Predecessor Patch v0.2 | Predecessor

Predecessor Patch v0.2

This is our first major update for Predecessor, patch v0.2, and it is going live on Thursday the 15th of December 2022 and we wanted to outline all of the changes we’ll be shipping.

Patch Notes 14 déc. 2022

Summary

Hey everyone! Our first major update for Predecessor, Patch v0.2, is going live on Thursday the 15th of December 2022 and we wanted to outline all of the changes we’ll be shipping.

This update includes a range of new features and improvements as well as a range of balance changes that Bloodmordius will share below. This update is typically larger than we’d normally expect as many of these changes were mid-development or in testing as our Early Access launched.

This will be our last major update for 2022 so from everyone at Omeda Studios we wish you a great winter break and a happy 2023. See you in January for patch v0.3!

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Check out the video overview for Patch v0.2

https://youtu.be/AxGHrRjbE2c

NEW HERO ARRIVES

Our wonderful Vampiric Matriarch is here to feast upon her enemies! We find her most optimal in offlane or midlane, but feel free to try her out in the Jungle too!

COUNTESS:

Passive: Blood Tithe
Unique Hero Takedowns permanently grant her an additional 2% Magical Lifesteal, stacking up to 10 times.

Primary Ability: Shadow Slip
CD: 12/11/10/9/8
Cost: 70
Effect: Countess targets a nearby enemy and blinks to it, leaving behind a shadow, dealing 70/100/130/160/190 (+30% Magical Power) magic damage and slowing them by 40% for 1.25s. If the target is a Minion or non-epic Monster, it takes 300% increased damage. Retrigger within 4 seconds to return to the shadows position.

Secondary Ability: Eventide
CD: 12/11/10/9/8
Cost: 60/65/70/75/80
Effect: Countess sends out a cloud of darkness dealing 80/130/180/230/280 (+70% Magical Power) magical damage.

Alternate Ability: Blade Siphon
CD: 9/8/7/6/5
Cost: 50/55/60/65/70
Effect: Countess spins, dealing 70/105/140/175/210 (+80% Magical Power) magic damage to nearby Enemies and healing herself for 10/12/14/16/18 (+6% Magical Power) for each Enemy hit. Against Heroes the healing is increased by 400%.

Ultimate Ability: Feast
CD: 120/100/80
Cost: 100
Effect: Countess jumps to a nearby Enemy Hero, forcing them to look at her and suppressing them for 0.75 seconds before dealing 150/225/300 (+10%(+5% Magical Power) of the target’s maximum health) magic damage, as well as healing Countess for 50% of the damage dealt.

MAJOR GAME IMPROVEMENTS

Added Custom Matches selectable via the change game mode. Only supports 5v5 and all players need the same custom key to play together.

This is our first version of custom games and we plan to add more features to it so players can customise games further.

Players can now report other players via the in-game scoreboard, during the game.

It's currently not possible to report players after the game has ended, but we will be adding this in a later update.

The Camera has been moved back and up away from all heroes.

Based on community feedback we have adjusted the camera to enhance the experience and give a better view of the action, we will continue to monitor feedback so be sure share your thoughts on the changes.

Changed the name of Coins to Platinum and updated the icons in the game.

Coins are the currency gained from the EA bundles and the currency that will be sold in the store for real money. We changed the currency to Platinum to better distinguish the currency from the gold gained inside a match used to purchase items.

Added Hero voice lines when a Hero’s ultimate is ready for all heroes.

We want the personality of our heroes to shine so over time we will be adding in more and more of their voice lines into the game.

In-game team chat is now disabled by default but can be enabled in the options menu.

We have decided to disable in-match chat by default based on feedback from the community but it can be re-enabled through the options menu. Chat will still be available in draft as we have seen it used as a helpful tool to get players through Hero and role selection. We will continue to improve the overall chat experience over time with additional features.

A Hero selection will be automatically locked in if a player has already selected them during the draft and they are still available when the lock in timer reaches 0.

This change should reduce the amount of times a draft is dodged when someone is not focused on the game. We have also fixed some bugs that caused the sound effects in the draft screen to not play. We hope both these changes improve the draft experience and make it more likely a draft succeeds.

BALANCE UPDATE

Hey guys o/, overall our win rates for our Heroes have been fairly solid, with no-one dipping below 47% and no-one creeping above 54% (looking at you orange man). For balance we’re looking to tackle some of our larger outliers amongst our current cast. Be aware that some item nerfs and changes (such as increased anti-heal) will also heavily impact the balance of our heroes and thus we expect to see a fairly large shift towards normality amongst the Heroes' win rates.

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HEROES

Crunch:

Crunch has been a terror since EA hit, however we want to retain his high uptime playstyle to keep his unique flair among the roster bright. We’re opting to heavily decrease his overall damage output and specifically target his healing when building physical power. Alongside this we’re shifting some of his magical scaling into his Right Crunch to allow a more utility/crowd-control oriented play when opting into high magical power itemisation.

Dekker:

Dekker has been extremely disruptive, as is her nature. We’re looking to decrease her uptime, especially in the early to mid stages of the game. Additionally we opted into making her a little less durable in the later stages of the game, to better reward people who (somehow) catch her out.

Drongo:

Drongo has been on the weaker side of our roster, let alone our ADCs. We’re giving him a large QOL buff on his ultimate to stop it getting cancelled out too early and granting him some skill expression in teamfights. Additionally he's been given some buffs to his cooldown allowing his abilities to be available more often.

Feng Mao:

Lil oopsie on Feng Mao’s descriptions, we’ll keep monitoring him balance wise but feel he has landed in a good spot thus far! There is also a strong QOL buff for his safeguard that will increase his burst potential when utilised by our skilled players.

Howitzer:

Howitzer is the only mid laner we currently feel heavily out performs the rest of the roster. His abilities are not the hardest to hit and deal damage with, so we’re opting to decrease his scalings a little bit so he doesn’t snowball as viciously.

Muriel:

Muriel is one of our harder to play supports, but has also fallen a little flat on her defensive side. With Prophecy getting a little nerf, we’re comfortable buffing up her shields to better protect her ADCs. We’re also increasing the size of her Serenity to lend a bit more forgiveness in lane when attempting to poke skinnier targets.

Riktor:

Riktor plays have been had left and right and we love to see it! However the big ol’ 2 chains is a bit too durable in the later stages of the game, so we’re bumping down his health growth and reducing his early mobility. Alongside this comes a huge QOL change making his ultimate a suppression over stun, meaning tenacity will no longer affect it. If he’s CC’d they have to be too!

Sevarog:

Sevarog is mostly getting some bump downs through his itemisation, however we’re pushing some of his health scaling from Reaper of Souls towards the late game and reducing it just a tad to keep him from coming online too fast. We’re hoping changes to his item recommendations also provide a more forgiving build path for fresh Reapers.

Sparrow:

Sparrow has been hard bound to Eviscerator as she needs the DPS to function. We’re bumping down Eviscerator and buffing her Heightened Senses so she may opt into more defensive crest options. Alongside this comes a lil QOL buff to her Piercing Arrow to make it match our current Basic Attack projectile speeds.

Steel:

Steel is an overwhelming force in the mid game (largest win rate btw). He will be hit a bit from our itemisation nerfs but we’re also going to take down his mid-late game physical armor and shields a smidge to keep him in check.

ITEMS

Anti-heal items are all getting a bump up to counteract our high lifesteal and omnivamp builds that are being utilised by those pesky bruisers and ADCs. We’re opting for a 20/40% line instead of 15/30% which will also bump down our sustain based heroes that are overwhelming the meta (looking at you Crunch & Rampage).

General:

CREST

Eviscerator:

As stated with Sparrow, we’re bumping down Eviscerator’s Attack Speed to remove it from her must-have acquisitions. Instead we’re bumping up the initial power scaling a bit so it isn’t too harsh when utilised with the rest of our cast.

Obelisk:

Obelisk has been a hidden power source for some sneaky mages. We’re decreasing its power scaling to stop it getting out of control too quickly when players opt to use the active to stack every time it’s available.

TIER 2

Horned Plate:

Loch Shawl:

Loch Shawl is an incredible T2 item for value. We don’t mind tanks sitting on it for a while but it scales up too fast and is not punishable by opposing Laners and Junglers before it turns the user into a towering goliath, including our mages.

Serrated Blade:

Spiked Birch:

CARRY

Ashbringer:

Ashbringer is a little underutilised as its stat line is fairly low for what an ADC requires, so we’re bumping up its attack speed a smidge to make it a more appealing option for attack speed based ADCs looking to burn down tanks.

Tainted Rounds:

ASSASSIN

The Perforator:

Perforator is also getting a small buff to its anti-tank capabilities to better allow heroes like Kallari and Feng Mao to deal with tanks when they get ahead.

FIGHTER

Mutilator:

Mutilator is getting pseudo nerfed by the anti-heal changes, but we’re also looking to decrease its raw power to help prevent it being a catch-all pick up for bruisers.

Tainted Blade:

MAGE

Lifebinder:

Lifebinder has been problematic on our tankier heroes, so we’re reworking its passive to better synergise with our current Magical Bruiser itemisation.

Megacosm:

We will monitor Gadget and Feys win rates after this fix :)

Prophecy:

A small nerf to stop prophecy being an easy slot in for high DPS in standard mage builds (also to prevent Muriel abuse as she was buffed).

Tainted Scepter:

SUPPORT

Tainted Totem:

Tainted Totem is an all around solid option for supports due to its double armor stat line. We’re opting to take down its physical armor a bit and decrease the effectiveness of its healing increase to flatten its effectiveness with the coming anti-heal buff.

TANK

Fire Blossom:

The most reliable first option for tanks is providing a little too much beef with that fire. So we’re opting to hurt its defensive capabilities to keep it a strong offensive option.

Leviathan:

Same adjustments as Loch Shawl but we’re also opting to shift a little of the ability haste into the items stack completion goal to delay the strength of rushing Leviathan and overall decrease its effectiveness with high health pools.

Tainted Guard:

Tainted Guard has been a little too effective at reflecting damage back at aggressive ADCs, especially when combined with Razorback. We’re bumping down its late game scaling but also reducing the health to keep it a more offensive option for tanks.

Warden’s Faith:

Wardens Faith is not only a great tank option, but a great tech option for Bruisers and ADCs. Increasing the price will let it be a bit more of an investment and less easy to knee-jerk buy vs snowballing ADCs.

JUNGLE

Fangtooth:

Fangtooth has been far too easy to take down across the entire game, so we’ve fed him a new brand of cheerios so that he’s ready to bulk up and take on whoever enters his pit.

Mini Orb:

Mini Orb has been a challenge for many of our Junglers to survive, so we’re decreasing its basic attack damage a smidge to prevent any unlawful executions!

(TIP: you can dodge his knockback by walking backwards a little bit).

BUG FIXES

Crunch

Dekker

Drongo

Feng Mao

Fey

Gadget

Gideon

Grux

Kallari

Khaimera

Lt Belica

Murdock

Muriel

Rampage

Riktor

Steel

Sevarog

Items

Other