V1.2.2 Patch Notes | Predecessor
V1.2.2 Patch Notes
Everything you need to know about V1.2.2!
Patch Notes 4 déc. 2024
Hotfixes
16.12.2024
- Fixed an issue where the leaderboard would load slowly or sometimes display an incorrect position.
- Players will no longer be locked in the Pause menu if they attempt to surrender while using a controller. (Note: The known issue where the Pause menu remains unresponsive until the surrender countdown ends will be resolved in the next update.)- Fixed an issue preventing players from starting a surrender vote if they disconnected and reconnected after a failed surrender attempt.
- Matches will now be correctly canceled if a player disconnects during the loading screen.
Ranked Changes
These are changes we wanted to include in 1.2.2 but were delayed. In 1.2 we removed the promotion game between Divisions without changing the way demotion worked and unintentionally caused a lot of players to move up in Ranks faster than their internal MMR. We are now taking more VP away from a player when they are demoted to counter balance the removal of promotional games as well as changing VP gains in Platinum so player's have less net negative VP when they have outpaced their rank.
- Reverted the change in 1.2 for VP gains to Platinum III and Plat II.
- Slightly adjusted VP gains in Gold I and Gold II.
- When demoted from a Division or Rank, VP is now set to 75 (previously it was 90).
- Reduced Demotion Protection between Ranks for Gold and Platinum.
Introduction
Greetings Champions!
It feels like it was just last week when we launched V1.2. We’ve been overwhelmed by the avalanche of positive messages and comments you’ve sent our way, keeping us motivated through these long dark nights as we worked on a Balance Update fit to follow 1.2.
To wrap up the year we’re excited to share Balance Update 1.2.2, stuffed full of new skins, balance tweaks and more to tie a bow on 2024.
Let’s get stuck in!
Winterfest 2024
He sees you when you’re sleeping, Winter Warden Argus knows when you’re awake…
The festive season is fully upon us and Predecessor has been transformed for the holidays! Snow has fallen, Argus is glaring at us from the main menu, and the Peppermint Kallari skin is finally back in season! Sweet!
A New Battlepass Format
Winterfest has landed, bringing with it plenty of seasonal content via Predecessor’s first Battle Pass!
A flurry of seasonal rewards awaits anyone prepared to venture out into the festivities, such as all-new profile cosmetics and the exclusive new Yuletide Zinx Skin!
Or you can opt into premium rewards, unwrapping extra goodies like VFX kits and the exclusive Runehorn Warden Argus Skin!
XP Changes
Following feedback from the event’s launch last week, we’ve increased the amount of Winterfest XP you can earn from playing matches. There’s never been a better time to grind out those festive treats!
- Increased Winterfest XP gained in Standard and Ranked by 80%.
- Increased Winterfest XP gained in Brawl by 110%.
These changes will take effect with V1.2.2 and will apply to XP earned from that point onward.
Event Information
Winterfest runs until January 7th, so there’s plenty of time to jump in and grind!
For more information about Winterfest, check out our dedicated Winterfest 2024 blog.
Early Access Skins - Reinvented
Many of you will remember recent discussions we’ve had with the community surrounding Early Access skins and how best we might be able to let more players, particularly those who played in Early Access but weren’t able to purchase them due to platform limitations, get access to these skins.
To celebrate our second anniversary we’re thrilled to be releasing all-new versions of those Early Access skins, allowing us to share the overall look of them with more players without impacting the exclusivity that others bought during Early Access.
These new skins have been added to the store in bundles that reflect the tiers of support offered during Early Access, ie; Rare, Epic and Legendary, with each adding more skins than the last.
Already owned some of the Early Access skins that these are based on? You’ll be automatically given the reinvented skin, free!
To make this work we’ve converted the original Early Access skins into variants of these new skins, which are now the default skin. So if you previously owned the EA Constructor Steel Skin, you’ll now find it’s been replaced by the Constructor Steel Skin, and the Early Access version you had before is now a variant of that.
2nd Anniversary Celebration
Last week Predecessor turned two years old. To celebrate this milestone we’re giving YOU a gift!
Log in anytime before the end of the year to receive a free Profile Icon celebrating our 2nd anniversary!
On behalf of the entire Omeda Studios team we’d like to thank you all for the immense support and dedication you’ve shown us over the years. We look forward to more celebrations in the years to come!
Gameplay Balance Changes
Jungle:
Grey Camp (3):
- Large Physical Power decreased from 28 (+10 per Level) to 26 (+8 per Level).
- Small Health decreased from 750/850 (+40 per Level) to 720/820 (+35 per Level).
- Small Physical Power decreased from 8 (+4 per Level) to 7 (+4 per Level).
Hero Balance Changes
Argus’ Ultimate experienced a bug as of the v1.2 update where it was no longer able to be fired through Towers. This has now been resolved.
Synaptic Obliterator [Ultimate]:
- [Bugfix] Now correctly Pierces through Towers.
Bug Fixes:
- Fixed an issue where Match History could display the incorrect VP losses and gains compared to reality.
- Fixed an issue where matches would not always be cancelled if a player disconnected in the Loading Screen and failed to rejoin.
- Fixed an issue where Players could incorrectly receive ban punishments when disconnecting in Loading Screen but rejoining and playing as normal.
And that’s it for the final patch notes of 2024! What do you think? Let us know your thoughts on Discord or Reddit!
We’re working on an end-of-year message from all of us at Omeda, which we’re aiming to share with you soon—so keep an eye out for that.
Until next time,
Rei, Omeda_Zuzu & Kari
Game Design and Community @ Omeda Studios