Patch Notes: 1.13.2 | Predecessor
Patch Notes: 1.13.2
Everything you need to know about Balance Patch v1.13.2!
Patch Notes 28 avr. 2026
Summary
Hey Champions!
It’s time for another balance update, so let’s dive straight in and see what’s changing with update v1.13.2.
Store News
The Victorious skins are back for a limited time to support the Nations League Event. All profits from the skin sales go towards supporting competitive Predecessor events!
Regent Countess [Rare]
Dynasty Feng Mao [Rare]
Bundles
Regent Countess Bundle
- Regent Countess [Skin]
- Starlight Regent Countess [Skin Variant]
- Moonlight Regent Countess [Skin Variant]
- Oceanic Regent Countess [Skin Variant]
- Volcanic Regent Countess [Skin Variant]
- Verdant Regent Countess [Skin Variant]
- Sunlight Regent Countess [Skin Variant]
- Bored [Overhead Emote]
- Starlight Regent Countess [Profile Icon]
- Starlight Regent Countess [Banner]
- Countess [Hero]
Dynasty Feng Mao Bundle
- Dynasty Feng Mao [Skin]
- Moonstone Dynasty Feng Mao [Skin Variant]
- Duhhhh [Overhead Emote]
- Moonstone Dynasty Feng Mao [Banner]
- Moonstone Dynasty Feng Mao [Icon]
- Feng Mao [Hero]
Ink Undertow Grux Bundle
- Undertow Grux [Skin]
- Ink Undertow Grux [Skin Variant]
- Brine Undertow Grux [Skin Variant]
- Urchin Undertow Grux [Skin Variant]
- Foam Undertow Grux [Skin Variant]
- Just Keep Swinging [Spray]
- Ink Undertow Grux [Banner]
- Ink Undertow Grux [Profile Icon]
- Grux [Hero]
Ink Undertow Rampage Bundle
- Undertow Rampage [Skin]
- Ink Undertow Rampage [Skin Variant]
- Kelp Undertow Rampage [Skin Variant]
- Driftwood Undertow Rampage [Skin Variant]
- Urchin Undertow Rampage [Skin Variant]
- AYYYY [Spray]
- Ink Undertow Rampage [Banner]
- Ink Undertow Rampage [Profile Icon]
- Rampage [Hero]
Ink Undertow Zarus Bundle
- Undertow Zarus [Skin]
- Ink Undertow Zarus [Skin Variant]
- Kelp Undertow Zarus [Skin Variant]
- Urchin Undertow Zarus [Skin Variant]
- Reef Undertow Zarus [Skin Variant]
- Oh My [Spray]
- Ink Undertow Zarus [Banner]
- Ink Undertow Zarus [Profile Icon]
- Zarus [Hero]
Nations League
The community run event Nations League 3 kicks off this weekend, with the reigning champions Team United Kingdom defending their title against the best players from a range of stellar nations in a head-to-head "World Cup" style format to determine which nation reigns supreme!
Tune in to our Twitch channel to watch and support your favourite nation LIVE, streaming on Saturday at 1 PM UTC/ 9 AM EDT and Sunday at 1 PM UTC/ 9 AM EDT.
Predecessor Creator Guild members will also be co-streaming the event so find your favourite co-streamer and watch the action your way!
Pick’ems
Nations League Pick’ems are live! Head over to https://pred.gg/events/xCFDX6g, log in and submit your predictions before the first match starts.
Compete for a chance to win a Victorious Skin Bundle, Platinum or Pred.gg Premium.
Ranked Info
OCE:
We're adjusting the Ranked open and close times for OCE, moving them one hour forward to align with daylight savings changes.
Ranked Split Timings:
We're extending the current Ranked Split to v1.15. We've seen the feedback on how short the splits feel at the moment and want to take to some time to adjust the Ranked cadence moving forward. So for now, you'll have some much needed extra time to climb the ranks!
System Balance
Blink:
We have made an improvement to the Targeting System to allow Blink to be used while Channelling an Ability. Previously there was a technical limitation that prevented it as we could not have 2 instances of active targeting present at one time on a Hero, but this has now been improved. Certain abilities will remain Blocked from Blink Proxy, such as Gideon’s Black Hole due to the nature of its effect, and for other Abilities such as Narbash’s Crash, Bang, Boom for balance and game health reasons. However, now the option exists, we may reconsider the balance exceptions in the future!
- [QoL] Blink can now be used while Channelling a wider range of abilities that would previously prevent it, such as Terra’s Wild Rush, Argus’ Synaptic Obliterator.
- [QoL] If the User has Blink set to Normal Cast, it will now automatically be Instant Cast if used while Channeling these specific abilities.
- [Bugfix] Fixed an issue where Certain Abilities would fail to execute correctly after a Blink Proxy occurred, such as Feng Mao’s Earth Shatter not dealing damage.
Hunt & Crests:
The Targeting System improvements discussed in the Blink section also apply here, meaning Hunt’s Active Effect, as well as certain Crests can now also be used during a wider range of Abilities without interrupting them.
- [Bugfix] Using Hunt and certain Crests such as Gravitum will no longer interrupt certain Abilities, and can be used while Channeling a wider range of Abilities.
Minor Augments:
Voracity:
Voracity is receiving a small increase in its healing to better compete and differentiate it with the other options in the category, as they are also receiving adjustments.
- Healing increased from 3.5% to 4%.
Ultimatum:
Ultimatum is exchanging a small amount of Ultimate Damage in return for the new addition of 8 Ultimate Haste. This makes Ultimatum a broader choice that can be used by a wider range of Heroes that do not typically benefit from the Ultimate Damage exclusively.
- Ultimate Damage decreased from 6% to 5%.
- Now also grants 8 Ultimate Haste.
Divination:
A small bump in potency for Divination to ensure it stays competitive with the other options in the class.
- Heal & Shield Power increased from 5% to 6%.
Regenerator:
Regenerator is receiving some additional Healing when low, better allowing it to serve as a defensive choice in lane, especially for Melees that have to deal with a lot of poke from a Ranged matchup.
- Missing Health Healing increased from 2.5% to 3%.
Technocrat:
With other Minor Augments in the class receiving potency improvements, Technocrat is receiving a small upgrade in the form of a flat 5% Attack Speed increase to help it keep up in the early game. This better signals it towards Heroes that wish to Basic Attack more and was the preferred conduit for improvement as we do not wish to push its Cooldown Reduction capabilities any higher in order to avoid unhealthy breakpoints.
- Now also grants +5% Attack Speed.
Alchemist:
Alchemist currently provides a little too much Mana Regen, often entirely covering for the shortcomings of any Mana-restricted Hero, rather than simply mitigating them.
- Missing Mana Regen decreased from 2.5% to 2.25%.
Steadfast:
A small bump of Tenacity is being offered to Steadfast, better allowing it to protect its user in chain-cc scenarios if needed.
- Temporary Tenacity increased from 12% to 15%.
Hero Balance
Adele
Adele is receiving a suite of changes aimed at ironing out her general strengths to a more defined level based on the role she is playing. In the case of Support, the combination of her general durability when paired with her damage output and the strength offered by her Seeds Of Dominion Augment grants her too much offensive damage output, and is seeing a general reduction. However, to ensure that Adele is not overly affected in the Offlane/Jungle roles, we are ensuring that her Tyrant of Thorns Augment is on parity despite the Crown Of Thorns hit, and that her Spin Damage on Royal Flourish remains meaningful, bolstering her general clear and damage output in the earlier stages of a match once the ability is levelled as this is the Ability she typically maxes out last in Support. Finally, Adele’s Imperial Lash now allows her to Dash to Monsters, offering Adele some additional versatility in movement, especially in the Jungle role.
Seeds Of Dominion [Augment]:
- Cooldown Refund decreased from 15% to 12%.
- Thorn Bush Damage decreased 2/3.5/5/6.5/8 to 2/2.5/3/3.5/4.
- Distance Moved for Damage to Occur increased from 30u to 35u.
Tyrant Of Thorns [Augment]:
- Crown Of Thorns Self-modifier increased from 200% to 250%.
General:
- Physical Armor decreased from 38 to 36.
- Mana Growth increased from 40 to 45.
- Mana Regen Growth increased from 0.12 to 0.15.
- Movement Speed decreased from 700 to 695.
Crown Of Thorns [Passive]:
- Ally True Damage decreased from 10% to 8%.
Royal Flourish [Primary]:
- Spin Damage increased from 5/12/19/26/33 to 5/15/25/35/45.
- Spin Damage Total Physical Power Scaling increased from 50%/58%/66%/74%/82% to 50%/60%/70%/80%/90%.
- Slam Damage Bonus Health Scaling decreased from 9% to 8%.
Iron Rose [Secondary]:
- Damage Bonus Health Scaling decreased from 1% to 0.8%.
- Barrier Duration decreased from 5 to 4.5s.
- Mana Cost increased from 60 to 70.
Imperial Lash [Secondary]:
- Damage decreased from 45/80/105/140/185 to 45/75/105/135/165.
- Cooldown increased from 12/11/10/9/8 to 12.5/11.5/10.5/9.5/8.5.
- Now also Dashes to Jungle Monsters On Hit.
Queen’s Garden [Ultimate]:
- Impact Damage decreased from 80/120/160 to 70/105/140.
- [Bugfix] Impact Damage now correctly scales with Bonus Health.
- Impact Damage Bonus Health Scaling decreased from 10% to 6%.
- Distance Moved for Damage to Occur increased from 30u to 35u.
- Slow increased from 35% to 35%/37.5%/40%.
- Cooldown increased from 115/95/75 to 120/100/80.
Hero Balance Summary
A variety of Hero balance changes have been made to fine-tune their strength and performance. Detailed adjustments per Hero can be found above, with each receiving changes aimed at correcting power levels or enhancing playability for various roles.
Item Balance
Crests:
Titan Crest and its Goliath Evolution are receiving a large Quality of Life change that now allows them to stack up upon killing a unit. This prevents outlier scenarios from occurring where a Titan Crest User could get stuck with an exceptionally late 15m+ Evolution when they are farming isolated in the Offlane and unable to take damage naturally. As result of this change, Evolving the Crestline is now more consistent, and the stacks required for each evolution tier has been slightly increased to offset the large speed gain, with its evolution now typically occurring at the 9-12m mark which is more in line with other Crests.
- Now Grants its Health Regeneration when killing Enemy Units.
- Stacks to Evolve increased from 280 to 340.
Bug Fixes:
- Fixed an issue where Achievements were not progressing correctly when their conditions were met.
- Fixed an issue where Heroes would not be counted as "In Combat" when damage Minions, allowing certain effects to occur when they shouldn’t.
- Fixed an issue where User’s could become stuck inside of Meteor’s during the World Shift event.
- Fixed an issue where User’s could receive an Error Prompt when attempting to purchase the All Heroes Bundle.
- Fixed a rare issue where Users could crash while playing as Eden and using their Ranged Basic Attack.
- Fixed an issue where Renna’s Mortal Coil VFX would sometimes persist in the world for the entire Match.
- Fixed an issue where Muriel would not rotate correctly upon casting Serenity.
- Fixed an issue where Muriel’s Reversal Of Fortune would state the incorrect Damage Reduction value in the Main Menu Description.
- Fixed an issue where Sparrow’s Hail Of Arrows did not state its Magical Power Scaling in its In-game Description.
- Fixed an issue where TwinBlast’s Vortex Grenade and Rocket Dash where Tagged incorrectly in his Draft Descriptions.
- Fixed an issue where N3on’s Data Burst would not show its Mana Cost in the Main Menu Description.
That’s all for now! Update v1.13.2, launches on Tuesday 28th April.
Rei & Steggs
Game Design & Community @ Omeda Studios