Patch Notes: 1.13.2 | Predecessor

Patch Notes: 1.13.2

Everything you need to know about Balance Patch v1.13.2!

Patch Notes 28 avr. 2026

Summary

Hey Champions!

It’s time for another balance update, so let’s dive straight in and see what’s changing with update v1.13.2.

Store News

The Victorious skins are back for a limited time to support the Nations League Event. All profits from the skin sales go towards supporting competitive Predecessor events!

Regent Countess [Rare]

Dynasty Feng Mao [Rare]

Bundles

Regent Countess Bundle

Dynasty Feng Mao Bundle

Ink Undertow Grux Bundle

Ink Undertow Rampage Bundle

Ink Undertow Zarus Bundle

Nations League

The community run event Nations League 3 kicks off this weekend, with the reigning champions Team United Kingdom defending their title against the best players from a range of stellar nations in a head-to-head "World Cup" style format to determine which nation reigns supreme!

Tune in to our Twitch channel to watch and support your favourite nation LIVE, streaming on Saturday at 1 PM UTC/ 9 AM EDT and Sunday at 1 PM UTC/ 9 AM EDT.

Predecessor Creator Guild members will also be co-streaming the event so find your favourite co-streamer and watch the action your way!

Pick’ems

Nations League Pick’ems are live! Head over to https://pred.gg/events/xCFDX6g, log in and submit your predictions before the first match starts.

Compete for a chance to win a Victorious Skin Bundle, Platinum or Pred.gg Premium.

Ranked Info

OCE:

We're adjusting the Ranked open and close times for OCE, moving them one hour forward to align with daylight savings changes.

Ranked Split Timings:

We're extending the current Ranked Split to v1.15. We've seen the feedback on how short the splits feel at the moment and want to take to some time to adjust the Ranked cadence moving forward. So for now, you'll have some much needed extra time to climb the ranks!

System Balance

Blink:

We have made an improvement to the Targeting System to allow Blink to be used while Channelling an Ability. Previously there was a technical limitation that prevented it as we could not have 2 instances of active targeting present at one time on a Hero, but this has now been improved. Certain abilities will remain Blocked from Blink Proxy, such as Gideon’s Black Hole due to the nature of its effect, and for other Abilities such as Narbash’s Crash, Bang, Boom for balance and game health reasons. However, now the option exists, we may reconsider the balance exceptions in the future!

Hunt & Crests:

The Targeting System improvements discussed in the Blink section also apply here, meaning Hunt’s Active Effect, as well as certain Crests can now also be used during a wider range of Abilities without interrupting them.

Minor Augments:

Voracity:

Voracity is receiving a small increase in its healing to better compete and differentiate it with the other options in the category, as they are also receiving adjustments.

Ultimatum:

Ultimatum is exchanging a small amount of Ultimate Damage in return for the new addition of 8 Ultimate Haste. This makes Ultimatum a broader choice that can be used by a wider range of Heroes that do not typically benefit from the Ultimate Damage exclusively.

Divination:

A small bump in potency for Divination to ensure it stays competitive with the other options in the class.

Regenerator:

Regenerator is receiving some additional Healing when low, better allowing it to serve as a defensive choice in lane, especially for Melees that have to deal with a lot of poke from a Ranged matchup.

Technocrat:

With other Minor Augments in the class receiving potency improvements, Technocrat is receiving a small upgrade in the form of a flat 5% Attack Speed increase to help it keep up in the early game. This better signals it towards Heroes that wish to Basic Attack more and was the preferred conduit for improvement as we do not wish to push its Cooldown Reduction capabilities any higher in order to avoid unhealthy breakpoints.

Alchemist:

Alchemist currently provides a little too much Mana Regen, often entirely covering for the shortcomings of any Mana-restricted Hero, rather than simply mitigating them.

Steadfast:

A small bump of Tenacity is being offered to Steadfast, better allowing it to protect its user in chain-cc scenarios if needed.

Hero Balance

Adele

Adele is receiving a suite of changes aimed at ironing out her general strengths to a more defined level based on the role she is playing. In the case of Support, the combination of her general durability when paired with her damage output and the strength offered by her Seeds Of Dominion Augment grants her too much offensive damage output, and is seeing a general reduction. However, to ensure that Adele is not overly affected in the Offlane/Jungle roles, we are ensuring that her Tyrant of Thorns Augment is on parity despite the Crown Of Thorns hit, and that her Spin Damage on Royal Flourish remains meaningful, bolstering her general clear and damage output in the earlier stages of a match once the ability is levelled as this is the Ability she typically maxes out last in Support. Finally, Adele’s Imperial Lash now allows her to Dash to Monsters, offering Adele some additional versatility in movement, especially in the Jungle role.

Seeds Of Dominion [Augment]:

Tyrant Of Thorns [Augment]:

General:

Crown Of Thorns [Passive]:

Royal Flourish [Primary]:

Iron Rose [Secondary]:

Imperial Lash [Secondary]:

Queen’s Garden [Ultimate]:

Hero Balance Summary

A variety of Hero balance changes have been made to fine-tune their strength and performance. Detailed adjustments per Hero can be found above, with each receiving changes aimed at correcting power levels or enhancing playability for various roles.

Item Balance

Crests:

Titan Crest and its Goliath Evolution are receiving a large Quality of Life change that now allows them to stack up upon killing a unit. This prevents outlier scenarios from occurring where a Titan Crest User could get stuck with an exceptionally late 15m+ Evolution when they are farming isolated in the Offlane and unable to take damage naturally. As result of this change, Evolving the Crestline is now more consistent, and the stacks required for each evolution tier has been slightly increased to offset the large speed gain, with its evolution now typically occurring at the 9-12m mark which is more in line with other Crests.

Bug Fixes:

That’s all for now! Update v1.13.2, launches on Tuesday 28th April.

Rei & Steggs

Game Design & Community @ Omeda Studios