V1.2 Patch Notes | Predecessor

V1.2 Patch Notes

Everything you need to know about V1.2!

Patch Notes 14 nov. 2024

Hotfixes

26.11.2024

Default Controller Layout Changes:

Introduction

Greetings Champions!

With spooky season behind us at last we're gathering our winter warmers and getting ready for 1.2 ( and Winterfest 2025)!

1.2 is chock full of highly requested features and changes, from Arcshot Gateways ( our fancy new official name for the previously showcased Teleporters) to communication changes, UI overhauls to map adjustments, and more!

But that barely scratches the surface, so let's crack the whip and jump straight in!

New Hero: Yin - The Jade Serpent

Claim the storms and surge into action, with Yin, Predecessor's newest whip-cracking wind-running Hero!

Yin is a powerful yet agile Jungler/ADC hybrid, able to manipulate intense gusts of wind with a crack of her whip, turning her opponents own attacks against them.

Stats:

Abilities:

Rising Storm [Passive] Yin’s Basic Attacks against Heroes or Monsters grant her a stack of Rising Storm for 3s, stacking up to 8 times, with the duration refreshing on subsequent attacks. Each stack grants 3/4/5/6% Bonus Attack Speed, for a maximum of 24/32/40/48% attack speed. Damage an Enemy Unit with Lash Kick grants 3 stacks of Rising Storm.

Silksong [Basic Attack] Melee basic attack dealing 56 (+85% Bonus Physical Power) physical damage.

Lash Kick [Primary] CD: 17/15/13/11/9
Cost: 80/85/90/95/100
Effect: Yin swings her whip 1350u, attaching it to Terrain or Enemy Units and pulling herself towards the location. Upon reaching her destination she vaults off of it in her direction of choice. Enemy Units hit by the whip are Rooted for the duration of travel. When Yin vaults off of her Target, they receive 90/130/170/210/250 (+120% Bonus Physical Power) physical damage and are pushed in the opposite direction.

Windburn [Secondary] CD: 13/11/9/7/5
Cost: 60 Active: Yin extends her whip, increasing her Basic Attack range to 1100u and gaining 100% cleave for 6 seconds. Passive: Every third successful consecutive basic attack will deal 3/3.5/4/4.5/5% of the Target’s Maximum Health as bonus physical damage and heals Yin for (+10/13.5/17/20.5/24% Total Physical Power).

Backlash [Alternate Ability] CD: 9/8.5/8/7.5/7
Cost: 50
Effect: Yin cracks her whip dealing 75/115/155/195/235 (+100% Bonus Physical Power) physical damage to nearby Enemies and creating a sphere of pressure around her for 0.8s. If Enemy projectiles hit the pressure sphere, they are reflected towards the Source’s location.

Quelling Gale [Ultimate] CD: 130/105/80
Cost: 100
Effect: Yin summons gale winds at her location for 5s, granting Yin 10% bonus Movement Speed. Additionally, Enemies within the area are Slowed by 25%. Enemy projectiles that travel through the gale winds are halted and can be reflected with Backlash.

Store News

Wind Gauntlet Yin [Uncommon]

Turn up the tempo and command the tempest with Yin's new Wind Gauntlet skin!

Wasteland Khaimera [Rare]

It’s survival of the fittest in the Wasteland, and Khaimera's new skin makes him one tough cookie.

Wasteland Grim.exe [Uncommon]

Take the bull (err... death bot?) by the horns with Grim.EXE's latest rust-riddled Wasteland skin!

Wasteland Kallari [Uncommon]

Move with the sandstorm and strike from the dunes, with Kallari's sand-swept Wasteland skin!

Wasteland Twinblast [Common]

Every wasteland needs a Hero, it's just a shame it was TwinBlast who answered the call.

New Bundles

Wind Gauntlet Yin Bundle

Wasteland Mega Bundle

Wasteland Khaimera Bundle

Wasteland Grim.exe Bundle

New Store Section - Extras

Some of you may know that for a while we’ve spoken about a new section of the store, specifically for smaller cosmetics and a place where you can use Amber or Platinum to pick up the little things you might be missing from your collection.

V1.2 will see this new section of the store, the new Extras tab, finally become reality - becoming the #1 destination for standalone effects, emotes and menu cosmetics.

Be sure to take a look!

Communication Improvements

Overhead Emotes

One such cosmetic available in the new Extras tab are a new type of emote, Overhead Emotes.

Overhead Emotes are small icons that you can display over your Hero’s head for a short time to communicate with others. Flash a wave at the enemy, wow at your teammates, or perhaps even taunt your enemies with something completely irrelevant and distracting - the choice is up to you!

Emote Wheel

With so many ways to express yourself, we've also taken the opportunity to add another highly requested feature - a brand-new, fully-customizable Emote Wheel!

The Emote Wheel is an in-game quick-menu that lets you quickly select from a range of pre-selected sprays and other emotes. Not only does this mean you can now go into battle with more sprays than ever before, giving you versatility to pick different ones for different moments, but we've also upped the limit you can deploy before they vanish, meaning you can now place up to 4 sprays on the map at once.

You can equip or change your selection under the Profile tab in the Main Menu, and in-game you can pull up the wheel by simply holding down the existing Spray button.

Communication Wheel Improvements

The Communication Wheel has also been given a once-over this update.

We've updated the selection of options, taking out some pings based on your feedback or that we commonly saw get misused, while also adding some brand new phrases such as “ Never surrender!”, “ Stand and fight” and “ Out of mana”. We've also re-recorded some.

Check out some of the new pings below and let us know what you think when you start using them in-game!

Ranked Mode Improvements

Following your feedback, we’ve made a number of improvements to Ranked Mode.

For more information, see our 1.2 Recap Blog here.

Arcshot Gateways & Map Changes

Arcshot Gateways

Arcshot Gateways have been added to Sanctuary, located in new sections of the map near the Gold Buff in the Duo Lane and the Cyan Buff in Offlane. These new structures allow Heroes to ‘Arcshot’ from one side of the map to the other, quickly flying over the battlefield before landing at the gateway on the other side just a few short seconds later!

Once they become active at the 10 minute mark, Heroes can stand on them for a short amount of time to activate them. Beware though, there’s a cooldown for each player that uses them so think carefully about when’s the best time to take to the skies!

Arcshot Gateways will provide new strategic and tactical opportunities for players to consider and take advantage of in any given match, whether that’s new ganking opportunities, creative new rotations, or simply providing split pushers with a new angle.

Naturally, there will be balance concerns regarding this feature. We’ll be monitoring your feedback on Arcshot Gateways and considering any additional improvements that may be required for the future!

Mechanics Breakdown:

Fangtooth and Orb Prime Pit Changes

The Fangtooth and Orb Prime pits have received changes to their geometry to open up the areas, reducing the sense of claustrophobia experienced when fighting in the area and providing more opportunities to join the fight!

The ledge within the Fangtooth and Orb Prime Pits has been leveled, providing for a more open fighting area. This gives Heroes equal opportunities, reduces instances of camera clipping and ensures more accurate use of Area of Effect Abilities.

Additionally, a nearby wall at the entrance of the pits has been changed to a new half wall, providing the area with a greater feeling of openness and allowing for more vertical play to occur in the area, with ground targeting and mobility all able to be used over the wall.

Toxicity Improvements

AFK Detection

Following feedback, we've made a series of changes to improve our AFK detection system, meaning we have new and more effective ways to take action against players going idle in the base (or just tabbing out or abandoning the game for extended periods of time).

This improved detection should reduce the number of ruined matches from AFK'ing, ensuring a smoother and better experience for everyone.

AFK Match Cancellations

If a player is considered AFK for too long in the first 5 minutes of the game, the match will now automatically cancel and the offending player will be punished.

All other players receive no rewards or penalties when a game is cancelled in this way.

Player Report Feedback

We’ve also introduced a new feedback notification off the back of player reports, which will let you know if a report you've made against another player has contributed to a ban or similar action.

We went into detail about this feature in our latest Toxicity Report, check it out here.

Menu Improvements

Main Menu Visual Improvements

We’ve heard your feedback and have been quietly tinkering away on an all-new main menu UI. The new menu pays homage to Predecessor's original look, while feeling more polished, immersive and fluid than ever before!

We hope you'll find this new version of the menu not only more visually appealing but also more user-friendly.

Match History

You can now view your recent match history in the new Matches tab of the Main Menu.

You’ll be able to see key insights such as the match result, your K/D/A and which items you used, as well as all of the end-of-match information you might want to look back on.

From there you can also send friend invites or report offending players.

Watch Tab

The Watch tab has been merged into the new Matches tab, meaning replays are now accessible via your match history.

There's also additional tabs to view your friends' replays or to search for a specific replay.

Learn Tab & Tutorial Videos

Got a friend who's new to the game? Perhaps you're a fresh addition to Predecessor yourself and are looking for ways to level up your playstyle.

A new “Learn” Tab has been added to the Main Menu, providing everyone with a selection of short tutorial videos that explain everything you need to know to get started with Predecessor.

Top Ranked Leaderboard

Battle it out for the top spots with in-game leaderboards for Ranked!

The all-new Top Ranked tab will display the top 500 Ranked players, as well as their platform, Profile Icon and Banner.

Note, due to PlayStation compliance requirements, this feature will be unavailable on the platform in 1.2. We're currently aiming to deliver it in 1.3, but stay tuned for updates.

Draft Purchasing

Forgotten to pick up a newly released Hero or a skin before heading into draft? No problem!

You can now purchase any unowned Skins and Heroes directly in the draft screen.

Match Found Audio

We've added new audio that plays when you find a match.

It's now much more noticeable that a match has been found and that people are waiting for you to accept the match - ideal for anyone guilty of holding things up because you've tabbed out to watch a funny cat video and missed the match prompt.

Gameplay Changes

Basic Attack Projectile Speed Increases

Basic Attack projectile speed for all Ranged Heroes has been nearly tripled, creating a smoother and more responsive combat experience.

Buff Transfers

Certain Buffs will now be transferred when a Player kills an Enemy Hero possessing an active Red or Blue buff.

These transferred buffs function the same as if you had acquired them normally but last for a slightly reduced duration.

This change offers new strategic opportunities to gain buffs in new ways while helping protect against early Jungle invasions and giving players the chance to recover a stolen buff.

Enhanced Recall

Mini-Orb and Orb Prime Buffs now grant their owners an Enhanced Recall effect, reducing the time it takes to Recall to Base from 8s to 4s for the duration of their corresponding Buffs.

Enhanced River Bugs

Rivers Bugs are fighting back, now growing in size and becoming stronger at the 21 minute mark. After they grow, they have increased durability and damage, but provide increased rewards and Buff effects when killed.

These larger River Bugs will provide a greater point of contention in the later stages of the match after Orb Prime spawns on the battlefield, adding a further layer of strategy and signaling that it’s time to transition away from the laning phase.

Other Improvements

Additional Hero Voice Lines

Shhhh! The Heroes are talking!

We've updated all Heroes with a range of new voice lines, which each trigger in reaction to various new in-game events and situations. This should give each Hero more personality while making them feel more alive and more firmly anchored into the heat of battle.

We won't spoil the new voice lines here - keep an ear out and let us know what new lines you hear!

New Tower Danger Visual Effects

Towers now display their Attack Range via a snazzy new visual glow that surrounds how far they can shoot. Better still, the color of this new glow will be change based on the tower’s aggression status!

This should make it easier to see when you're in danger!

Brawl Mode - Hero Freedom

Ever wanted to watch the world burn with a battlefield full of Iggy & Scorchs? We did too!

At long last you can now select multiple of the same Hero in Brawl, meaning your wildest fantasies of 5v5 all Phases, each yeeting one another into oblivion can at last play out.

Editor's Note: Enjoy this fresh new type of chaos but be warned - we fully expect some unexpected and downright unbalanced behavior or bugs as you fill the map with Morigesh Ultimates etc.

PlayStation Improvements

Promised improvements are here for the PlayStation 5 users! These include:

New Level-Up Rewards

We've added new level-up rewards up to Level 20. Already Level 20 or higher? We'll be retroactively adding these to accounts in a later patch.

Other News

Winterfest - Coming Soon

Winterfest is back for 2025, and it's bigger and better than ever before!

This year's event starts on December 3rd and features a brand new Battlepass loaded with free and premium festive rewards that you can earn by getting stuck into the event.

Consider this a heads up - we'll go into full details and showcase all the rewards and event features a little closer to the time!

Twitch Drops

Missed out on Blueberry Punk Countess earlier in the year? We’re bringing the skin variant back for an encore!

Tune in to any Predecessor Twitch stream to earn these freebies!

Gameplay Balance Changes

Overview

Projectile Speeds:

Jungle:

Enhanced River Bugs:

Red Buff:

As well as their Buffs being transferrable, Red and Blue Buff are both receiving a slight decrease to their durability from the second spawn onwards to allow Junglers some additional room to work with.

Blue Buff:

Fangtooth:

Matches are currently determined too strongly by a team's ability to secure Jungle Objectives. Given they both provide significant Buff effects already, both Fangtooth and Mini Orb are receiving a cut to the Gold they offer the entire team, slightly diminishing the swing in gold that can occur if you lose multiple in the earlier stages of a match.

Mini Orb:

Alongside a cut to its Gold Reward described in the Fangtooth section, the player possessing the Mini Orb Buff can now recall faster for its duration.

Orb Prime:

The XP reward granted by Orb Prime can push winning teams too far ahead when taken early, and is receiving a small cut. Additionally, all players possessing an Orb Prime Buff can now recall faster, allowing for faster resets and macro plays around the map.

Hero Balance Changes

General:

Photon Disruptor [Primary]

Hamstring [Secondary]:

Cosmic Rift [Primary]:

Void Breach [Alternate]:

Black Hole [Ultimate]:

Slow Grenades [Alternate]:

Make It Rain [Ultimate]:

Item Balance Changes

Crests

Razorback’s ability to deflect high amounts of damage contributes strongly to the efficacy and damage potential of Tanks and is receiving a reduction.

Carry

Solaris currently struggles to provide enough bang for its buck on purchase compared to many other Carry Items and is receiving some small changes to its cost and Haste to make it more attractive to its users.

Assassin

The switchover from Lifesteal to Omnivamp has Nightfall being appreciated by more Heroes, but it has some additional room for an increase to its Healing potential to better serve those Assassins that are looking for a Sustain-based alternative to Mutilator.

Fighter

Initially, with the addition of Gaia Greaves in v18, we reduced Axe’s movement speed to ensure there was not too much mobility creep as they were frequently being stacked together in a lower TTK environment. Now that the balance environment has shifted, we can reintroduce some of that lost movement speed to allow it to serve as a better standalone pickup.

Mage

Starting with Noxia, a range of Mage Items are receiving small efficacy improvements to help bring greater parity among the classes, especially in burstier builds paths, and therefore allowing Mages to remain a relevant threat through a match.

Tank

Frostguard struggles to serve as an adequate response to Magical Heroes with high attack Speed and is receiving some additional Magical Armor to fortify its existence as an adequate counter-buy further.

Bug Fixes