Early Access Balance Patch V0.14.3 | Predecessor
Early Access Balance Patch V0.14.3
The January blues are long gone because February is finally here! What better way to settle into a new month than chewing over a tasty Balance Patch?
Patch Notes 1 févr. 2024
Introduction
Champions!
The January blues are long gone because February is finally here! What better way to settle into a new month than chewing over a tasty Balance Patch?
In v0.14.3 you can expect the usual range of bug fixes and QoL improvements for a number of Heroes and Items, as well as some tweaks based on community feedback to the most recent Hero to join the fight, Kwang!
It's an exciting month for Predecessor, not only because we still have our PlayStation Pals with us for Phase 2 of the Closed Beta, but also because the next Omeda original Hero is fast approaching!
Codename: Emerald arrives just a few short weeks from now. We'll be revealing plenty more about this mad mage throughout February, so keep your eyes on our social channels for more!
But enough about all that, let’s focus on the here and now and jump right into the v0.14.3 patch notes.
Store Update
Feng Mao | First Guardian
Let legacy define your fate, with Feng Mao’s First Guardian skin [rare]!
Sevarog | Opaline
Indulge the cosmic urge to reap, with Sevarog’s shiny new Opaline skin [common]!
TwinBlast | Energized
Put some pep in your step with TwinBlast’s new Energized skin [common]!
Dekker | Energized
Skip the catnap with Dekker’s matching Energized skin [common]!
Become an Internal Tester
This week we announced we're opening up applications to our Community Internal Tester program, where dedicated Predecessor players like yourself can take part in early playtests & provide feedback on development.
Specifically, we're looking for up to 1,000 PC players to join us over the coming weeks to feed back on their game experience as we make stability and optimisation improvements.
For more details, head over to the blog post and sign up using the google form!
PlayStation Closed Beta Phase 2
Phase 2 of the PlayStation Closed Beta is officially underway, and we couldn’t be more excited to have our PlayStation players here with us as we prep for Open Beta.
In case you missed it, we made the decision to go straight into Phase 2 and keep the battle going for PlayStation users as thanks for their immense support over the past couple months.
You can check out the blog post here for all the details.
Hero Changes
We’re clearing up some of the confusion surrounding Drongo’s Wastelander Passive.
Wastelander [Passive]:
- [QoL] Description updated to better reflect previous full functionality.
- Now always applies to Monsters, not just with Gag Grenade.
- Damage against Monsters set to 0.5% Max Health over 3s.
Rad Rounds [Secondary]:
- Additional Shot Total Physical Power Scaling decreased from 35% to 30%.
Iggy & Scorch’s Turrets can feel frustratingly bulky.
Flame Turret [Primary]:
- Health changed from 105 (+25 per level) to 115 (+20 per level).
- Melee Damage Taken modifier decreased from 60% to 50%.
Oil Spill [Secondary]:
- Magical Power Scaling increased from 30% to 35%.
Khaimera is seeing a reduction in the potency of his Passive’s healing.
Spirit Hunter [Passive]:
- Health Regeneration per stack decreased.
- Invigorate [Secondary]:
- [ Bugfix] Now correctly heals for 1.5x current health regen.
We have since improved some of our engine’s functionality.
Mercy [Alternate]:
- [QoL] Now correctly treated as a Hero Ability.
Purge [Ultimate]:
- [QoL] Now correctly treated as a Hero Ability.
As with many of our latest additions, Kwang is receiving a round of feel and QoL adjustments.
Strike of the Heavens [Passive]:
- Damage increased.
- Cooldown refund on-hit increased.
Judgement of the Heavens [Primary]:
- Mana Cost increased.
- Range decreased.
Surge of the Heavens [Secondary]:
- Damage changed.
Fury of the Heavens [Ultimate]:
- Damage increased.
Belica has become the undisputed Queen of the Midlane.
Void Bomb [Alternate]:
- Damage decreased.
- Innovation Max Rank Magical Power Scaling increased.
The past, many Mages were overly reliant on Megacosm as a damage source.
Hive [Primary]:
- Magical Power Scaling increased.
The Orc has been another benefactor of unintended bugs.
Beatdrop [Passive]:
- [ Bugfix] Bonus Mana Regen Duration decreased.
Rampage’s Rumble is receiving a bugfix for the issue.
Rumble [Secondary]:
- [ Bugfix] Now correctly scales.
Sevarog is receiving a slight buff to his Siphon’s cooldown.
Siphon [Primary]: - Cooldown decreased.
Steel’s combination of durability, crowd control, and damage.
General:
- Base Armor decreased.
- Base Mana increased.
Shield Bash [Alternate]:
- Damage decreased.
The Fey struggles to keep pace with other laners.
General:
- Base Attack Speed increased.
Harvest Nettles [Secondary]:
- Bonus Damage per stack increased.
Despite his early strength, Zarus has a tendency to fall off.
Barricade [Primary]:
- Cooldown decreased.
Item Changes
A small but important bugfix for Nex.
- [ Bugfix] Sow now correctly stores.
Rift Walkers is seeing a reduction in its dash speed.
- Rift Snatcher Dash Speed decreased.
Buying Multiple Diffusal Canes no longer results in lost stats.
- [ Bugfix] Magical Penetration now correctly increases.
Bug Fixes
- Fixed a bug where Kwang’s Cloth would duplicate.
- Fixed a bug where items in the shop would highlight incorrectly.
Note: Additional bugfixes may be added before or shortly after the game update.
That's everything this time Champions, what do you think?
Let us know your feedback over on our Discord server or the Predecessor Subreddit.
Until next time!
Steggs
Senior Community Manager @ Omeda Studios