# Early Access Patch V0.14

Stay your blades, Champions, Kwang is almost here!

[Patch Notes](/content/news/patch-notes/index.html) 12 janv. 2024

## Hotfixes

### V0.14.2 (23/01/2024)
- Fixed a crash when selling an item.
- Double-clicking an item no longer buys the item twice.

### V0.14.1 (23/01/2024)
- Minor backend fixes.

## Introduction

Happy New Year, Champions!

It’s 2024 and time for our first major update of the year. Who better then to help us see in the year of the dragon than the legendary swordmaster himself, Kwang!

That’s not all though, as we’ve got the usual bunch of important Hero and Item balance changes alongside a fresh collection of new skins in the store.

V0.14 is also the penultimate major content release of Season 3. We’re excited to share more about V0.15 and our next original Hero very soon, so watch this space for more!

Let’s get to it!

## A New Hero Joins The Fight

### Raise the Heavenly Blade, with Kwang!

The master of the sacred sword is back!

Kwang is a durable and strategic fighter, locking down his opponents before electrifying them with his legendary sword skills.

### Abilities:

#### Strike of the Heavens [Passive]:
**Effect:** When Kwang damages Enemies with abilities his Heavenly Blade becomes Energized with electricity for 5s, stacking up to 3 times.

Whilst Energized, Kwang’s next basic attack strikes lightning from above dealing 10 (+4 per level) (+10% Magical Power) magical damage to the Target and nearby Enemies.

If Strike of the Heavens damages an Enemy Hero, Kwang reduces his basic ability cooldowns by 0.5s.

#### Slice [Basic Attack]:
**BAT**: 1.15
**Effect:** Melee basic attack dealing 55 (+80% Bonus Physical Power) physical damage.

#### Judgement of the Heavens [Primary]:
**CD**: 16/15.25/14.5/13.75/13
**Cost**: 50/55/60/65/70
**Effect:** Kwang throws the Heavenly Blade up to 1650 units away, dealing 70/95/120/145/170 (+30% Magical Power) magical damage to nearby Enemies upon landing.

Enemies hit by the Blade will be Tethered to it for 1.5s. Recalling the Blade early will break the Tether.

#### Surge of the Heavens [Secondary]:
**CD**: 14/12.5/11/9.5/8
**Cost**: 70
**Effect:** Kwang dashes forward dealing 55/80/105/130/155 (+35% Magical Power) to all Enemies he passes through.

When the Blade is in the world, if Kwang dashes within 300 units of its radius he will summon it back to his hand with a crash of lightning, dealing the damage to all nearby Enemy Units and Knocking them Up for 0.75s.

#### Light of the Heavens [Alternate]:
**CD**: 13/12/11/10/9
**Cost**: 50  **Effect:** Light strikes the Heavenly Blade, dealing damage to nearby Enemy Units.

While holding the Blade, it deals 70/110/150/190/230 (+40% Magical Power) magical damage and grants Kwang a 80/115/150/185/220 (+40% Magical Power) Shield for 3s.

If the Blade is in the world, it deals 70/120/170/220/270 (+40% Magical Power) true damage instead.

#### Fury of the Heavens [Ultimate]:
**CD**: 120/100/80
**Cost**: 100
**Effect:** Kwang strikes with the Heavenly Blade, dealing 200/320/440 (+80% Magical Power) magical damage to all nearby Enemies and applying a 40/50/60% Slow for 2s.

If the Blade is in the world, Kwang will teleport to it before striking.

## Store Update

### Kwang | Heavenly Focus

Take the time to reflect on the true meaning of strength with the meditative Kwang Heavenly Focus skin [ **rare**]!

### The Fey | Autumn Keeper

Cause your enemies to Fall before you, with The Fey Autumn Keeper skin [ **common**]!

### Riktor | Diesel

Fuel up with the gas-guzzling Riktor Diesel skin [ **common**]!

## Winterfest 2023 Skins - Last Chance

Due to a bug that prevented PlayStation users from purchasing Platinum*, we’ve extended the sale of Winterfest Skins in the in-game store until January 19th! Head to the store now to pick up a festive treat!

*Purchasing Platinum on PlayStation should be re-enabled as of January 12th, 2023.

## Other Improvements
- Controller users can now switch the Virtual Cursor control from Left to Right Stick in the Controller Settings menu.
- The controller dead zone Setting can now be reduced to 0% in Controller Settings.
- Added some Hints to the in-game Chat Box.
- Improved the audio balance of various Minion sound effects.

## Hero Changes

A quick bug fix for Crunch to address a pesky hitbox issue.

> **Forward Crunch [Alternate]:**- [ **Bugfix**] Damage Hitbox will no longer randomly persist until death.

Kallari’s Crippling Dagger buffs from her previous set of changes provided her with an increase in pace and tempo in the earlier stages of the match. To help alleviate some of the new pressure and uptime she possesses when stalking the map we’re reducing how long she can stay Camouflaged.

> **General:**- Base Mana increased from 275 to 290.
> - Base Mana Regen decreased from 1.72 to 1.4.
> - Base Physical Power decreased from 58 to 55.
> - Shadow Walk [Primary]:- Duration decreased from 6/6.5/7/7.5/8 to 5/5.5/6/6.5/7.
> - Health Regeneration increased from 8/9/10/11/12 to 12/14/16/18/20.

Kira’s Purge ability can feel a little underwhelming in the damage department at rank 1 and is receiving a little more damage in this patch as a result.

> **Purge [Ultimate]:**- Damage increased from 180/270/360 to 200/280/360.
> - [ **QoL**] Added 30% On-Hit modifier to descriptions.

Wraith can be quite the polarising Hero. While he can definitely dominate the battlefield in the right scenario, the level of execution required to access this power is often too difficult to achieve consistently. To help address this, we’re adjusting Wraith’s overall Cooldowns and damage potential, providing him greater ability uptime and less Haste reliance in exchange for slightly less damage.

> **Peekaboo! [Primary]**- Damage decreased from 60/90/120/150/180 to 60/85/110/135/160
> - Bonus Physical Power Scaling increased from 65% to 70%
> - 35% Magical Power Scaling added.
> - Max Health Damage decreased from 6/7/8/9/10% to 5/6.25/7.5/8.75/10%.
> - Cooldown decreased from 14/13.5/13/12.5/12 to 14/13/12/11/10.
> - Mark Duration decreased from 5s to 3.5s.

## Item Changes

Obelisk still provides Heroes with too much inherent burst when stacked up in the late-game and is once again receiving a hit to the free damage it can provide to reduce the one-shot potential it offers its wielder.
- Condemn Damage per Soul decreased from 12 to 10.

Dust Devil’s Passive allows for too much freedom in positioning due to its uptime, and can be easily maintained even with a break in the action. A hit to its duration is needed to better force its wielders to risk staying in the fight should they want to reap the benefits of its full effect.
- Menace Duration decreased from 5s to 3s.

That's everything this time Champions, what do you think?

Let us know your feedback over on our [Discord server](https://discord.gg/predecessor) or the [Predecessor Subreddit](https://www.reddit.com/r/PredecessorGame/).
