V1.8.3 Patch Notes | Predecessor

V1.8.3 Patch Notes

Everything you need to know about V1.8.3!

Patch Notes 17 sept. 2025

Summary

Welcome, Champions!

V1.8 has been quite the ride! As expected with our most ambitious update yet, there’s plenty to follow up on. So without further ado, let’s get into the balancing changes and updates coming your way.

In V1.8.3, you can look forward to:

Store News

New Skins

Redeemer Kwang [Rare]

Kwang joins the Ranks of the Redeemers in the most fine, celestial armor.

Maskless Redeemer Kwang [Rare]

And if you feel like the helm obstructs too much of Kwang's fabulous look, there’s also a maskless skin for you to choose.

Note: Both of those skins are full price initially; however, once you purchase one, you can get the other at a lower price, much like a variant.

New Bundles

Redeemer Kwang Bundle

Victorious Bundle 2025 V2

This is the second edition of the esports bundle, featuring a brand-new set of recolored skins! All proceeds from purchasing Victorious items go towards funding Predecessor Competitive Events. All Victorious items are only available for a limited time but will return again in the future.

Balance Changes

General

In-Base Regen

The new lingering regeneration effect while in the Base that was added in v1.8 has helped reduce the frequency of players accidentally leaving their Base without fully restoring their Health and Mana. However, this added time saved while leaving the Base has contributed to the feeling of opponents being able to reset during the laning phase too quickly when min-maxed, so we’re trimming off a little bit of time to extend the time back to lane to healthier levels.

- Regen Buff Duration decreased from 2s to 1.5s.

Recall Timers

In v1.8, we reduced recall duration from 8s down to 6s, hoping to remove a little moment of being stuck in place, while still keeping the game balanced and keeping the experience fair and strategic. Since the change went live, both our data and your feedback showed it didn’t quite land as we intended. With that in mind, we’re reverting the change. Your thoughtful discussions - especially around map size and return-to-lane timing - were incredibly helpful in shaping this decision. Thank you so much for sharing your feedback with us!

- Recall Time increased from 6s to 8s.

Jungle

Hunt

With the addition of the Seedling and Shaper, many Junglers have found it difficult to have their Hunt available to them in times of need due to the increased number of valuable targets that need to be vanquished. As a result, we’re reducing the cooldown between Slay charges, better allowing Junglers to have access to it when needed.

- Slay Cooldown decreased from 90 to 80.

Heroes

Akeron is receiving a range of balance changes, primarily aimed at rounding out his gameplay loop to feel more satisfying, while tuning some of his stats to create a more tailored experience.

General:- Attack Speed increased from 105 to 115. Flay [Basic Attack]:- Bonus Physical Power Scaling decreased from 85% to 80%. Hellfire [Primary]:- Damage per Hit decreased from 15/35/55/75/95 to 15/30/45/60/75.

Countess is receiving some changes with the aim of increasing her viability in the Midlane.

Blood Well [Augment]:- Total Healing decreased from 39.6% to 36%. General:- Physical Armor decreased from 32 to 28.

Bug Fixes

Other News

In Patch 1.9, we’ll be making some small adjustments to both Ion Loot Cores and Quantum Loot Cores. We’re mentioning it here in order to give you a heads-up so you can decide how to handle any unopened Loot Cores before they’re affected by these changes.

Opals

Firstly, we’ll be removing the random chance to receive Opals from Quantum Cores and instead introducing a new reward track that grants Opals at predictable milestones as you open Quantum Cores.

Platinum

On the subject of currencies, we've also made the difficult decision to take Platinum out of both Quantum and Ion Loot Cores as it was having a larger impact on the wider economy than we intended.