V1.2 Patch Notes | Predecessor
V1.2 Patch Notes
Everything you need to know about V1.2!
Patch Notes 14 nov. 2024
Hotfixes
26.11.2024
- Fixed an issue where a player would appear online despite being offline
- Fixed an issue where Hero VO was not affected by the silence status effect
- Fixed an issue where Sparrow's VO would play too much during her Ultimate
- Fixed an issue with Yin's Lashkick while the enemy died or blinked away
- Fixed an issue with ability buffering while stunned
- Fixed missing collision next to dawn offlane inhibitor
- Added fixes for various crashes
- Fixed an issue with Match History displaying reversed information
- Fixed an issue with adding friends on PSN
- Added "(HOLD)" to emotes controls description for more clarity in a match
- Fixed a slight delay when opening the emote wheel on controller
- Fixed an issue where Crests would not activate with alternative controls
- Fixed an issue with levelling up an ability on alternative controls
- Fixed an inconsistent input when using quick emote on controller
Default Controller Layout Changes:
- D-pad left (HOLD) now opens the emote wheel
- D-pad left (PRESS) is quick emote
- Options/Menu (HOLD) opens the Menu
- Options/Menu (PRESS) opens Item Shop
- Right stick navigates emote wheel
Introduction
Greetings Champions!
With spooky season behind us at last we're gathering our winter warmers and getting ready for 1.2 ( and Winterfest 2025)!
1.2 is chock full of highly requested features and changes, from Arcshot Gateways ( our fancy new official name for the previously showcased Teleporters) to communication changes, UI overhauls to map adjustments, and more!
But that barely scratches the surface, so let's crack the whip and jump straight in!
New Hero: Yin - The Jade Serpent
Claim the storms and surge into action, with Yin, Predecessor's newest whip-cracking wind-running Hero!
Yin is a powerful yet agile Jungler/ADC hybrid, able to manipulate intense gusts of wind with a crack of her whip, turning her opponents own attacks against them.
Stats:
- Health: 755 (+128)
- Health Regen: 2 (+0.18)
- Mana: 390 (+45)
- Mana Regen: 1.5 (+0.15)
- Physical Power: 56 (+2.5)
- Attack Speed: 115 (+1.2)
- Physical Armor: 24 (+3.5)
- Magical Armor: 25 (+1.4)
- Movement Speed: 655
- Basic Attack Range: 550
- BAT: 1.3
Abilities:
Rising Storm [Passive] Yin’s Basic Attacks against Heroes or Monsters grant her a stack of Rising Storm for 3s, stacking up to 8 times, with the duration refreshing on subsequent attacks. Each stack grants 3/4/5/6% Bonus Attack Speed, for a maximum of 24/32/40/48% attack speed. Damage an Enemy Unit with Lash Kick grants 3 stacks of Rising Storm.
Silksong [Basic Attack] Melee basic attack dealing 56 (+85% Bonus Physical Power) physical damage.
Lash Kick [Primary] CD: 17/15/13/11/9
Cost: 80/85/90/95/100
Effect: Yin swings her whip 1350u, attaching it to Terrain or Enemy Units and pulling herself towards the location. Upon reaching her destination she vaults off of it in her direction of choice. Enemy Units hit by the whip are Rooted for the duration of travel. When Yin vaults off of her Target, they receive 90/130/170/210/250 (+120% Bonus Physical Power) physical damage and are pushed in the opposite direction.
Windburn [Secondary] CD: 13/11/9/7/5
Cost: 60 Active: Yin extends her whip, increasing her Basic Attack range to 1100u and gaining 100% cleave for 6 seconds. Passive: Every third successful consecutive basic attack will deal 3/3.5/4/4.5/5% of the Target’s Maximum Health as bonus physical damage and heals Yin for (+10/13.5/17/20.5/24% Total Physical Power).
Backlash [Alternate Ability] CD: 9/8.5/8/7.5/7
Cost: 50
Effect: Yin cracks her whip dealing 75/115/155/195/235 (+100% Bonus Physical Power) physical damage to nearby Enemies and creating a sphere of pressure around her for 0.8s. If Enemy projectiles hit the pressure sphere, they are reflected towards the Source’s location.
Quelling Gale [Ultimate] CD: 130/105/80
Cost: 100
Effect: Yin summons gale winds at her location for 5s, granting Yin 10% bonus Movement Speed. Additionally, Enemies within the area are Slowed by 25%. Enemy projectiles that travel through the gale winds are halted and can be reflected with Backlash.
Store News
Wind Gauntlet Yin [Uncommon]
Turn up the tempo and command the tempest with Yin's new Wind Gauntlet skin!
Wasteland Khaimera [Rare]
It’s survival of the fittest in the Wasteland, and Khaimera's new skin makes him one tough cookie.
Wasteland Grim.exe [Uncommon]
Take the bull (err... death bot?) by the horns with Grim.EXE's latest rust-riddled Wasteland skin!
Wasteland Kallari [Uncommon]
Move with the sandstorm and strike from the dunes, with Kallari's sand-swept Wasteland skin!
Wasteland Twinblast [Common]
Every wasteland needs a Hero, it's just a shame it was TwinBlast who answered the call.
New Bundles
Wind Gauntlet Yin Bundle
- Yin [Hero]
- Wind Gauntlet Yin [Skin]
- Wind Gauntlet Yin [Profile Icon]
- Wind Gauntlet Yin [Banner]
- Strike [Spray] (exclusive)
- Yin Premium Affinity Pass
Wasteland Mega Bundle
- Khaimera [Hero]
- Grim.exe [Hero]
- Kallari [Hero]
- Twinblast [Hero]
- Wasteland Khaimera [Skin]
- Copper Wasteland Khaimera [Skin]
- Graphite Wasteland Khaimera [Skin]
- Wasteland Grim.exe [Skin]
- Wasteland Kallari [Skin]
- Angelic Sevarog [Skin]
- Wasteland Twinblast [Skin]
- Toxic [Spray]
- Bullseye [Spray]
- Wasteland Khaimera [Banner]
- Wasteland Khaimera [Icon]
Wasteland Khaimera Bundle
- Khaimera [Hero]
- Copper Wasteland Khaimera [Skin]
- Graphite Wasteland Khaimera [Skin]
- Toxic [Spray]
- Wasteland Khaimera [Banner]
- Wasteland Khaimera [Icon]
Wasteland Grim.exe Bundle
- Grim.exe [Hero]
- Wasteland Grim.exe [Skin]
- Bullseye [Spray]
New Store Section - Extras
Some of you may know that for a while we’ve spoken about a new section of the store, specifically for smaller cosmetics and a place where you can use Amber or Platinum to pick up the little things you might be missing from your collection.
V1.2 will see this new section of the store, the new Extras tab, finally become reality - becoming the #1 destination for standalone effects, emotes and menu cosmetics.
Be sure to take a look!
Communication Improvements
Overhead Emotes
One such cosmetic available in the new Extras tab are a new type of emote, Overhead Emotes.
Overhead Emotes are small icons that you can display over your Hero’s head for a short time to communicate with others. Flash a wave at the enemy, wow at your teammates, or perhaps even taunt your enemies with something completely irrelevant and distracting - the choice is up to you!
Emote Wheel
With so many ways to express yourself, we've also taken the opportunity to add another highly requested feature - a brand-new, fully-customizable Emote Wheel!
The Emote Wheel is an in-game quick-menu that lets you quickly select from a range of pre-selected sprays and other emotes. Not only does this mean you can now go into battle with more sprays than ever before, giving you versatility to pick different ones for different moments, but we've also upped the limit you can deploy before they vanish, meaning you can now place up to 4 sprays on the map at once.
You can equip or change your selection under the Profile tab in the Main Menu, and in-game you can pull up the wheel by simply holding down the existing Spray button.
Communication Wheel Improvements
The Communication Wheel has also been given a once-over this update.
We've updated the selection of options, taking out some pings based on your feedback or that we commonly saw get misused, while also adding some brand new phrases such as “ Never surrender!”, “ Stand and fight” and “ Out of mana”. We've also re-recorded some.
Check out some of the new pings below and let us know what you think when you start using them in-game!
Ranked Mode Improvements
Following your feedback, we’ve made a number of improvements to Ranked Mode.
- We’ve removed inter-division promotional games. Players with over 100 VP will now be automatically promoted from Division III to Division II, and from Division II to Division I.
- Adjusted VP updates for Platinum and Diamond Ranks so that players can move through these ranks quicker if they are not yet at their correct rank.
- Adjusted VP updates in Paragon rank so winning and losing grants the same VP for all Paragon-ranked players.
For more information, see our 1.2 Recap Blog here.
Arcshot Gateways & Map Changes
Arcshot Gateways
Arcshot Gateways have been added to Sanctuary, located in new sections of the map near the Gold Buff in the Duo Lane and the Cyan Buff in Offlane. These new structures allow Heroes to ‘Arcshot’ from one side of the map to the other, quickly flying over the battlefield before landing at the gateway on the other side just a few short seconds later!
Once they become active at the 10 minute mark, Heroes can stand on them for a short amount of time to activate them. Beware though, there’s a cooldown for each player that uses them so think carefully about when’s the best time to take to the skies!
Arcshot Gateways will provide new strategic and tactical opportunities for players to consider and take advantage of in any given match, whether that’s new ganking opportunities, creative new rotations, or simply providing split pushers with a new angle.
Naturally, there will be balance concerns regarding this feature. We’ll be monitoring your feedback on Arcshot Gateways and considering any additional improvements that may be required for the future!
Mechanics Breakdown:
- Initial Arcshot Gateway Activation time: 10 Minutes.
- Arcshot Gateway Charge-up Time: 2.5s.
- Arcshot Gateway Travel Time: 4s.
- Arcshot Gateway Cooldown: 4 Minutes in 10-20 minute of the match, decreasing to 3 minutes afterwards.
Fangtooth and Orb Prime Pit Changes
The Fangtooth and Orb Prime pits have received changes to their geometry to open up the areas, reducing the sense of claustrophobia experienced when fighting in the area and providing more opportunities to join the fight!
The ledge within the Fangtooth and Orb Prime Pits has been leveled, providing for a more open fighting area. This gives Heroes equal opportunities, reduces instances of camera clipping and ensures more accurate use of Area of Effect Abilities.
Additionally, a nearby wall at the entrance of the pits has been changed to a new half wall, providing the area with a greater feeling of openness and allowing for more vertical play to occur in the area, with ground targeting and mobility all able to be used over the wall.
Toxicity Improvements
AFK Detection
Following feedback, we've made a series of changes to improve our AFK detection system, meaning we have new and more effective ways to take action against players going idle in the base (or just tabbing out or abandoning the game for extended periods of time).
This improved detection should reduce the number of ruined matches from AFK'ing, ensuring a smoother and better experience for everyone.
AFK Match Cancellations
If a player is considered AFK for too long in the first 5 minutes of the game, the match will now automatically cancel and the offending player will be punished.
All other players receive no rewards or penalties when a game is cancelled in this way.
Player Report Feedback
We’ve also introduced a new feedback notification off the back of player reports, which will let you know if a report you've made against another player has contributed to a ban or similar action.
We went into detail about this feature in our latest Toxicity Report, check it out here.
Menu Improvements
Main Menu Visual Improvements
We’ve heard your feedback and have been quietly tinkering away on an all-new main menu UI. The new menu pays homage to Predecessor's original look, while feeling more polished, immersive and fluid than ever before!
We hope you'll find this new version of the menu not only more visually appealing but also more user-friendly.
Match History
You can now view your recent match history in the new Matches tab of the Main Menu.
You’ll be able to see key insights such as the match result, your K/D/A and which items you used, as well as all of the end-of-match information you might want to look back on.
From there you can also send friend invites or report offending players.
Watch Tab
The Watch tab has been merged into the new Matches tab, meaning replays are now accessible via your match history.
There's also additional tabs to view your friends' replays or to search for a specific replay.
Learn Tab & Tutorial Videos
Got a friend who's new to the game? Perhaps you're a fresh addition to Predecessor yourself and are looking for ways to level up your playstyle.
A new “Learn” Tab has been added to the Main Menu, providing everyone with a selection of short tutorial videos that explain everything you need to know to get started with Predecessor.
Top Ranked Leaderboard
Battle it out for the top spots with in-game leaderboards for Ranked!
The all-new Top Ranked tab will display the top 500 Ranked players, as well as their platform, Profile Icon and Banner.
Note, due to PlayStation compliance requirements, this feature will be unavailable on the platform in 1.2. We're currently aiming to deliver it in 1.3, but stay tuned for updates.
Draft Purchasing
Forgotten to pick up a newly released Hero or a skin before heading into draft? No problem!
You can now purchase any unowned Skins and Heroes directly in the draft screen.
Match Found Audio
We've added new audio that plays when you find a match.
It's now much more noticeable that a match has been found and that people are waiting for you to accept the match - ideal for anyone guilty of holding things up because you've tabbed out to watch a funny cat video and missed the match prompt.
Gameplay Changes
Basic Attack Projectile Speed Increases
Basic Attack projectile speed for all Ranged Heroes has been nearly tripled, creating a smoother and more responsive combat experience.
Buff Transfers
Certain Buffs will now be transferred when a Player kills an Enemy Hero possessing an active Red or Blue buff.
These transferred buffs function the same as if you had acquired them normally but last for a slightly reduced duration.
This change offers new strategic opportunities to gain buffs in new ways while helping protect against early Jungle invasions and giving players the chance to recover a stolen buff.
Enhanced Recall
Mini-Orb and Orb Prime Buffs now grant their owners an Enhanced Recall effect, reducing the time it takes to Recall to Base from 8s to 4s for the duration of their corresponding Buffs.
Enhanced River Bugs
Rivers Bugs are fighting back, now growing in size and becoming stronger at the 21 minute mark. After they grow, they have increased durability and damage, but provide increased rewards and Buff effects when killed.
These larger River Bugs will provide a greater point of contention in the later stages of the match after Orb Prime spawns on the battlefield, adding a further layer of strategy and signaling that it’s time to transition away from the laning phase.
Other Improvements
Additional Hero Voice Lines
Shhhh! The Heroes are talking!
We've updated all Heroes with a range of new voice lines, which each trigger in reaction to various new in-game events and situations. This should give each Hero more personality while making them feel more alive and more firmly anchored into the heat of battle.
We won't spoil the new voice lines here - keep an ear out and let us know what new lines you hear!
New Tower Danger Visual Effects
Towers now display their Attack Range via a snazzy new visual glow that surrounds how far they can shoot. Better still, the color of this new glow will be change based on the tower’s aggression status!
This should make it easier to see when you're in danger!
Brawl Mode - Hero Freedom
Ever wanted to watch the world burn with a battlefield full of Iggy & Scorchs? We did too!
At long last you can now select multiple of the same Hero in Brawl, meaning your wildest fantasies of 5v5 all Phases, each yeeting one another into oblivion can at last play out.
Editor's Note: Enjoy this fresh new type of chaos but be warned - we fully expect some unexpected and downright unbalanced behavior or bugs as you fill the map with Morigesh Ultimates etc.
PlayStation Improvements
Promised improvements are here for the PlayStation 5 users! These include:
- Trophies
- 120 FPS mode
- Mouse & Keyboard Support
- Initial Localization
New Level-Up Rewards
We've added new level-up rewards up to Level 20. Already Level 20 or higher? We'll be retroactively adding these to accounts in a later patch.
Other News
Winterfest - Coming Soon
Winterfest is back for 2025, and it's bigger and better than ever before!
This year's event starts on December 3rd and features a brand new Battlepass loaded with free and premium festive rewards that you can earn by getting stuck into the event.
Consider this a heads up - we'll go into full details and showcase all the rewards and event features a little closer to the time!
Twitch Drops
Missed out on Blueberry Punk Countess earlier in the year? We’re bringing the skin variant back for an encore!
Tune in to any Predecessor Twitch stream to earn these freebies!
Gameplay Balance Changes
Overview
- Ranged Basic Attack Projectiles are now faster, improving feel and consistency.
- Gateways have been added to the map near the Gold and Cyan Buffs, activating at 10m. By standing on them for a short duration, they allow you to traverse to the other side lane on a 3m individual cooldown.
- Changes to Fangtooth and Orb Prime pit terrain, opening up the areas further.
- River Bugs now become stronger at 21m (after Orb Prime spawns), offering increased rewards and Enhanced Buffs.
- Mini Orb and Orb Prime Buffs now grant a faster recall for the duration of the Buff.
- Red and Blue Buffs now transfer to killing Heroes on death for 45s.
- General Hero and Item Balance.
Projectile Speeds:
- All Ranged Heroes have had their Basic Attack Projectile Speed increase by approximately 3x.
- Certain Abilities have also had their speed increased to match this. These are listed in the Heroes section below for the respective Heroes.
Jungle:
Enhanced River Bugs:
- Initial Spawn Time: 21 minutes.
- They will continue to respawn and level-up at every 2 minute interval, as normal River Bugs do.
- Upon death, they provide their previous rewards and Buffs, alongside some additional Health Regeneration and an additional element on each Buff.
Red Buff:
As well as their Buffs being transferrable, Red and Blue Buff are both receiving a slight decrease to their durability from the second spawn onwards to allow Junglers some additional room to work with.
- Health decreased from 2450/2800 (+120 per Level) to 2450/2700 (+110 per Level).
- Red Buff will now transfer upon death to the Killing Hero for 45s.
Blue Buff:
- Health decreased from 2450/2800 (+120 per Level) to 2450/2700 (+110 per Level).
- Blue Buff will now transfer upon death to the Killing Hero for 45s.
Fangtooth:
Matches are currently determined too strongly by a team's ability to secure Jungle Objectives. Given they both provide significant Buff effects already, both Fangtooth and Mini Orb are receiving a cut to the Gold they offer the entire team, slightly diminishing the swing in gold that can occur if you lose multiple in the earlier stages of a match.
- Global Gold decreased from 120 to 100.
Mini Orb:
Alongside a cut to its Gold Reward described in the Fangtooth section, the player possessing the Mini Orb Buff can now recall faster for its duration.
- Global Gold decreased from 200 to 150.
- Mini Orb Buff now grants Empowered Recall for its duration, increasing the Recall speed from 8s to 4s.
Orb Prime:
The XP reward granted by Orb Prime can push winning teams too far ahead when taken early, and is receiving a small cut. Additionally, all players possessing an Orb Prime Buff can now recall faster, allowing for faster resets and macro plays around the map.
- Reward XP decreased from 600 to 500.
- Mini Orb Buff now grants Empowered Recall for its duration, increasing the Recall speed from 8s to 4s.
Hero Balance Changes
General:
- Health Regeneration decreased from 1.55 to 1.25.
Photon Disruptor [Primary]
- Damage decreased from 115/160/205/250/295 to 100/145/190/235/280.
- Magical Power Scaling increased from 50% to 55%.
Hamstring [Secondary]:
- Cooldown decreased from 8/7.25/6.5/5.75/5 to 7/6.5/6/5.5/5.
Cosmic Rift [Primary]:
- Mana Cost decreased from 80/85/90/95/100 to 80.
- Magical Power Scaling increased from 70% to 75%.
Void Breach [Alternate]:
- Mana Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
Black Hole [Ultimate]:
- [Bugfix] Black Hole now correctly deals 10 instances of damage instead of 9.
- [Bugfix] Total Damage increased from 369/522/675 to 410/580/750.
- [Bugfix] Total Magical Power Scaling increased from 234% to 260%.
Slow Grenades [Alternate]:
- Initial Damage increased from 30/50/70/90/110 to 40/60/80/100/120.
Make It Rain [Ultimate]:
- Damage per Missile increased from 30/44/58 to 32/46/60.
- Total Damage increased from 480/704/928 to 512/736/960.
Item Balance Changes
Crests
Razorback’s ability to deflect high amounts of damage contributes strongly to the efficacy and damage potential of Tanks and is receiving a reduction.
- Echidna Damage Reflection decreased from 15% to 12%.
Carry
Solaris currently struggles to provide enough bang for its buck on purchase compared to many other Carry Items and is receiving some small changes to its cost and Haste to make it more attractive to its users.
- Cost decreased from 3100 to 3000.
- Ability Haste increased from 15 to 20.
Assassin
The switchover from Lifesteal to Omnivamp has Nightfall being appreciated by more Heroes, but it has some additional room for an increase to its Healing potential to better serve those Assassins that are looking for a Sustain-based alternative to Mutilator.
- Omnivamp increased from 5% to 6%.
Fighter
Initially, with the addition of Gaia Greaves in v18, we reduced Axe’s movement speed to ensure there was not too much mobility creep as they were frequently being stacked together in a lower TTK environment. Now that the balance environment has shifted, we can reintroduce some of that lost movement speed to allow it to serve as a better standalone pickup.
- Movement Speed increased from 3% to 4%.
Mage
Starting with Noxia, a range of Mage Items are receiving small efficacy improvements to help bring greater parity among the classes, especially in burstier builds paths, and therefore allowing Mages to remain a relevant threat through a match.
- Magical Power increased from 80 to 85.
Tank
Frostguard struggles to serve as an adequate response to Magical Heroes with high attack Speed and is receiving some additional Magical Armor to fortify its existence as an adequate counter-buy further.
- Magical Armor increased from 30 to 35.
Bug Fixes
- Fixed an issue where Walls above the Midlane High Stairs were at inconsistent heights.
- Fixed an issue where Heroes could stand in a wall near Gold and Cyan Buffs.
- Fixed an issue where Heroes could get blocked by an Invisible Wall in the Blue Corridor behind Fangtooth Pit.
- Fixed an issue where Heroes could stand on some unintended Rocks near the Red Buff.