V1.4.5 Patch Notes | Predecessor

V1.4.5 Patch Notes

Everything you need to know about V1.4.5!

Patch Notes 2 avr. 2025

Summary

Hotfix Changelog Discord Integration Improvements

Game Server Location Changes

Heroes

Replay

Known Issues

Greetings, Champions!

It doesn’t feel like long since we last wrote these words — oh wait, that’s because it wasn’t! The mini balancing patch was only two weeks ago, wasn’t it? Well, we hope you’re ready for another set of patch notes, because we’ve got some more for you!

This balancing update is, well, all about balance — we’re making further adjustments to the big Hero makeovers introduced in 1.4. But we also have a few features we want to tell you more about, such as:

Store News

New Skins

Archangel Muriel [Uncommon]

Striking as always, this time in copper.

Construction GRIM.exe [Uncommon]

Sorry, 's'cuse me, this is a construction site y’know! No, we won’t be excavating anytime soon, we’re on break.

New Bundles

Archangel Muriel Bundle

Discord Integration Improvements

We’ve been thrilled by your positive feedback on our Discord integration and we’re taking it even further!

You can now link your Discord account to unlock expanded chat functionality. This allows you to send and receive private messages from your Discord friends even when they’re outside the game. You’ll also be able to message your party as early as the queue, or reach out to individual players directly.

You can still use in-game comms as usual, but with Discord linked, communication becomes even more seamless.

Coming soon: Linked Discord accounts in the future will also let you import your Discord friends directly into your Predecessor friend list — making it easier than ever to party up.

Game Server Location Changes

A long-awaited change has finally arrived — as of April 8th, the NA-EAST and NA-WEST servers will merge into a single server location: NA-CENTRAL. That means no more splitting our North American player base — and potentially shorter queue times? Count us in!

We’re also happy to confirm that OCE servers with location in Australia are staying - permanently!

We’re also aware of the questions about servers in other regions of the world - all we can say for now is watch this space!

In-game Tips

To support new players in learning the game more effectively, we’ve introduced a series of in-game tips aimed at improving awareness of core mechanics and gameplay concepts.

These tips will appear contextually during matches, most often after deaths, offering timely guidance to help players make more informed decisions next time. While primarily intended to ease the learning curve for newcomers, we believe even experienced players may find some of these reminders useful.

Minimap Update

If you’ve been following our social channels, you might be aware that we’ve been working on a minimap redesign to improve overall visibility. The first iteration of these changes will be introduced in this patch, and we hope the updated map will make in-game information clearer and easier to read.

We hope you’ll notice the following improvements:

This is just the beginning — further improvements to the minimap are planned for future updates, so stay tuned.

Toxicity

More tweaks have been done to our anti-toxicity measures. Hopefully you’ll see that toxicity will become less prevalent with this update. As always, if you witness undesirable behaviour in the game, please let us know about it through the in-game reporting system.

Gameplay Balance Changes

General:

Death Timers:

To begin with, Death Timers will be an ongoing topic that we will continue to monitor feedback towards. To provide some brief context, while it is important for kills to be convertible into Objectives for the structure and pacing of a match, we wish to be careful with early deaths not being too punishing to be on the receiving end of.

While we may make additional adjustments again in the near future, for now, Death Timers are seeing another small increase in the early levels to further increase the ability for Players to convert a kill into a subsequent objective, with further adjustments to be considered in the future as more feedback comes in.

Jungle:

Alongside some minor durability increases for various Objectives to provide a greater window to contest, we’re pushing back the initial spawn time of Fangtooth to provide some additional breathing room in the early-game for teams to navigate before the Objective rush begins.

Additionally, the respawn timer of Mini/Orb Prime is being increased to better desync their uptime from Fangtooth, thereby reducing the frequency at which they can simply be traded for one another if the disadvantaged team chooses to avoid fighting over them.

Fangtooth:

Mini Orb:

Items

Crests:

Sanctification’s Shield is currently too potent as a result of the Armor changes, and needs trimming back to ensure it does not result in excessive durability when used.

Bug Fixes

And that’s it! If you’ve made it this far, thank you for reading. We hope you enjoy the new features, changes, and bug fixes included in this update, and that they enhance your overall Predecessor experience.

In the meantime, we’re hard at work preparing for V1.5 — aiming to deliver the ultimate Predecessor experience. Stay tuned, and watch this space!