Early Access Balance Patch V0.9.1 | Predecessor

Early Access Balance Patch V0.9.1

Another balance patch, reporting for duty!

Patch Notes 25 lug 2023

Summary

Patch releasing 12.00 GMT July 25th, 2023.

Happy Friday Champions! Let's jump right in with what you can expect from Predecessor V0.9.1!

The goal of this balance pass is to fine-tune various outlier Heroes & Items, with some post-release adjustments to TwinBlast and his Ventilate dominance, as well as some additional changes aimed at toning down the oppressiveness of Dekker’s close range crowd control. And of course, what would a balance pass be without a slew of item adjustments?

Until next time,
~ Rei, Game Designer

Matchmaking Improvements

Thanks to your feedback and using the data at our disposal, it's become clear that our current matchmaking adjustment factor for parties needed work. The adjustment is extremely effective at balancing out parties of 2 and 3 in most skill ranges, but the max adjustment for parties of 4 and 5 has just proven to be too strong for teams of newer players (and not strong enough for very skilled parties).

This new system uses a formula that accounts for both the party size and the party’s average Matchmaking Rating when calculating the adjustment factor, and is scaled to better align with the match data we’ve collected over recent months.

STORE

Monarch Murdock

This is a red-hot new skin that is definitely worth getting hot and bothered about!

Fire upon enemies in style with the new Monarch Murdock Skin [Common], arriving in store with V0.9.1!

BALANCE CHANGES

HEROES

We’re making some changes to the efficacy of Dekker’s overall lockdown in a bid to increase the counterplay available to her crowd control potential.

Stasis Bomb [RMB]:

◆ Minimum Stun Duration changed from 0.6/0.7/0.8/0.9/1s to 0.75s at all ranks.

Containment Fence [E]:

◆ Duration decreased from 2.4/2.6/2.8/3/3.2s to 2.4/2.55/2.7/2.85/3s.

Gideon’s Mana Costs leave him feeling rather restricted in the mid-to-late-game.

General:

◆ Base Mana decreased from 420 to 380.
◆ Base Mana Regeneration increased from 1.3 to 1.5.

Cosmic Rift [Q]:

◆ Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100.
◆ Damage decreased from 100/160/220/280/340 to 100/155/210/265/320.

Void Breach [RMB]:

◆ Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80.

Greystone struggles in the earlier stages of the game due to a lower Base Stat profile.

General:

◆ Growth Scalar from Levels 1-18 increased from 77-123% to 82-118%.
◆ Physical Power Growth increased from 2.8 to 3.2.

While Phase’s identity as a pocket Enchanter is great, currently she can sit back a bit too safely while still having access to her Pull.

Telekinetic Link [RMB]:

◆ Target Select Range decreased from 1800 to 1350.
◆ Link Break Range decreased from 2200 to 2050.

Rampage’s previous healing reductions have had a significant effect on his overall efficacy.

General:

◆ Physical Power Growth decreased from 2.5 to 2.1.

Rumble [E]:

◆ Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.

While it was a useful experimental change, it’s clear that the previous changes to Steel’s Cleave were a buff too far and overly propped up his ability to deal with mobs.

General:

◆ Basic Attack Cleave decreased from 30% to 20%.

While TwinBlast has landed in a pretty solid spot, two key issues have emerged.

General:

◆ Base Physical Power increased from 48 to 52.

Vaporize [Q]:

◆ Damage increased from 40/60/80/100/120 to 40/65/90/115/140.

ITEMS

Crests:

Pacifier:
◆ Adrenalize Bonus damage decreased from 40 to 35.

Rift Walkers:
◆ Rift Snatcher Damage Amplification removed.

Tempest:
◆ Overcharge Healing decreased from 75% to 50%.

BUG FIXES

Additional bug fixes may be added to this blog after the patch is live.

◆ Fixed a bug where XBOX prompts would display in-game when using DualSense controllers.

That's all this week!
Let us know what you think of this update over on Twitter, the official Subreddit or our Discord server!