Predecessor Patch v0.3.2 | Predecessor

Predecessor Patch v0.3.2

Let's look ahead at Balance Patch V.0.3.2, coming this Tuesday!

Patch Notes 23 mai 2023


Summary

Hey all! Time for another balance update!

In this patch we’re continuing our work improving Mages and their itemization, along with reducing the viability of Mages running tank items. We’re also tuning some Tanks and Assassins, and looking to give Revenant some post-release love.

So what’s next? In addition to our usual monitoring of feedback and data from this patch, as well as our upcoming release of a certain pop star, our eyes are now fixed on the Carry role as the focus for our 0.4.x balance update where we will be looking to vastly improve their itemization and build paths.

- Demonde, Junior Game Designer

Balance changes

MATCHMAKING IMPROVEMENTS

We’ve heard your feedback regarding matchmaking and the changes we made in patch V.0.3. With that in mind, we’re looking to make further adjustments.

◆ We’ve tightened matchmaking search parameters. Our goal as always is to increase match quality, though this change may also lead to slightly longer matchmaking times.

◆ We’ve reduced the impact of the Party modifier, hopefully leading to better quality matches across the majority of the player base. We'll continue to monitor this change.

HERO CHANGES

Continuing on from the above we’re increasing fountain regen to help players get back into the action quicker. Also, due to item changes, some Heroes’ recommended items have been updated to reflect recent changes.

◆ Health & Mana Regeneration in Base increased from 12.5% per second to 18% per second.

Countess:

Blood Tithe:

◆ Magical Lifesteal per stack decreased from 2% to 1.5%.

Blade Siphon

◆ Base Healing per target decreased from 10/12/14/16/18 to 10/11/12/13/14.

Feng Mao:

General:

◆ Physical Power Scaling decreased from 80% to 70%.

Fey:

General:

◆ Base Health increased from 560 to 590.

Gideon:

Cosmic Rift:

◆ Scaling increased from 65% to 70%.

Howitzer:

General:

◆ Scaling increased from 70% to 75%.

Kallari:

General:

◆ Base Attack Speed decreased from 120 to 110.

Lt Belica:

Seismic Assault:

◆ Scaling increased from 65% to 70%.

Murdock:

General:

◆ Health Growth increased from 84 to 88.

Muriel:

Consecrated Ground:

◆ Mana Cost decreased from 100/110/120/130/140 to 100/105/110/115/120.

Narbash:

General:

◆ Base Mana increased from 380 to 480.

Revenant:

General:

◆ Base Physical Power decreased from 57 to 52.

Riktor:

General:

◆ Base Health decreased from 560 to 540.

Sevarog:

General:

◆ Health Growth increased from 92 to 102.

Steel:

Shield Bash:

◆ Base Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.

ITEM CHANGES

Crests:

Fenix:

General:

◆ Rebirth Location Marker Duration decreased from 6s to 4s.

T2:

Brimstone:

General:

◆ Base Damage decreased from 20 to 12.

Mage:

General:

◆ Magical Power increased from 50 to 60.

Dreambinder:

General:

◆ Cost increased from 2900 to 3000.


Bug fixes

◆ Fixed a bug that caused the game to continue running even after closure.

◆ Fix improper aura stacking.

◆ Legacy in game and menu description should now correctly state 40 Physical Power and 10 Ability Haste instead of 30 Physical power and 20 Ability Haste.

That's all this week! Let us know what you think of these changes over on Twitter, the official Subreddit or our Discord server!