!
50,000 Everyone unlocks a new Greystone skin!

Make sure your referrals are more than just numbers. Each referral counts only if the referred player redeems the code and completes at least one match. It's all about genuine engagement!

New Items

In V0.13 we’re adding a range of brand spanking new items to the game!

Ability Buffering Improvements

What Is Ability Buffering?

In Predecessor, when you are blocked from casting an ability due to an ongoing action - such as being mid-way through another ability’s animation - you may input another ability mid-way to “queue” it. Said ability will then attempt to cast at the next available opportunity.

Improvements:

Our goal is to build upon this, to make it truly reflective of what you’re trying to do in the moment.

Matchmaking Improvements

Over the last week of maintenance windows, we've worked with our matchmaking provider to make a number of backend changes to the matchmaking system. These changes should improve overall match quality without affecting matchmaking times for most players.

Other Improvements

Minion Changes

For this patch we’ve made some improvements to the general farming loop, with increases to the execute threshold and adjustments to how Towers interact with and damage Minions.

Melee Minions:

Ranged Minions:

Siege Minions:

Super Minions:

Structure Changes

Core:

Bug Fixes

Known Issues